Leeroy, lawful male hobbit Bleeder -------------- +............. |............| .............| |.......@....| .............| |...$..'.|...| -------------- [Leeroy the Leg-scratched Boy] St6 Dx5 Co7 In11 Wi11 Ch10 BleHobMalLaw Dlvl:1 $0 HP-38(22) Pw12(12) AC10 Exp1 T4 Old Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male hobbit Bleeder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You can't even move a handspan with this load! Your load is too heavy to climb the stairs. You collapse under your load. (2x) Your backpack is crushing you! You die... Your inventory Amulets f - an uncursed amulet of data storage {0} Weapons a - an uncursed +0 knife (weapon in hand) {2} Armor d - an uncursed +0 lab coat (being worn) {4} Comestibles j - 2 uncursed food rations {0} Scrolls k - a blessed scroll of root password detection {0} p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} Spellbooks l - a blessed finalized spellbook of protection (0:1) {0} m - a blessed finalized spellbook of resist poison (0:5) {0} n - a blessed spellbook of botox resist (0:1) {0} Potions b - an uncursed finalized potion of vampire blood {0} c - an uncursed potion of vampire blood {0} Rings e - an uncursed -1 ring of timely backup {0} Tools g - an uncursed ice box {8640} h - a * uncursed mirror {0} i - an uncursed can of grease (0:20) {0} Venoms o - an uncursed faerie floss rhing {1} Contents of the ice box: an uncursed newt corpse {10} an uncursed sewer rat corpse {20} an uncursed lichen corpse {20} an uncursed rabbit corpse {20} a blessed kobold corpse {400} an uncursed twen corpse {10} an uncursed New Kop corpse {1450} an uncursed heretic corpse {1450} an uncursed cave goblin corpse {400} an uncursed drains rat corpse {20} an uncursed marine goblin corpse {400} an uncursed orc corpse {850} an uncursed ae corpse {300} an uncursed black rat corpse {20} an uncursed evasive sewer rat corpse {20} an uncursed dweeeeeeauweauw corpse {1000} an uncursed goblin corpse {400} an uncursed friendly adventurer corpse {1450} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 174 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 40% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 85% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 30% of the time only The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: enchantment spells (turn 30) The following skill became untrainable if you tried to train it too early: hammer (turn 330) The following skill became untrainable after a while: polymorphing (turn 40723) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 43144) Heavy curses were more common by 52% Items were more likely to be generated cursed by 2% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 65174 Monster spawn increase reached its maximum at turn 95559 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 469244 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: petty rattlesnake (freq bonus 15) The monster species that spawned more often: musk ox (freq bonus 32) The monster species that spawned more often: chiropteran mummy (freq bonus 30) The monster species that spawned more often: wreaked prepubescence (freq bonus 18) The monster species that spawned more often: black ant (freq bonus 12) The monster species that spawned more often: muddy teacher (freq bonus 2) The monster species that spawned more often: bouldergon (freq bonus 6) The monster species that spawned more often: seven of clubs (freq bonus 9) The monster species that spawned more often: perforated madcap (freq bonus 12) The monster species that spawned more often: baby hydra (freq bonus 6) The monster species that spawned more often: primmer enjoin (freq bonus 12) The monster species that spawned more often: sleepwalking pulley (freq bonus 24) The monster species that spawned more often: dreadful soul (freq bonus 12) The monster species that spawned more often: Shami-Amourae (freq bonus 6) The monster species that spawned more often: ofay tissuey canzoni swaggering unadvertised (freq bonus 8) The monster species that spawned more often: edged monster (freq bonus 24) The monster species that spawned more often: forwarder surer (freq bonus 12) The monster species that spawned more often: aranea (freq bonus 18) The monster species that spawned more often: Rhea (freq bonus 9) The monster species that spawned more often: large worm (freq bonus 3) The monster trait that was more common: monsters that grunt (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 5) The monster species that never randomly spawned: alchemy golem The monster species that never randomly spawned: bleeding light The monster species that never randomly spawned: solid warp patch The monster species that never randomly spawned: cartoonist lowered The monster species that never randomly spawned: platinum dragon bat The monster species that never randomly spawned: dwarven wrapmastah The monster species that never randomly spawned: totalized outlined The monster species that never randomly spawned: Stupid Name Angel The monster species that never randomly spawned: albino mushroom The monster species that never randomly spawned: terrible spirit The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: evil dragon scales ((null)) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 14) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 6) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 6) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 18) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 64) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 2) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 9) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 11) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 16) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 75) The RNG hath decreed that this item was always generated cursed: implant of quickening (eburine) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: implant of blitzen (trump) The RNG hath decreed that this trap was always invisible: temporary recursion trap The RNG hath decreed that this trap was generated more often: maximum damage trap (freq bonus 2) Trap randomization happened for 1 in 930 traps Next attribute increase check would have come at turn 620 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You were prevented from having an increased fear factor (0) You had infravision You had 1497 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Glycocalyx The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (464) You are dead Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% b - resist poison 1 protect 0% 100% c - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status surgery 1X Prepared(0) healing hands 1X Prepared(0) draw blood 1X Prepared(0) blink 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) lucky gamble 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of data storage (nuclear) Armor lab coat (white coat) Scrolls scroll of root password detection (HUAKORE TE UNIANA PAKEHA KATOA) scroll of healing (MUQIN BENDAN XI WO DE JIBA) scroll of mana (HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS) scroll of phase door (YOU AND YOUR FRIENDS ARE DEAD) scroll of standard id (PROFUSE WAXWORKS) scroll of cure (PURE VIRTUAL FUNCTION CALL) * scroll of extra healing (HIT SHIFTLY AND GHOS WHEN USED) * scroll of greater mana restoration (THE AI IS OUTWITTING THE HUMANS) Spellbooks spellbook of protection (immortal) spellbook of resist poison (dry) spellbook of botox resist (discharged) Potions potion of vampire blood (blood-red) Rings ring of timely backup (nailbreak) Tools ice box (cooling box) mirror (looking glass) Venoms * faerie floss rhing (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bleeder...