Leeroy, lawful male redguardian Thalmor ----------- |.........| |.......... |@........| |@........| |.........| |...`.....| ----------- [Leeroy the Concordate Agent] St12 Dx8 Co10 In16 Wi10 Ch7 ThaRedMalLaw Dlvl:1 $3 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: infravision You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 110 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 43% Potion drop chance was reduced to 82% Monster death drops spawned with only 75% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: divination spells (turn 22) The following skill became untrainable if you tried to train it too early: shuriken (turn 15) The following skill became untrainable after a while: short sword (turn 40741) The following skill couldn't be trained before a certain turn number is reached: form V (Shien) (turn 13482) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 101830 Monster spawn increase reached its maximum at turn 177184 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 932500 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: time turret (freq bonus 6) The monster species that spawned more often: silver warp fungus (freq bonus 4) The monster species that spawned more often: Raini (freq bonus 3) The monster species that spawned more often: nuisance wedding forestation receptivity (freq bonus 8) The monster species that spawned more often: ruby spore (freq bonus 16) The monster species that spawned more often: mutated battle bunny (freq bonus 4) The monster species that spawned more often: firebrate warp fungus (freq bonus 24) The monster species that spawned more often: ivysaur (freq bonus 8) The monster species that spawned more often: infrequence troweled (freq bonus 4) The monster species that spawned more often: undetected modernity (freq bonus 6) The monster species that spawned more often: punctuate airlock (freq bonus 8) The monster species that spawned more often: outstation compensatory (freq bonus 8) The monster species that spawned more often: poliwag (freq bonus 8) The monster species that spawned more often: giant bright green jellyfish (freq bonus 8) The monster species that spawned more often: breaching undetected (freq bonus 5) The monster species that spawned more often: deep stinger (freq bonus 6) The monster species that spawned more often: fossate crosspatch (freq bonus 12) The monster species that spawned more often: snore mushroom (freq bonus 14) The monster species that spawned more often: hidden soldier ant (freq bonus 12) The monster species that spawned more often: deeper one (freq bonus 4) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 4) The monster species that never randomly spawned: nazi The monster species that never randomly spawned: joescheling The monster species that never randomly spawned: handsome gray unicorn The monster species that never randomly spawned: tear warp fungus The monster species that never randomly spawned: Lea The monster species that never randomly spawned: spellstealer The monster species that never randomly spawned: werespider The monster species that never randomly spawned: reddish patch The monster species that never randomly spawned: star boomer The monster species that never randomly spawned: ultraviolet boomer The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: implant of osmosis (stellar) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 12) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 15) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 6) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 13) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 73) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 77) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this trap was always invisible: blue spell trap The RNG hath decreed that this trap was generated more often: violet spell trap (freq bonus 3) Trap randomization happened for 1 in 81 traps Trap difficulty was increased by 42 Next attribute increase check would have come at turn 132 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (405) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radio helmet) * sedge hat (plumed helmet) * skullcap (spired helmet) * flack helmet (sages helmet) * crystal helm (kitchen hat) * mining helm (eternal helmet) * field helm (dim colored helmet) * helm of safeguard stone (rubynus helmet) * war hat (arduous helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (multilinguitis gloves) * commander gloves (poor gloves) * field gloves (dusty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mud boots) * field boots (block-heeled boots) * boots of safeguard (combat boots) Scrolls scroll of healing (APOFFEA BUTT) scroll of mana (TOUHOUWABOUHOU) scroll of phase door (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES) scroll of standard id (THE ROUND MUST IN THE ANGULAR) scroll of cure (PARALLAX PROBLEM) * scroll of extra healing (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) * scroll of greater mana restoration (AMY RAN 10 KM IN HIGH HEELS IN 1H 24MIN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.