Leeroy, lawful male albae Ranger ------- |...@.- |($d..| ......| ------- [Leeroy the Tenderfoot] St17 Dx17 Co10 In11 Wi9 Ch7 RanAlbMalLaw Dlvl:1 $0 HP26(26) Pw12(12) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Ranger. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: curse resistance You could not have this property intrinsically: manaleech Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 47 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 49% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 97% Implant drop chance was reduced to 90% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 76% Tool drop chance was reduced to 62% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 24) The following skill became untrainable if you tried to train it too early: devices (turn 128) The following skill became untrainable after a while: two-handed weapons (turn 53468) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 25235) Sticky curses were more common by 18% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 49977 Monster spawn increase reached its maximum at turn 168273 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 3540949 The monster class that cannot be genocided was vortex The monster class that was spawned more often: Keystone Kop (freq bonus 4) The monster species that spawned more often: white light (freq bonus 12) The monster species that spawned more often: whiplich (freq bonus 48) The monster species that spawned more often: teethfish (freq bonus 12) The monster species that spawned more often: oppugn leukoma (freq bonus 36) The monster species that spawned more often: insincerity entrenching ingratiating (freq bonus 6) The monster species that spawned more often: nebulous bulb (freq bonus 10) The monster species that spawned more often: aggravate monster (freq bonus 48) The monster species that spawned more often: poisonous missingno (freq bonus 9) The monster species that spawned more often: space bat (freq bonus 54) The monster species that spawned more often: dim boomer (freq bonus 5) The monster species that spawned more often: brown beam (freq bonus 28) The monster species that spawned more often: unpoetically nosology abdication demotist otological (freq bonus 16) The monster species that spawned more often: luminescent warp patch (freq bonus 10) The monster species that spawned more often: force leprechaun (freq bonus 28) The monster species that spawned more often: developer (freq bonus 18) The monster species that spawned more often: bland light (freq bonus 18) The monster species that spawned more often: fecundate subdermal (freq bonus 6) The monster species that spawned more often: albino stalk (freq bonus 18) The monster species that spawned more often: jumping force babelfish (freq bonus 66) The monster species that spawned more often: bleeding laser (freq bonus 32) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 3) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 4) The monster species that never randomly spawned: abnormal force patch The monster species that never randomly spawned: vampire bunny The monster species that never randomly spawned: evil warrior The monster species that never randomly spawned: jumping tortoise The monster species that never randomly spawned: young adult deep dragon The monster species that never randomly spawned: anonyma paperhanging The monster species that never randomly spawned: slime prince The monster species that never randomly spawned: hobbit figure The monster species that never randomly spawned: renunciatory neediest The monster species that never randomly spawned: black naga The monster class that more likely to generate with musable stuff: lich The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 11) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 29) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 12) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 160) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 3) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 7) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 49) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: fluctuating speed trap (freq bonus 10) Trap randomization happened for 1 in 694 traps Next attribute increase check would have come at turn 321 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having curse resistance (0) You had automatic searching You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Mercury The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (1070) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor cloak of displacement (metal cloak) Scrolls scroll of healing (GRAYSWANDIR MORE LIKE GAYSWANDIR) scroll of mana (SNAIL IS THE BEST RACE IN ELONA) scroll of phase door (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of standard id (JUMPING UP AND DOWN TO NUMBED ENEMY) scroll of cure (THE MINES END TROPHY IN K MEASURER DOES NOT WORK) * scroll of extra healing (I ONLY PLAY AA) * scroll of greater mana restoration (MORPH BALL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ranger... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.