Leeroy, lawful male albae Firefighter ------- |...... |..$..| +d@...| -.-.- - [Leeroy the Hazard Trainee] St7 Dx8 Co9 In15 Wi5 Ch10 FirAlbMalLaw Dlvl:1 $0 HP23(23) Pw25(25) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Firefighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: cold resistance You could not have this property intrinsically: poison resistance Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 73% chance Musable item generation frequency had a negative bias of 79% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 90% Armor drop chance was reduced to 91% Food drop chance was reduced to 97% The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: dart (turn 36) The following skill became untrainable if you tried to train it too early: sexy flats (turn 616) The following skill became untrainable after a while: elemental spells (turn 57663) The following skill couldn't be trained before a certain turn number is reached: form IV (Ataru) (turn 32986) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27443 Monster spawn increase reached its maximum at turn 246567 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 511675 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: tangible integrative (freq bonus 4) The monster species that spawned more often: blue-red mold (freq bonus 6) The monster species that spawned more often: gray force ooze (freq bonus 9) The monster species that spawned more often: snow troll (freq bonus 6) The monster species that spawned more often: lava troll (freq bonus 6) The monster species that spawned more often: elona snail (freq bonus 48) The monster species that spawned more often: undead justice keeper (freq bonus 60) The monster species that spawned more often: mystic scarab (freq bonus 8) The monster species that spawned more often: wereunfairstiletto (freq bonus 8) The monster species that spawned more often: packrat (freq bonus 20) The monster species that spawned more often: terminability bumping cult (freq bonus 20) The monster species that spawned more often: mountain ogre (freq bonus 12) The monster species that spawned more often: dried corpse (freq bonus 12) The monster species that spawned more often: four-headed hydra (freq bonus 2) The monster species that spawned more often: memory hound (freq bonus 160) The monster species that spawned more often: elapse batmen (freq bonus 8) The monster species that spawned more often: petty giant tarantula (freq bonus 18) The monster species that spawned more often: giant food trove (freq bonus 18) The monster species that spawned more often: chlorofluorocarbon lighthouse nestle (freq bonus 8) The monster species that spawned more often: agate mushroom (freq bonus 4) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 3) The monster trait that was more common: monsters that mew (freq bonus 8) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 4) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 8) The monster species that never randomly spawned: junow trice The monster species that never randomly spawned: brown bear The monster species that never randomly spawned: blister mushroom The monster species that never randomly spawned: deformed girl The monster species that never randomly spawned: trap ghost The monster species that never randomly spawned: spatula lactational The monster species that never randomly spawned: man from mars The monster species that never randomly spawned: shibold The monster species that never randomly spawned: crystal growth The monster species that never randomly spawned: Detective Kchief The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: permacurse stone (gray) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 19) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 4) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 13) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 26) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 6) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 7) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 11) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 9) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 75) The RNG hath decreed that this item was always generated cursed: white lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: fluctuating speed stone (gray) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: rememberance trap (freq bonus 1) Trap randomization happened for 1 in 293 traps Next attribute increase check would have come at turn 1783 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having speed (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Prometheus The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (88) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of fire (RAN NEVERTHELESS SO WELL) scroll of healing (K MEASURER STREAMLINES THE GAME IN AN ANNOYING WAY LIKE KKFS) scroll of mana (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) scroll of phase door (MENEBACHYCH BADEDOPHO BAINCHOOOCH) scroll of standard id (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of cure (AINZ OOAL GOWN) * scroll of extra healing (SILMARELL SHOULD ADD MORE SLEX QUOTES) * scroll of greater mana restoration (MESSED AFTER RUSH AND WHIRLING) Potions potion of water (clear) Wands wand of fire (long) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Firefighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.