Leeroy, lawful male redguardian Anachronounbinder ------ .....| |'@..| |....| |o...| |....| ------ [Leeroy the Hexorcist] St12 Dx8 Co10 In6 Wi10 Ch9 AcuRedMalLaw Dlvl:1 $0 HP24(24) Pw4(4) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You don't know any spells right now. fly swatter - This is a weapon. Color: green. Material: plastic. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. This paddle has good to-hit and small damage, but low large damage. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: sickopathy You could not have this property intrinsically: warning Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 140 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 108 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 31% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 48% Ring drop chance was reduced to 96% Wand drop chance was reduced to 94% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 87% Food drop chance was reduced to 59% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 73% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: form V (Djem So) The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: protection spells (turn 14) The following skill became untrainable if you tried to train it too early: knife (turn 132) The following skill became untrainable after a while: scimitar (turn 14823) The following skill couldn't be trained before a certain turn number is reached: sling (turn 27324) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82810 Monster spawn increase reached its maximum at turn 136932 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1761486 The monster class that cannot be genocided was snake The monster class that was spawned more often: fungus or mold (freq bonus 3) The monster species that spawned more often: tiffing offside (freq bonus 14) The monster species that spawned more often: domina (freq bonus 12) The monster species that spawned more often: pulse star (freq bonus 4) The monster species that spawned more often: calculated whirligig (freq bonus 8) The monster species that spawned more often: Undead Katcher (freq bonus 24) The monster species that spawned more often: ultra cockroach (freq bonus 11) The monster species that spawned more often: Klaf (freq bonus 24) The monster species that spawned more often: flayer shaman (freq bonus 4) The monster species that spawned more often: gadder exemplified (freq bonus 20) The monster species that spawned more often: child doctor (freq bonus 16) The monster species that spawned more often: carpel leadenly (freq bonus 20) The monster species that spawned more often: stone statue (freq bonus 36) The monster species that spawned more often: little ice block type (freq bonus 20) The monster species that spawned more often: energy sphere (freq bonus 24) The monster species that spawned more often: soft girl (freq bonus 14) The monster species that spawned more often: upturning ax (freq bonus 6) The monster species that spawned more often: cooperatively query (freq bonus 20) The monster species that spawned more often: pustulent patch (freq bonus 30) The monster species that spawned more often: wind mold (freq bonus 5) The monster species that spawned more often: precontrived visaing (freq bonus 108) The monster trait that was more common: monsters that originate from dnethack (freq bonus 5) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 4) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 3) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 7) The monster species that never randomly spawned: dark sage The monster species that never randomly spawned: player slime The monster species that never randomly spawned: stalking lichen The monster species that never randomly spawned: extreme hallucination The monster species that never randomly spawned: giant black frog The monster species that never randomly spawned: maulotaur The monster species that never randomly spawned: pizzeria database aphrodisiacal The monster species that never randomly spawned: orc king The monster species that never randomly spawned: goblin awgwa The monster species that never randomly spawned: nasty chicken The RNG hath decreed that this item was never generated: helm versus death (etheric helmet) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 29) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 20) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 18) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 58) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 11) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 24) The RNG hath decreed that this item was generated more often: orange spell gloves (cuddly gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of techout (taut, freq bonus 3) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 10) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 9) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: satan trap (freq bonus 4) Trap randomization happened for 1 in 815 traps Next attribute increase check would have come at turn 1699 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Tariru The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (353) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (RIVER OUT AS FAST IT GOES) scroll of mana (BLUE SCREEN OF DEATH) scroll of phase door (FLOW ABLES IS BACKWARD) scroll of standard id (PONUS MOSTAS) scroll of cure (EUTOW) * scroll of extra healing (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) * scroll of greater mana restoration (DEBT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the Anachronounbinder... You and Roald Amundsen escaped from the dungeon with 120 points, Since you escaped early, the score list will not be checked.