Leeroy, lawful male redguardian Paladin 8 ----.- |....| |..f.| |...@. |....| |.r..| .rrr.| ------ 8 [Leeroy the Fighter of Law] St6 Dx10 Co14 In9 Wi13 Ch15 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. spellbook of cure random status - This is a spellbook. Color: transparent. Material: paper. Appearance: charcoal. Spell level: 1. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Can be cast even while confused. It will randomly pick one of these status afflictions to cure, regardless of whether you actually have it: sickness/sliming, hallucination, confusion, stun, burn, freezing, numbness, blindness, dimness or fear. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 69 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 8 Ring drop chance was reduced to 78% Amulet drop chance was reduced to 74% Implant drop chance was reduced to 91% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 93% Tool drop chance was reduced to 84% Food drop chance was reduced to 93% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 36) The following skill became untrainable if you tried to train it too early: attack spells (turn 464) The following skill became untrainable after a while: divination spells (turn 48786) The following skill couldn't be trained before a certain turn number is reached: trident (turn 34900) Sticky curses were more common by 40% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23322 Monster spawn increase reached its maximum at turn 106263 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 683676 The monster class that cannot be genocided was vampire The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: shock troll (freq bonus 4) The monster species that spawned more often: supererogation squinted (freq bonus 9) The monster species that spawned more often: loud warp fungus (freq bonus 6) The monster species that spawned more often: garbage kinglet (freq bonus 6) The monster species that spawned more often: granite catnap (freq bonus 30) The monster species that spawned more often: mahou shonen (freq bonus 18) The monster species that spawned more often: charisma trove (freq bonus 5) The monster species that spawned more often: gray blob (freq bonus 10) The monster species that spawned more often: crunch crunch ghost (freq bonus 9) The monster species that spawned more often: Ryoko the Space Pirate (freq bonus 16) The monster species that spawned more often: miner (freq bonus 5) The monster species that spawned more often: apian scintillator suspecter (freq bonus 3) The monster species that spawned more often: Olog-hai spikethrower (freq bonus 20) The monster species that spawned more often: voodoo fetish shaman (freq bonus 12) The monster species that spawned more often: outfielding sultriest byroad (freq bonus 12) The monster species that spawned more often: shifting sand wall (freq bonus 28) The monster species that spawned more often: unavoidably quake (freq bonus 18) The monster species that spawned more often: bard (freq bonus 3) The monster species that spawned more often: coriander depreciative (freq bonus 20) The monster species that spawned more often: bloodthirsty vampire (freq bonus 12) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters that laugh (freq bonus 1) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 6) The monster species that never randomly spawned: huge polecorn The monster species that never randomly spawned: ebony patch The monster species that never randomly spawned: weathermen since The monster species that never randomly spawned: ordinary coronal The monster species that never randomly spawned: mint giant The monster species that never randomly spawned: polyvinyl subatomic The monster species that never randomly spawned: airmailing chromospheric The monster species that never randomly spawned: knobble-stick The monster species that never randomly spawned: yeti The monster species that never randomly spawned: troglodyte queen The monster class that more likely to generate with musable stuff: wraith The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: implant of thawing (ambergris) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was never generated: bad shirt ((null)) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: cursed part stone (gray) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 21) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 30) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 7) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 10) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 15) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 4) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 10) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 89) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: mill pail ((null)) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: peacekeeper mail ((null)) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 3) Trap randomization happened for 1 in 871 traps Next attribute increase check would have come at turn 843 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having displacement (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (43) You survived Spells known in the end Name Level Category Fail Memory a - cure random status 1 chaos 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (meteoric helmet) leather gloves (camouflage patterned gloves) low boots (walking shoes) Scrolls scroll of healing (ATTACK BY THROW A GOLD COIN) scroll of mana (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) scroll of phase door (STEAMGREENLIGHTGORGON) scroll of standard id (DASH EM EXTENDED 100 METERS) scroll of cure (EVERYTHING FOR NAUGHT) * scroll of extra healing (THE GIAGGOSTUONO) * scroll of greater mana restoration (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) Spellbooks spellbook of cure random status (charcoal) Rings ring of warning (chinese) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.