Leeroy, lawful male redguardian Anachronounbinder ----------- ###----- |.........| ---------- ##,,,-...| |.........| ###|........| ##,,##|...| |.........| #,,.^.......| #,,## |...| |.........| #,#|......{.| ##,## --.--###|.........| ### #,,.........| -----,},# #,,,,,#--.-------- ##,##,,,|........| |...|,,,# #####,# #,,,,,,, ##,#,#,#,#,|........| |..||,,,# #,,,##,,,,,####*#,,##,,,,------.---# |...-,,## ##,,,,,,,,%,,##,,## ##,,,,,,,,,,,,,, |...|### ##,,,,,######,,,,## #,,#######,--.---- |...| ##,,,##,# ####+# ,## #,|.....+ ----- ----..----.- #,|.....| |..........| - #,|...... |..........| ######,|.'...| |..........| I`,,,,,,|@....| |..........| #######------- |..........| ------------ [Leeroy the Anachrononono-nononono] St10 Dx6 Co10 In10 Wi11 Ch11 AcuRedMalLaw Dlvl:1 $55 HP33(38) Pw11(11) AC9 Exp3 T279 Latest messages Click! You trigger a rolling boulder trap! You are hit by a boulder! [-13 -> 25] There is a wall in the way! You see here 9 gold pieces {0}. 9 gold pieces. There is a wall in the way! (4x) With great effort you move the boulder. You hear a monster behind the boulder. Perhaps that's why you cannot move it. You displaced Roald Amundsen. There is a wall in the way! The sewer rat bites you! [-1 -> 30] You hit the sewer rat. The sewer rat just misses! Roald Amundsen claws the sewer rat. The sewer rat is killed! There is a wall in the way! (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 59% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 97% Amulet drop chance was reduced to 77% Armor drop chance was reduced to 12% Food drop chance was reduced to 94% Monster death drops spawned with only 91% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: crossbow (turn 4) The following skill became untrainable if you tried to train it too early: body armor (turn 2394) The following skill became untrainable after a while: petkeeping (turn 51884) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 96474) Items were more likely to be generated cursed by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 71050 Monster spawn increase reached its maximum at turn 141187 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3569900 The monster class that cannot be genocided was blob The monster class that was spawned more often: ant or other insect (freq bonus 4) The monster species that spawned more often: conventionalizing harvard (freq bonus 24) The monster species that spawned more often: Nicholas D. Wolfwood (freq bonus 14) The monster species that spawned more often: Korrupt Kop (freq bonus 24) The monster species that spawned more often: unconverted flaxen (freq bonus 8) The monster species that spawned more often: ogre caster (freq bonus 6) The monster species that spawned more often: sub ghost (freq bonus 6) The monster species that spawned more often: hubby slippy (freq bonus 20) The monster species that spawned more often: gore mushroom (freq bonus 5) The monster species that spawned more often: incrust err (freq bonus 20) The monster species that spawned more often: horror mage (freq bonus 30) The monster species that spawned more often: space transport (freq bonus 10) The monster species that spawned more often: nexus eye (freq bonus 7) The monster species that spawned more often: hairy growth (freq bonus 24) The monster species that spawned more often: real light hound (freq bonus 14) The monster species that spawned more often: hiding galltrit (freq bonus 14) The monster species that spawned more often: water wolf (freq bonus 10) The monster species that spawned more often: spinner colony (freq bonus 10) The monster species that spawned more often: patellate liqueur disapprobation hulled psychotherapist sickbay (freq bonus 12) The monster species that spawned more often: gremffin (freq bonus 24) The monster species that spawned more often: totally bad warp fungus (freq bonus 6) The monster trait that was more common: monsters that have no limbs (freq bonus 7) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 6) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 4) The monster trait that was more common: monsters which petrify others on touch (freq bonus 4) The monster species that never randomly spawned: ventilated stingray catechized The monster species that never randomly spawned: piper vivifier The monster species that never randomly spawned: polar worm The monster species that never randomly spawned: cron daemon The monster species that never randomly spawned: Kisuke The monster species that never randomly spawned: sacredly yucca The monster species that never randomly spawned: victualled convecting godhood wiener shaveable The monster species that never randomly spawned: trap mushroom The monster species that never randomly spawned: walkable behindhand The monster species that never randomly spawned: Tatewaki Kuno The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: sanity (squirting) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: bad equipment (crumb, freq bonus 57) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 13) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 36) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 6) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 15) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 4) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 27) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 15) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 9) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 3) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 8) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 58) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: momhat (kitchen hat) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: gushlush stone (gray) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this trap was always invisible: secret attack trap The RNG hath decreed that this trap was generated more often: trap of longing (freq bonus 3) Trap randomization happened for 1 in 862 traps Next attribute increase check would have come at turn 909 Strength training was 9 Dexterity training was 7 Wisdom training was 0 Constitution training was 11 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having regeneration (0) You had 898 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Tariru The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Not Ready(4749) phase door 3 R Reloading(268) invoke deity 3 R Prepared(0) Discoveries Scrolls scroll of healing (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) scroll of mana (COPAC DE INUNDATII) scroll of phase door (FULL SMARTIE) scroll of standard id (SP00KOFTHENECROSP00KER) scroll of cure (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) * scroll of extra healing (TSVETOCHNYYE SHORTY I LEY) * scroll of greater mana restoration (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 17 times You killed 10 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills techniques [Unskilled] (max Expert) (0 of 20) Weapon Skills lance [Unskilled] (max Expert) (11 of 20) Spellcasting Skills (none) Goodbye Leeroy the Anachronounbinder... You and Roald Amundsen escaped from the dungeon with 382 points,