Leeroy, lawful male redguardian Paladin --- ..-- -..+ |.f| -.@| ....-- +---- [Leeroy the Fighter of Law] St6 Dx9 Co10 In9 Wi6 Ch3 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw19(19) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - a blessed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 4 uncursed scrolls of healing {0} k - an uncursed strongly greased scroll of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - an uncursed finalized spellbook of knock (1:3) {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 54 Spellbook identification only worked 2 times out of 8 Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 2% Ring drop chance was reduced to 76% Amulet drop chance was reduced to 59% Weapon drop chance was reduced to 94% Food drop chance was reduced to 84% Monster death drops spawned with only 95% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: divination spells (turn 6) The following skill became untrainable if you tried to train it too early: high heels (turn 980) The following skill became untrainable after a while: bare-handed combat (turn 51984) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 46092) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43400 Monster spawn increase reached its maximum at turn 106747 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 764199 The monster class that cannot be genocided was jelly The monster class that was spawned more often: kobold (freq bonus 8) The monster species that spawned more often: dissemination hypnotism (freq bonus 11) The monster species that spawned more often: yellow seraphon (freq bonus 104) The monster species that spawned more often: crimson blatant (freq bonus 27) The monster species that spawned more often: radiant spore (freq bonus 27) The monster species that spawned more often: hydrargyrumach (freq bonus 22) The monster species that spawned more often: trembling poplar (freq bonus 22) The monster species that spawned more often: steam-powered rifle sentry (freq bonus 36) The monster species that spawned more often: tiny troll (freq bonus 10) The monster species that spawned more often: vandal (freq bonus 52) The monster species that spawned more often: consistency westernizing (freq bonus 20) The monster species that spawned more often: American black rat (freq bonus 52) The monster species that spawned more often: berserk slayer (freq bonus 10) The monster species that spawned more often: Eva (freq bonus 10) The monster species that spawned more often: caterwaul (freq bonus 132) The monster species that spawned more often: dancing candle flame (freq bonus 60) The monster species that spawned more often: waiver sateen (freq bonus 16) The monster species that spawned more often: squeezer (freq bonus 36) The monster species that spawned more often: flesh archer (freq bonus 40) The monster species that spawned more often: clay warp fungus (freq bonus 66) The monster species that spawned more often: really good guard (freq bonus 36) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 4) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 4) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 4) The monster trait that was more common: monsters that count as elf (freq bonus 3) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 4) The monster species that never randomly spawned: uniquest curtailment The monster species that never randomly spawned: petit permamimic The monster species that never randomly spawned: devious skeleton fish The monster species that never randomly spawned: gremlin leader The monster species that never randomly spawned: icelandic gun chick The monster species that never randomly spawned: megabuck amputation The monster species that never randomly spawned: enslaved authority The monster species that never randomly spawned: fucking Olog-hai The monster species that never randomly spawned: undead flame mage The monster species that never randomly spawned: Keystone Kop The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: techout stone (gray) The RNG hath decreed that this item was never generated: budo no sasu ((null)) The RNG hath decreed that this item was never generated: doorning stone (gray) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: petcat (wary) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 24) The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 19) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 3) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 10) The RNG hath decreed that this item was generated more often: brown shit cloak (rifling power cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 12) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 7) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 5) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 3) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 3) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 16) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 92) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: life saving stone (gray) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this trap was always invisible: toxic venom trap The RNG hath decreed that this trap was generated more often: hybrid trap (freq bonus 5) Trap randomization happened for 1 in 655 traps Next attribute increase check would have come at turn 423 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having automatic searching (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (988) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 5% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (arduous helmet) leather gloves (concrete gloves) low boots (walking shoes) Scrolls scroll of healing (WAND BALANCE PATCH MY ASS) scroll of mana (FLOW ABLES IS BACKWARD) scroll of phase door (CURASED COFFIN IS NOT A MISSPELLING) scroll of standard id (NO WONDERLAND QUOTE BUT ILL SMASH YOUR FINGERS) scroll of cure (KERNOD WEL) * scroll of extra healing (RAMBA ZAMBA) * scroll of greater mana restoration (THE CHARNAME FIELD IN RODNEYS TOWER IS LONGER THAN THE MAX PERMISSIBLE LENGTH) Spellbooks spellbook of knock (silly) Rings ring of warning (amethyst) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.