Leeroy, lawful male redguardian Paladin ------- ......| |@d...| |.....- .....| |....|| ------- [Leeroy the Fighter of Law] St8 Dx10 Co13 In8 Wi7 Ch8 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 144 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 123 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 114 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 52% chance Monsters only dropped their equipment with 92% chance Wand drop chance was reduced to 90% Implant drop chance was reduced to 80% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 87% Tool drop chance was reduced to 71% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: spirituality (turn 40) The following skill became untrainable if you tried to train it too early: divination spells (turn 560) The following skill became untrainable after a while: bow (turn 23792) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 25497) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54113 Monster spawn increase reached its maximum at turn 153315 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 9691997 The monster class that cannot be genocided was Keystone Kop Today, this monster class was always generated hidden: pudding or ooze The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: bioelectrical doled (freq bonus 5) The monster species that spawned more often: troll clan chief (freq bonus 18) The monster species that spawned more often: nurse (freq bonus 6) The monster species that spawned more often: flapbat (freq bonus 12) The monster species that spawned more often: mud runner (freq bonus 18) The monster species that spawned more often: squealer (freq bonus 4) The monster species that spawned more often: fly of Mordor (freq bonus 24) The monster species that spawned more often: big bear (freq bonus 12) The monster species that spawned more often: scribing solemnizing (freq bonus 9) The monster species that spawned more often: fillen patch (freq bonus 12) The monster species that spawned more often: Nai-no-kami (freq bonus 4) The monster species that spawned more often: visualizer ranee (freq bonus 6) The monster species that spawned more often: hidden tracker (freq bonus 4) The monster species that spawned more often: dado inflexibility (freq bonus 18) The monster species that spawned more often: undead saiyan (freq bonus 9) The monster species that spawned more often: firebrate mold (freq bonus 4) The monster species that spawned more often: antimagic mold (freq bonus 36) The monster species that spawned more often: weird force fungus (freq bonus 12) The monster species that spawned more often: plains centaur (freq bonus 6) The monster species that spawned more often: yellow sentai (freq bonus 3) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 12) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster trait that was more common: monsters that squawk (freq bonus 3) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 6) The monster species that never randomly spawned: geochuck The monster species that never randomly spawned: internalizing pacifica The monster species that never randomly spawned: taker force patch The monster species that never randomly spawned: snow ant The monster species that never randomly spawned: fire turret The monster species that never randomly spawned: zymoscope pedalled The monster species that never randomly spawned: implant trove The monster species that never randomly spawned: evasive enclave stormtrooper The monster species that never randomly spawned: tonsil reveled The monster species that never randomly spawned: huge bugbear The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: sia boots (princess pumps) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: amulet of enemy saving (undertow) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 33) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elesde cloak (unostentatious cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 7) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 37) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 3) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 14) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 10) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: amulet of real screwery (mech-tech) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 1) Trap randomization happened for 1 in 348 traps Next attribute increase check would have come at turn 452 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having stun resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (792) You survived Spells known in the end Name Level Category Fail Memory a - teleport away 6 body 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (etheric helmet) leather gloves (failuncap gloves) low boots (walking shoes) Scrolls scroll of healing (KLATHA DATHA NY ARYATHA) scroll of mana (STRC PRST SKRZ KRK) scroll of phase door (RIVER OUT AS FAST IT GOES) scroll of standard id (DZIEWCZYNKA ZAMOCZENIA) scroll of cure (BASSBASSKICKKICKBASSKICKKICK) * scroll of extra healing (RANTING BACILLUS) * scroll of greater mana restoration (GRO STUNT NO EFFECTIVE) Spellbooks spellbook of teleport away (distant) Rings ring of warning (pretty) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.