Leeroy, lawful male redguardian Thalmor ----- |.@@| |.... |...| ----- [Leeroy the Concordate Agent] St8 Dx6 Co6 In8 Wi11 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: magical breathing You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 229 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 97% Wand drop chance was reduced to 47% Potion drop chance was reduced to 96% Armor drop chance was reduced to 91% Tool drop chance was reduced to 85% Food drop chance was reduced to 94% Monster death drops spawned with only 93% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: broadsword (turn 16) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 1656) The following skill became untrainable after a while: elemental spells (turn 11118) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 86784) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44027 Monster spawn increase reached its maximum at turn 225107 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 11131120 The monster class that cannot be genocided was ogre The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: maud badass (freq bonus 3) The monster species that spawned more often: oblivion demon (freq bonus 4) The monster species that spawned more often: wood elf enchanter (freq bonus 24) The monster species that spawned more often: wood spider (freq bonus 10) The monster species that spawned more often: poetic serenade (freq bonus 30) The monster species that spawned more often: sportsmanship crewing (freq bonus 5) The monster species that spawned more often: master mercurial dragon (freq bonus 16) The monster species that spawned more often: catoblepas (freq bonus 6) The monster species that spawned more often: skylab renegade (freq bonus 24) The monster species that spawned more often: infrequence troweled (freq bonus 11) The monster species that spawned more often: hell witch (freq bonus 16) The monster species that spawned more often: pink horror (freq bonus 24) The monster species that spawned more often: peng naiad (freq bonus 16) The monster species that spawned more often: Planetar (freq bonus 16) The monster species that spawned more often: uncultured vining (freq bonus 24) The monster species that spawned more often: mirror fungus (freq bonus 7) The monster species that spawned more often: Sachiel, Angel of Destruction (freq bonus 8) The monster species that spawned more often: gifting dolly (freq bonus 12) The monster species that spawned more often: televiewer foregoer (freq bonus 8) The monster species that spawned more often: Jaken, the Small and Annoying Minion (freq bonus 15) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: monsters that count as werecreatures (freq bonus 1) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 11) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster species that never randomly spawned: Kristin The monster species that never randomly spawned: cave error The monster species that never randomly spawned: aqua muncher The monster species that never randomly spawned: bus The monster species that never randomly spawned: Nai-no-kami The monster species that never randomly spawned: death knight The monster species that never randomly spawned: Smiling Bob, the Hententmon King The monster species that never randomly spawned: cannoneer prod The monster species that never randomly spawned: Anti-Elbereth Master The monster species that never randomly spawned: potion mimic The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 193) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 6) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 40) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 6) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 9) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 41) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 6) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: sapphire (blue) The RNG hath decreed that this trap was always invisible: nadja trap The RNG hath decreed that this trap was generated more often: latency trap (freq bonus 10) Trap randomization happened for 1 in 405 traps Next attribute increase check would have come at turn 782 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having magical breathing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (170) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wok-shaped helmet) * sedge hat (dark helmet) * skullcap (grimace helmet) * flack helmet (fish bowl) * crystal helm (meteoric helmet) * mining helm (plumed helmet) * field helm (anti-government helmet) * helm of safeguard (bug-tracking helmet) * war hat (visored helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (bise gloves) * commander gloves (sensor gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (castlevania boots) * boots of safeguard (roller boots) Scrolls scroll of healing (ARCHENTECHTHA) scroll of mana (YOUR INSIDE IS MADE OF MUD) scroll of phase door (IHTFP) scroll of standard id (RECOPIED CONGREGATION) scroll of cure (ARE YOU HAVING FUN YET) * scroll of extra healing (JUYED AWK YACC) * scroll of greater mana restoration (PROGRAM RECEIVED SIGNAL SIGSEGV) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.