Leeroy, lawful male albae Assassin ----+- |..ln| |....| |@@..| |....| |..#.| |.# | -- [Leeroy the Dark Brotherhood Initiate] St12 Dx9 Co11 In7 Wi6 Ch8 AssAlbMalLaw Dlvl:1 $0 HP23(23) Pw11(11) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Assassin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: telepathy You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 482 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 68 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 72% chance Amulet drop chance was reduced to 65% Potion drop chance was reduced to 96% Armor drop chance was reduced to 31% Tool drop chance was reduced to 52% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: protection spells (turn 16) The following skill became untrainable if you tried to train it too early: petkeeping (turn 30) The following skill became untrainable after a while: protection spells (turn 36693) The following skill couldn't be trained before a certain turn number is reached: searching (turn 32727) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19868 Monster spawn increase reached its maximum at turn 81032 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1082461 The monster class that cannot be genocided was elemental The monster class that was spawned more often: ghost (freq bonus 3) The monster species that spawned more often: speeder rust monster (freq bonus 27) The monster species that spawned more often: eggman (freq bonus 24) The monster species that spawned more often: orc chieftain (freq bonus 8) The monster species that spawned more often: savage bear (freq bonus 8) The monster species that spawned more often: blank gnome (freq bonus 8) The monster species that spawned more often: deep fiend (freq bonus 36) The monster species that spawned more often: micrograph click (freq bonus 48) The monster species that spawned more often: underground bird (freq bonus 21) The monster species that spawned more often: cho-cho 13 (freq bonus 10) The monster species that spawned more often: herpetology confining (freq bonus 15) The monster species that spawned more often: diver (freq bonus 5) The monster species that spawned more often: mars-resound (freq bonus 21) The monster species that spawned more often: Humanoid Angel (freq bonus 27) The monster species that spawned more often: ghost wolf (freq bonus 6) The monster species that spawned more often: Burkhard (freq bonus 10) The monster species that spawned more often: confider disheartening pinkeye (freq bonus 15) The monster species that spawned more often: penetratingly whelming sacristry nonpredictable (freq bonus 36) The monster species that spawned more often: fife patch (freq bonus 12) The monster species that spawned more often: floodwave (freq bonus 48) The monster species that spawned more often: fire xorn (freq bonus 10) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 4) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 4) The monster trait that was more common: monsters that are extra nasty (freq bonus 8) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster species that never randomly spawned: Vampire Kchief The monster species that never randomly spawned: flounder The monster species that never randomly spawned: deprogrammed time upside The monster species that never randomly spawned: eleven-tentacle hententmon The monster species that never randomly spawned: Cyaegha The monster species that never randomly spawned: super-old asshole teacher The monster species that never randomly spawned: ice snail The monster species that never randomly spawned: gatsu The monster species that never randomly spawned: defiler The monster species that never randomly spawned: distally disintegration The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: soil-clinging boots (noble sandals) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 3) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 7) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 30) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 2) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 9) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 3) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: dashing (lunar) The RNG hath decreed that this item was always generated cursed: cursed part stone (gray) The RNG hath decreed that this item was always generated cursed: implant of truth (terrene) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 4) Trap randomization happened for 1 in 573 traps Next attribute increase check would have come at turn 158 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having half spell damage (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ehud The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (325) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (TEMP USF UGIT) scroll of mana (INESSENTIAL INFILTRATED IVY) scroll of phase door (MR LUXI YELLS AT THE NETHACK DEV TEAM) scroll of standard id (THE EVIL KDEIB OPERATORS FILTER OUT BLOODY GOOD QUOTES) scroll of cure (THIS MOD IS EXEMPLARY) * scroll of extra healing (TRY HARD) * scroll of greater mana restoration (SCROLL LABEL THAT IS LONGER THAN 80 CHARACTERS) Potions potion of paralysis (black lily) potion of sleeping (elder flower) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Assassin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.