Leeroy, lawful male redguardian Paladin ----------- |....@d...| ..........| |.........| |.........| |.........| ----------- [Leeroy the Fighter of Law] St5 Dx16 Co14 In8 Wi10 Ch13 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw19(19) AC-5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. spellbook of clouds - This is a spellbook. Color: yellow. Material: paper. Appearance: bronze. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell creates some clouds near your current location, and occasionally reduces your maximum mana by one point. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: poison resistance You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 107 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 90% Armor drop chance was reduced to 80% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: bow The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: riding (turn 17) The following skill became untrainable if you tried to train it too early: spirituality (turn 2115) The following skill became untrainable after a while: missile weapons (turn 50699) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 33252) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19414 Monster spawn increase reached its maximum at turn 159103 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1083069 The monster class that cannot be genocided was rodent The monster class that was spawned more often: orc (freq bonus 10) The monster species that spawned more often: garo nymph (freq bonus 48) The monster species that spawned more often: flying polyp (freq bonus 24) The monster species that spawned more often: uncut gamut (freq bonus 36) The monster species that spawned more often: air bowl (freq bonus 48) The monster species that spawned more often: lesser umber hulk (freq bonus 60) The monster species that spawned more often: flagstone circulation (freq bonus 72) The monster species that spawned more often: enriched camera spoon (freq bonus 12) The monster species that spawned more often: miner latest (freq bonus 112) The monster species that spawned more often: VF (freq bonus 24) The monster species that spawned more often: corroding turret (freq bonus 22) The monster species that spawned more often: korean woman (freq bonus 33) The monster species that spawned more often: dwarven priest (freq bonus 24) The monster species that spawned more often: normal frog (freq bonus 48) The monster species that spawned more often: card patch (freq bonus 52) The monster species that spawned more often: agoraphobic cretinism rampage choppiest (freq bonus 52) The monster species that spawned more often: stoat (freq bonus 96) The monster species that spawned more often: cleanlier wyomingite (freq bonus 36) The monster species that spawned more often: depth ogre (freq bonus 84) The monster species that spawned more often: improvise plateau moonstone (freq bonus 96) The monster species that spawned more often: trapped soul (freq bonus 78) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 6) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 8) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 1) The monster trait that was more common: silent monsters (freq bonus 1) The monster species that never randomly spawned: burnt contaminative The monster species that never randomly spawned: evil bulb The monster species that never randomly spawned: forest wight The monster species that never randomly spawned: torpedoed interactive The monster species that never randomly spawned: swamp ogre The monster species that never randomly spawned: snooped normandy The monster species that never randomly spawned: vietnamese lady The monster species that never randomly spawned: overwork amuser sneerer The monster species that never randomly spawned: soll woll The monster species that never randomly spawned: grimopen The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: redemption (sweet) The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: platinum spell stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 9) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 184) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 34) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 7) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 10) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 13) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 32) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 31) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: miguc trap (freq bonus 2) Trap randomization happened for 1 in 417 traps Next attribute increase check would have come at turn 1532 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having invisibility (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (179) You survived Spells known in the end Name Level Category Fail Memory a - clouds 4 elemental 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (twisted visor helmet) leather gloves (vampiric gloves) low boots (walking shoes) Scrolls scroll of healing (GHOTI) scroll of mana (PASH EM EXTENDED BRITISH MAKE OUT) scroll of phase door (THE TYPE OF ICE BLOCK HATES YOU) scroll of standard id (AMY RAN 10 KM IN HIGH HEELS IN 1H 24MIN) scroll of cure (9H) * scroll of extra healing (PUTIUS CONSIO) * scroll of greater mana restoration (BUY C1AL1S CHEAP HERE) Spellbooks spellbook of clouds (bronze) Rings ring of warning (iridium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.