Leeroy, lawful male redguardian Paladin - ----------- |...........| |.......@...| +.......f...| ------------- [Leeroy the Fighter of Law] St8 Dx5 Co10 In12 Wi13 Ch13 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw19(19) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: keen memory You could not have this property intrinsically: clairvoyance Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 35 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 47% Ring drop chance was reduced to 76% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 56% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 34% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: healing spells (turn 44) The following skill became untrainable if you tried to train it too early: axe (turn 552) The following skill became untrainable after a while: petkeeping (turn 68457) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 44877) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53364 Monster spawn increase reached its maximum at turn 242454 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2783600 The monster class that cannot be genocided was (null) The monster class that was spawned more often: rodent (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 12) The monster species that spawned more often: elder air elemental (freq bonus 10) The monster species that spawned more often: fighter ant (freq bonus 24) The monster species that spawned more often: uncreating clayier (freq bonus 54) The monster species that spawned more often: Blight Disease (freq bonus 3) The monster species that spawned more often: segmentary query (freq bonus 3) The monster species that spawned more often: allotypically boodling (freq bonus 3) The monster species that spawned more often: duton (freq bonus 8) The monster species that spawned more often: Abhoth, Source of Uncleanness (freq bonus 24) The monster species that spawned more often: bundle monster (freq bonus 12) The monster species that spawned more often: werefox (freq bonus 36) The monster species that spawned more often: lockup renewed (freq bonus 3) The monster species that spawned more often: rub hornster (freq bonus 12) The monster species that spawned more often: fire nightmare (freq bonus 12) The monster species that spawned more often: refuse recycle underspent overtopped repetitively (freq bonus 9) The monster species that spawned more often: crochet bursted (freq bonus 16) The monster species that spawned more often: chess master (freq bonus 6) The monster species that spawned more often: full-skinny beauty (freq bonus 12) The monster species that spawned more often: miniskirter (freq bonus 42) The monster species that spawned more often: aquatic quylthulg (freq bonus 18) The monster species that spawned more often: pond naga hatchling (freq bonus 12) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 5) The monster trait that was more common: monsters that can multiply (freq bonus 3) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters who attack with antimatter (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster species that never randomly spawned: grosbeak dark The monster species that never randomly spawned: Martin The monster species that never randomly spawned: okutan The monster species that never randomly spawned: gallantry silvery The monster species that never randomly spawned: shrieker The monster species that never randomly spawned: petty neurotoxin fly The monster species that never randomly spawned: desert patch The monster species that never randomly spawned: ski-jir The monster species that never randomly spawned: venomous nymph The monster species that never randomly spawned: Dispater The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: doorning stone (gray) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 57) The RNG hath decreed that this item was generated more often: life saving stone (gray, freq bonus 66) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 51) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 23) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 9) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 8) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 21) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 4) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 14) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 93) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 37) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this item was always generated cursed: cloak of fast decay (zombified cloak) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 1) Trap randomization happened for 1 in 182 traps Trap difficulty was increased by 37 Next attribute increase check would have come at turn 242 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having wonderlegs (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (436) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (celtic helmet) leather gloves (nondescript gloves) low boots (walking shoes) Scrolls scroll of healing (SKCUS YELDUD) scroll of mana (BFG 9000 OH YEAH) scroll of phase door (MAKE ENEMY BAD THEN SNORING NEXT) scroll of standard id (THIS MOD IS EXEMPLARY) scroll of cure (BEE VERSUS SPIDER THE CONTEST) * scroll of extra healing (42) * scroll of greater mana restoration (NR 9) Spellbooks spellbook of finger of death (plaid) Rings ring of warning (PVC) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.