Leeroy, lawful male ancient Anachronounbinder --------- |.......| ------ }#|.......| .....- #,.....{..| ##|'....| #,|....{..| #,.@....| #,|.......| #,|.....- #,|.......| ##,#-....- ,# #,-|------- -----##,,,# # #,,,,,,#}### # |....,`,,#, #,##,#,,,,,# #,# ,+...+,,,,# ------,#####,# #,,# #,....|##### |....|,# #,###,,## #,,...`| |....|,#----.-,,,#,,##,*#,,`,,|...| |....|,#|.....,####,,,,,,,,,##|...| |....|,#|....|,,,,,,######### ----- |.....,#|....|,###### |..<.|##------ ------ [Leeroy the Hexorcist] St12 Dx5 Co11 In14 Wi8 Ch10 AcuAncMalLaw Dlvl:2 $62 HP0(17) Pw6(6) AC10 Exp1 T664 Par Latest messages [-2 -> 4] The drowzee breathes sleep gas! The blast of sleep gas hits you! The blast of sleep gas bounces! The blast of sleep gas hits it. (2x) The floor grue bites you! [-1 -> 3] Warning: HP low! Roald Amundsen claws the drowzee. (2x) The drowzee is killed! The dark grue bites you! You dream that you hear the wailing of the Banshee... [-2 -> 1] Warning: HP low! Roald Amundsen claws the dark grue. (2x) The dark grue misses Roald Amundsen. The dark grue gazes at Roald Amundsen... A sinister darkness fills the area! The floor grue bites you! You die... Your inventory Weapons a - an uncursed +1 qimirlatmoq {7} h - 32 uncursed +0 surma zulfins {1} Armor b - an uncursed +0 charm zirh (being worn) {60} Comestibles i - an uncursed qorin ratsion {0} Scrolls c - 5 uncursed scrolls of davolash {0} d - 4 uncursed scrolls of sirli kuch {0} e - 3 uncursed scrolls of bosqich eshik {0} f - 2 uncursed scrolls of yagona identifikatsiya {0} g - an uncursed scroll of qattiqlashishi {0} Tools j - a * uncursed butilka {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: wallwalking You could not have this property intrinsically: stunnopathy Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 38 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 152 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 49% Wand drop chance was reduced to 69% Potion drop chance was reduced to 69% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 89% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: protection spells (turn 104) The following skill became untrainable if you tried to train it too early: divination spells (turn 119) The following skill became untrainable after a while: knife (turn 28292) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 19068) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38077 Monster spawn increase reached its maximum at turn 153727 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 9453600 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: mimic (freq bonus 4) The monster species that spawned more often: fife spore (freq bonus 42) The monster species that spawned more often: xiphosuran slurred (freq bonus 14) The monster species that spawned more often: spherical laser (freq bonus 20) The monster species that spawned more often: arbitrator (freq bonus 33) The monster species that spawned more often: japanese lord (freq bonus 36) The monster species that spawned more often: rock eater (freq bonus 30) The monster species that spawned more often: giant army ant (freq bonus 18) The monster species that spawned more often: werepeeptoe (freq bonus 6) The monster species that spawned more often: firebrate stalk (freq bonus 5) The monster species that spawned more often: corpser (freq bonus 16) The monster species that spawned more often: indulgent offspring underbred (freq bonus 15) The monster species that spawned more often: gnomish gunman (freq bonus 88) The monster species that spawned more often: max one (freq bonus 12) The monster species that spawned more often: huh what (freq bonus 21) The monster species that spawned more often: pseudoclassical intermix (freq bonus 18) The monster species that spawned more often: sucker warp fungus (freq bonus 14) The monster species that spawned more often: occurred dripper (freq bonus 10) The monster species that spawned more often: failure clock (freq bonus 30) The monster species that spawned more often: methodological cousinry (freq bonus 8) The monster species that spawned more often: ungathered lithuanian (freq bonus 18) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 24) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 4) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 3) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters who attack with antimatter (freq bonus 5) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster species that never randomly spawned: ultra hulk The monster species that never randomly spawned: worsened pneumatic The monster species that never randomly spawned: bricking daemon The monster species that never randomly spawned: educational siltier The monster species that never randomly spawned: thermally accentuating The monster species that never randomly spawned: undead spacewars fighter The monster species that never randomly spawned: war orc The monster species that never randomly spawned: compsognathus The monster species that never randomly spawned: contamination laser The monster species that never randomly spawned: kender The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: dwarvish mattock (keng nuqtada) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: wing yellow stone (gray) The RNG hath decreed that this item was never generated: lightning shield (zerikarli sariq qalqon) The RNG hath decreed that this item was never generated: jumpsuit (kumush kiyim) The RNG hath decreed that this item was never generated: antideath cloak (jinlarning plash) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 17) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of brilliance (kazinmis zarbdan, freq bonus 71) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: helm of speed (konusning-pokiza zarbdan, freq bonus 6) The RNG hath decreed that this item was generated more often: droven cloak (o'rgimchak to'rlari qoplab yotgan plash, freq bonus 19) The RNG hath decreed that this item was generated more often: fluckering boots (jingalak botinkalar, freq bonus 10) The RNG hath decreed that this item was generated more often: brown spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: helmet of anti searching (vayron dubulg'a, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 9) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 11) The RNG hath decreed that this item was generated more often: oziq-ovqat tarqatib (hungry, freq bonus 4) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of warning (meteorik dubulg'a, freq bonus 8) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 94) The RNG hath decreed that this item was always generated cursed: gravation stone (gray) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: high-scoring heels (qahramoni mokasen) The RNG hath decreed that this item was always generated cursed: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: qattiqlashishi ko'rlik (yellow) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 4) Trap randomization happened for 1 in 798 traps Next attribute increase check would have come at turn 897 Strength training was 6 Dexterity training was 6 Wisdom training was 1 Constitution training was 19 Your sanity was 0 You were paralyzed (-2) You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having free action (0) You had 1085 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Tariru The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) chi strike 1 O Prepared(0) Discoveries Scrolls scroll of davolash (DER GROESSTE LAG DES JAHRHUNDERTS) scroll of sirli kuch (CRIAEDO) scroll of bosqich eshik (ENTIENDES ESTA LENGUA) scroll of yagona identifikatsiya (IF YOU CANT SURVIVE 100 DMG PER ROUND YOU DONT DESERVE TO ASCEND) scroll of qattiqlashishi (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) * scroll of qo'shimcha shifo (FALLBACK PANICBUTTON GETOUTOFJAILCARD) * scroll of katta sehrli energiya tiklash (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) Potions potion of hayvonlar aniqlash (slimy) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a fox a goblin 0 goblin cops (1 created) 0 little wild pigs (1 created) a drains rat a visor sewer rat 2 black rats a field vole a chipmunk 0 serious rats (1 created) 0 bus drivers (1 created) 0 little spiders (1 created) 0 man eating plants (1 created) a lichen 0 spore lichens (1 created) a sub-gnome 0 brain golems (1 created) 0 floating fish (1 created) 2 newts a gray newt 4 floor grues (12 created) 0 midgrues (1 created) a drowzee 0 dark grues (1 created) 0 novice light walls (1 created) 0 novice dark walls (1 created) 0 apprentice medium walls (1 created) 0 disintegration troves (1 created) 41 creatures born. 18 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 6 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the Anachronounbinder... You died in The Dungeons of Doom on dungeon level 2 with 176 points, and 62 pieces of gold, after 664 moves. Killer: a monster (floor grue), while sleeping You were level 1 with a maximum of 17 hit points when you died. You reached the 69th place on the top 10000 list. No Points Name Hp [max] 1 198481 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (serpent magus), while fainted from lack of food. - [128] 2 192996 Leeroy-Tha-Red-Mal-Law died in Town on level 7 [max 12]. Killed by a monster (hallucinogen-distorted Kl $_3vfC6?8ARp&HwMeotN$). - [167] 3 88252 Leeroy-Tha-Red-Fem-Law died in The Dungeons of Doom on level 12. Killed by a tail spikes. - [78] 67 196 Psybaby-Psi-Lis-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (lower hulk). - [9] 68 196 Leeroy-Mys-Alb-Mal-Law escaped the dungeon [max level 1]. 19 [19] *69 176 Leeroy-Acu-Anc-Mal-Law died in The Dungeons of Doom * on level 2. Killed by a monster (floor grue), while sleeping. - [17] 70 156 Leeroy-Mur-Alb-Mal-Law escaped the dungeon [max level 1]. 20 [20] 71 144 Leeroy-Tha-Rod-Mal-Law quit in The Dungeons of Doom on level 1. 27 [27]