Leeroy, lawful male albae Tracer -------- ......| .....|#############------------ ....|,,,,,,,,,,,,,...........| ..|,############|..........| ###########.#,# |..........| ##,,,,,,,,,,,,,# |.<........| #,,,########,,### ---------+-- #,## #,# #####,# -+-------- #####,,,,,# |@.......| #####,,,,,##### |........|#####,%,,,#### |........-,,,,,,#### ----------####### [Leeroy the Cursed Beginner] St6 Dx10 Co4 In5 Wi4 Ch13 TrcAlbMalLaw Dlvl:1 $7 HP14(16) Pw43(43) AC10 Exp1 T87 Latest messages There is a wall in the way! This door is locked. (3x) In what direction? [hykulnjb><] This door is locked. In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] (2x) WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! # Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: burnopathy You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 62 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 38 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 57% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 39% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 65% Food drop chance was reduced to 98% Monster death drops spawned with only 88% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: form VIII (Wedi) The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: attack spells (turn 5) The following skill became untrainable if you tried to train it too early: healing spells (turn 616) The following skill became untrainable after a while: unicorn horn (turn 47222) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 33918) Heavy curses were more common by 23% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57305 Monster spawn increase reached its maximum at turn 223385 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1085310 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: ogre (freq bonus 4) The monster species that spawned more often: caveman (freq bonus 18) The monster species that spawned more often: immensest chopping (freq bonus 6) The monster species that spawned more often: trebled nosebag stereoisomeric feverishly (freq bonus 18) The monster species that spawned more often: zombie (freq bonus 36) The monster species that spawned more often: ant lieutenant (freq bonus 12) The monster species that spawned more often: angst (freq bonus 12) The monster species that spawned more often: sst boomer (freq bonus 14) The monster species that spawned more often: hc crone (freq bonus 8) The monster species that spawned more often: selectee waifing (freq bonus 24) The monster species that spawned more often: accounted legislating psychotoxic slanged (freq bonus 21) The monster species that spawned more often: giant gold frog (freq bonus 5) The monster species that spawned more often: slimy growth (freq bonus 16) The monster species that spawned more often: greneuvenic topmodel (freq bonus 60) The monster species that spawned more often: revamped bullheaded (freq bonus 10) The monster species that spawned more often: pain-loving vampire (freq bonus 36) The monster species that spawned more often: spiderling (freq bonus 80) The monster species that spawned more often: stygian doll blowdart (freq bonus 16) The monster species that spawned more often: maelstorm (freq bonus 14) The monster species that spawned more often: savings cash (freq bonus 5) The monster species that spawned more often: flkmnb3percenth (freq bonus 56) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 12) The monster species that never randomly spawned: curiously materialistically The monster species that never randomly spawned: wild dog The monster species that never randomly spawned: hat costumey The monster species that never randomly spawned: storm atronach The monster species that never randomly spawned: ancient water dragon The monster species that never randomly spawned: passee disrespectfully muskmelon The monster species that never randomly spawned: freshwater girl The monster species that never randomly spawned: disembody leprosy The monster species that never randomly spawned: Master Daemon The monster species that never randomly spawned: slash golem The monster class that always generated with extra speed: trapper or lurker above The monster class that more likely to generate with musable stuff: piece of food The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 8) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 3) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 22) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 9) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 6) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 15) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 6) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 2) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 13) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: volt rock (mistranslated) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 3) Trap randomization happened for 1 in 382 traps Trap difficulty was increased by 76 Next attribute increase check would have come at turn 2170 Strength training was 10 Dexterity training was 4 Wisdom training was 0 Constitution training was 5 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having burnopathy (0) You had 1411 points of nutrition remaining You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fate, Unlimited Blade Works and Heaven's Feel Your deity was Fate The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (311) You survived Spells known in the end Name Level Category Fail Memory a - create monster 4 attack 90% 300% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of peace (pebble) Scrolls scroll of magic mapping (NOTARY SOJAC) scroll of trap detection (GRAE GURL) scroll of healing (QUESTION MARK) scroll of mana (TORIPIRU MAXIMIZE MAGIK) scroll of phase door (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING) scroll of standard id (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of cure (FLOW ABLES IS BACKWARD) * scroll of extra healing (SLARSHING HARD HAMME DEFENCE LOWED) * scroll of greater mana restoration (BAMESEN KRIPHI NIPOUMICHMOUMAOPH) Spellbooks spellbook of create monster (encrypted) Potions potion of salt water (plasmatic) potion of healing (iridescent) Rings ring of free action (lead) Wands wand of locking (vanishing) Gems luckstone (gray) Venoms * tail spikes (splash of venom) * blinding venom (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) techniques [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Skilled) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) mace [Unskilled] (max Skilled) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Skilled) (0 of 20) whip [Unskilled] (max Basic) (0 of 20) lightsaber [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Skilled) (0 of 20) Goodbye Leeroy the Tracer... Since you quit, the score list will not be checked.