Leeroy, lawful male redguardian Paladin ------ |....| |....| |....| |...d| ....@| ------ 8 [Leeroy the Fighter of Law] St6 Dx11 Co16 In9 Wi9 Ch10 PalRedMalLaw Dlvl:1 $1 HP30(30) Pw18(18) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: displacement You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 12 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 89% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 83% Ring drop chance was reduced to 22% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 85% Armor drop chance was reduced to 57% Food drop chance was reduced to 92% Monster death drops spawned with only 96% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: chaos spells (turn 7) The following skill became untrainable if you tried to train it too early: healing spells (turn 903) The following skill became untrainable after a while: long sword (turn 50956) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 18651) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42889 Monster spawn increase reached its maximum at turn 122923 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3234490 The monster class that cannot be genocided was grue The monster class that was spawned more often: worm (freq bonus 4) The monster species that spawned more often: filled energar (freq bonus 13) The monster species that spawned more often: unjudicial elevated (freq bonus 16) The monster species that spawned more often: charcoal force patch (freq bonus 14) The monster species that spawned more often: Anti-Crime Special Forces Officer (freq bonus 18) The monster species that spawned more often: t-a-n-k (freq bonus 8) The monster species that spawned more often: vister rubber (freq bonus 30) The monster species that spawned more often: alarm boomer (freq bonus 8) The monster species that spawned more often: ruby warp fungus (freq bonus 14) The monster species that spawned more often: dire sheep (freq bonus 21) The monster species that spawned more often: ill growth (freq bonus 14) The monster species that spawned more often: cover fiend (freq bonus 8) The monster species that spawned more often: turmoiling overskirt (freq bonus 27) The monster species that spawned more often: onix (freq bonus 7) The monster species that spawned more often: Obox-ob (freq bonus 5) The monster species that spawned more often: kamehameha fighter (freq bonus 36) The monster species that spawned more often: daughter of bedlam (freq bonus 12) The monster species that spawned more often: burning mage (freq bonus 54) The monster species that spawned more often: dark missingno (freq bonus 12) The monster species that spawned more often: eldritch force fungus (freq bonus 42) The monster species that spawned more often: sun snake (freq bonus 54) The monster trait that was more common: monsters that shriek (freq bonus 8) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 8) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster species that never randomly spawned: etherized nonsusceptibility The monster species that never randomly spawned: animated roller blade The monster species that never randomly spawned: slimy growth The monster species that never randomly spawned: Kazuki Kazama The monster species that never randomly spawned: dark boomer The monster species that never randomly spawned: bold The monster species that never randomly spawned: adult blue dragon The monster species that never randomly spawned: wahine farm The monster species that never randomly spawned: item damage monster The monster species that never randomly spawned: haunted tiger The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: implant of vita (fungal) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 6) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 7) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 20) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 6) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 18) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 17) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 13) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 16) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 13) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 9) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 10) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 4) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 6) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 6) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 2) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 15) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: left inventory stone (gray) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this trap was always invisible: relocation trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 4) Trap randomization happened for 1 in 273 traps Next attribute increase check would have come at turn 318 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having speed (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (92) You survived Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (water-pipe helmet) leather gloves (ice-cold gloves) low boots (walking shoes) Scrolls scroll of healing (CURSED TIN OF COCKATRICE MEAT) scroll of mana (WHIPLASH EM EXTENDED ACCELERATION) scroll of phase door (GO FEK YOURSELF) scroll of standard id (MUUTATATOTOTS) scroll of cure (ROURARBISAROURBBARIASPHREN) * scroll of extra healing (PAS DIO LEO) * scroll of greater mana restoration (YOU CAN THREE TIMES GUESS ADVISE) Spellbooks spellbook of detect monsters (dark) Rings ring of warning (cameo) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.