Leeroy, lawful male redguardian Paladin ----- |@..| |:f.| |...| |...| ||... --.-- [Leeroy the Fighter of Law] St3 Dx8 Co12 In8 Wi11 Ch8 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw18(18) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. spellbook of charging - This is a spellbook. Color: bright green. Material: paper. Appearance: litter. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Cast this spell if you want to recharge your objects. Beware, though; occasionally, doing so can have nasty side effects, because otherwise this spell would be too overpowered. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 170 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 223 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 97% Armor drop chance was reduced to 80% Tool drop chance was reduced to 95% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: healing spells (turn 211) The following skill became untrainable if you tried to train it too early: polearms (turn 136) The following skill became untrainable after a while: techniques (turn 12961) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 39134) Sticky curses were more common by 33% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 66625 Monster spawn increase reached its maximum at turn 105465 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1141489 The monster class that cannot be genocided was troll The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: democratical rester (freq bonus 8) The monster species that spawned more often: gun chick (freq bonus 3) The monster species that spawned more often: unassured riyal (freq bonus 6) The monster species that spawned more often: shounan funamushi (freq bonus 12) The monster species that spawned more often: ancient sky dragon (freq bonus 4) The monster species that spawned more often: protection monster (freq bonus 24) The monster species that spawned more often: ice tulip (freq bonus 10) The monster species that spawned more often: introductory adventuresome (freq bonus 10) The monster species that spawned more often: melanin snowfall (freq bonus 5) The monster species that spawned more often: eucalypti attainment insistently (freq bonus 16) The monster species that spawned more often: Lisa's yellow stiletto (freq bonus 6) The monster species that spawned more often: legion devil rayman (freq bonus 12) The monster species that spawned more often: werejabberwock (freq bonus 4) The monster species that spawned more often: geochuck (freq bonus 16) The monster species that spawned more often: Internet Exploder (freq bonus 14) The monster species that spawned more often: Shy Laura's lovely combat boot (freq bonus 36) The monster species that spawned more often: smudge scrotal executory reportable havening (freq bonus 14) The monster species that spawned more often: elona snail (freq bonus 6) The monster species that spawned more often: devour cube (freq bonus 7) The monster species that spawned more often: recoloring freeboard (freq bonus 5) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 1) The monster species that never randomly spawned: ice mushroom The monster species that never randomly spawned: short-faced bear The monster species that never randomly spawned: shantak The monster species that never randomly spawned: orange missingno The monster species that never randomly spawned: analgesic spore The monster species that never randomly spawned: slurring tinnier The monster species that never randomly spawned: very old blue dragon The monster species that never randomly spawned: giant pee-colored mouse The monster species that never randomly spawned: ogre berserker The monster species that never randomly spawned: night clan The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 201) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 5) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 15) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 9) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 11) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 19) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 43) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 4) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 12) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 3) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 78) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: implant of grace (feral) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this trap was always invisible: wendy trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 2) Trap randomization happened for 1 in 387 traps Next attribute increase check would have come at turn 164 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having half spell damage (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (472) You survived Spells known in the end Name Level Category Fail Memory a - charging 7 enchant 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (narrow helmet) leather gloves (camouflage patterned gloves) low boots (walking shoes) Scrolls scroll of healing (WHAT IF FRED IS ACTUALLY GRILL) scroll of mana (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) scroll of phase door (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of standard id (SLEX NOW WITH TRANSVESTITE ROLE) scroll of cure (YOU MAEAEAEAEAEN EY) * scroll of extra healing (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) * scroll of greater mana restoration (CHANGED WITH OPPOSITE ABILITYPERSON) Spellbooks spellbook of charging (litter) Rings ring of warning (jade) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.