Leeroy, lawful male redguardian Acid Mage ------ |....| .....| |.d..| |..@.| |....+ ------ [Leeroy the Oozer] St6 Dx12 Co10 In10 Wi7 Ch5 AciRedMalLaw Dlvl:1 $0 HP25(25) Pw17(17) AC6 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) You stop. Your acid hound pup is in the way! What do you want to eat? [c or ?*] You don't have that object. What do you want to eat? [c or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: numbopathy You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 44 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 54% Wand drop chance was reduced to 99% Armor drop chance was reduced to 82% Food drop chance was reduced to 97% Monster death drops spawned with only 79% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: crossbow (turn 4) The following skill became untrainable if you tried to train it too early: polymorphing (turn 126) The following skill became untrainable after a while: general combat (turn 49263) The following skill couldn't be trained before a certain turn number is reached: lance (turn 55008) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55230 Monster spawn increase reached its maximum at turn 220050 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1334268 The monster class that cannot be genocided was ghost The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster color that was spawned more often: bright blue (freq bonus 4) The monster species that spawned more often: abominator elevate poohed (freq bonus 18) The monster species that spawned more often: hogan crushed (freq bonus 16) The monster species that spawned more often: hesed sephirah (freq bonus 8) The monster species that spawned more often: Linus the Cat (freq bonus 8) The monster species that spawned more often: trap stalk (freq bonus 2) The monster species that spawned more often: animated combat stiletto (freq bonus 24) The monster species that spawned more often: Dain II Ironfoot (freq bonus 36) The monster species that spawned more often: multi-hued force patch (freq bonus 4) The monster species that spawned more often: topaz stalk (freq bonus 15) The monster species that spawned more often: teethless crone (freq bonus 6) The monster species that spawned more often: black and white stalk (freq bonus 12) The monster species that spawned more often: shoggoth (freq bonus 12) The monster species that spawned more often: overapprehensive sepulchral (freq bonus 9) The monster species that spawned more often: ferrous colony (freq bonus 18) The monster species that spawned more often: ascomoid (freq bonus 28) The monster species that spawned more often: steamball lightning (freq bonus 2) The monster species that spawned more often: thirsty vortex (freq bonus 8) The monster species that spawned more often: gravel sentai (freq bonus 15) The monster species that spawned more often: agrotroll (freq bonus 30) The monster species that spawned more often: dark prostitute (freq bonus 8) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 6) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster species that never randomly spawned: werexan The monster species that never randomly spawned: Lisa's purple stiletto The monster species that never randomly spawned: color-changing laser The monster species that never randomly spawned: rememberer nymph The monster species that never randomly spawned: dream force fungus The monster species that never randomly spawned: telemarketer The monster species that never randomly spawned: zakrong sephirah The monster species that never randomly spawned: Henrietta's thick block-heeled boot The monster species that never randomly spawned: arctis inhabitant The monster species that never randomly spawned: copper naga The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: gushlush stone (gray) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 14) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 16) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 6) The RNG hath decreed that this item was generated more often: mojibake gloves (multilinguitis gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 6) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 75) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 2) Trap randomization happened for 1 in 254 traps Next attribute increase check would have come at turn 519 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were acid resistant You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having numbopathy (0) You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (443) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of item genocide (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of healing (TWAS BRILLIG) scroll of mana (OCTAHEXAOCTA) scroll of phase door (OGRANICHENIYE SAPOGI) scroll of standard id (TUOE DISNI) scroll of cure (IHTFP) * scroll of extra healing (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) * scroll of greater mana restoration (CHUTZPAH) Spellbooks spellbook of acid sphere (dawn) spellbook of acid stream (generous) Potions potion of levitation (slimy) potion of oil (gastric) Rings ring of poison resistance (cobalt) Wands wand of acid (beech) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.