Leeroy, lawful male albae Pirate -------- |......| .....k.| |..@B..| |..$...| -------- [Leeroy the Landlubber] St6 Dx13 Co9 In8 Wi3 Ch6 PirAlbMalLaw Dlvl:1 $228 HP18(18) Pw9(9) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male albae Pirate. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. Ye should absolutely do that, unless ye want to figure out this complex game on yer own. Amy and other players will be glad to give ye advice! Message o' the day: Ye can now give an alias name to new characters if ye set the askforalias option! This can be done by adding OPTIONS=askforalias to yer configuration file. The moon be waning tonight. # Ye don't know any spells right now. chiveys - This be a weapon. Color: cyan. Material: iron. Appearance: (null). Ye can wield it to attack enemies. Some weapons be also suitable for throwing. A totally piece o' crap weapon. It can be thrown. barking iron - This be a weapon. Color: cyan. Material: iron. Appearance: (null). Ye can wield it to attack enemies. Some weapons be also suitable for throwing. This firearm be capable o' shooting bullets to deal damage to enemies. Unknown command ' '. Ye might want to turn on the number pad, which be done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, ye have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, ye can also turn on the number pad by adding this line to yer options file: OPTIONS=number_pad:2 (probably requires ye to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # (3x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: corrosivity You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 97% Wand drop chance was reduced to 77% Potion drop chance was reduced to 89% Armor drop chance was reduced to 89% Tool drop chance was reduced to 94% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 27% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: broadsword (turn 1) The following skill became untrainable if you tried to train it too early: protection spells (turn 124) The following skill became untrainable after a while: chaos spells (turn 51217) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 38169) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25740 Monster spawn increase reached its maximum at turn 206386 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1753422 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: tunneling worm (freq bonus 16) The monster species that spawned more often: amazonas crocodile (freq bonus 9) The monster species that spawned more often: fire turret (freq bonus 8) The monster species that spawned more often: Master of Desaster (freq bonus 12) The monster species that spawned more often: star boomer (freq bonus 12) The monster species that spawned more often: gloam (freq bonus 4) The monster species that spawned more often: nyrse (freq bonus 18) The monster species that spawned more often: web mistress (freq bonus 12) The monster species that spawned more often: lava colony (freq bonus 8) The monster species that spawned more often: icicle piercer (freq bonus 2) The monster species that spawned more often: cyan bulb (freq bonus 78) The monster species that spawned more often: blown prosier nearer (freq bonus 6) The monster species that spawned more often: crossbred nonassertively (freq bonus 8) The monster species that spawned more often: leocrotta (freq bonus 8) The monster species that spawned more often: movanic deva (freq bonus 4) The monster species that spawned more often: undead gladiator (freq bonus 27) The monster species that spawned more often: slimebeth (freq bonus 6) The monster species that spawned more often: wide sentai (freq bonus 8) The monster species that spawned more often: electric eel (freq bonus 9) The monster species that spawned more often: predicted irregularity (freq bonus 4) The monster trait that was more common: monsters that pick up magic items (freq bonus 5) The monster species that never randomly spawned: inscribed gnome The monster species that never randomly spawned: agate mushroom The monster species that never randomly spawned: rabid bull The monster species that never randomly spawned: eye sore The monster species that never randomly spawned: hc model The monster species that never randomly spawned: arceus The monster species that never randomly spawned: syncopation habitable favorably summer overshadowing The monster species that never randomly spawned: yellow mold warrior The monster species that never randomly spawned: warped shaman The monster species that never randomly spawned: legs of the unknown god The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: mork boots (mary janes) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 12) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 201) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 6) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 6) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 20) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 9) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 20) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 7) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 8) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: take selfie (pristine) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this trap was always invisible: lootcut trap The RNG hath decreed that this trap was generated more often: sincount trap (freq bonus 4) Trap randomization happened for 1 in 978 traps Next attribute increase check would have come at turn 447 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (163) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (GODDAMN THOSE BLUE STATUS LINES ARE VERY EYE STRAINING) scroll of mana (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) scroll of phase door (JUGEMJUGEMGOGOUNO) scroll of standard id (DER GROESSTE LAG DES JAHRHUNDERTS) scroll of cure (SWAGLAB) * scroll of extra healing (TEAMPEAK) * scroll of greater mana restoration (STARODAVNI DOMENY TAYEMNYTSI HEY) Potions potion of rum (murky) Rings ring of adornment (amethyst) ring of gain constitution (aquamarine) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Pirate... You and Squawks escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.