Leeroy, lawful male redguardian Thalmor ----- |.... |...@-# |....@# |....-# |.... ----- [Leeroy the Concordate Agent] St9 Dx6 Co9 In8 Wi11 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: peacevision You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 87% Wand drop chance was reduced to 68% Amulet drop chance was reduced to 40% Implant drop chance was reduced to 91% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 78% Tool drop chance was reduced to 93% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: form VI (Niman) The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: high heels (turn 1) The following skill became untrainable if you tried to train it too early: spirituality (turn 814) The following skill became untrainable after a while: attack spells (turn 47075) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 25238) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73128 Monster spawn increase reached its maximum at turn 194238 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3209998 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: trapper or lurker above (freq bonus 12) The monster species that spawned more often: ghetto colony (freq bonus 52) The monster species that spawned more often: interceptor doll (freq bonus 138) The monster species that spawned more often: hells fishing rod (freq bonus 60) The monster species that spawned more often: purple growth (freq bonus 56) The monster species that spawned more often: brown beetle (freq bonus 14) The monster species that spawned more often: T-Rex (freq bonus 28) The monster species that spawned more often: goldeen (freq bonus 28) The monster species that spawned more often: weird stalk (freq bonus 39) The monster species that spawned more often: hardlich (freq bonus 57) The monster species that spawned more often: uncapped combatant (freq bonus 15) The monster species that spawned more often: unspoiled uncondensed (freq bonus 13) The monster species that spawned more often: white butterfly (freq bonus 32) The monster species that spawned more often: kobold boss (freq bonus 32) The monster species that spawned more often: censor (freq bonus 26) The monster species that spawned more often: slow vortex (freq bonus 56) The monster species that spawned more often: ice golem (freq bonus 13) The monster species that spawned more often: trap force fungus (freq bonus 108) The monster species that spawned more often: great nalfeshnee (freq bonus 64) The monster species that spawned more often: processional moment (freq bonus 14) The monster species that spawned more often: spirit thrower troll (freq bonus 42) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 12) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 4) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster species that never randomly spawned: Black Mariah The monster species that never randomly spawned: airborne parrot The monster species that never randomly spawned: blue eyes white dragon The monster species that never randomly spawned: charisma trove The monster species that never randomly spawned: insensibly wainwright The monster species that never randomly spawned: nether turret The monster species that never randomly spawned: giant red frog The monster species that never randomly spawned: proletariat sentimentalize The monster species that never randomly spawned: green animation dragon The monster species that never randomly spawned: red sentai The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: helm of decontamination (engraved helmet) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 11) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 12) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 16) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 9) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 7) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 16) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 34) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 3) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 7) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 14) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 75) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 76) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 78) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: implant of dispatch (vodoun) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: cure dim (colorglad) The RNG hath decreed that this item was always generated cursed: permanently black shoes (failuncap shoes) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 5) Trap randomization happened for 1 in 656 traps Trap difficulty was increased by 4 Next attribute increase check would have come at turn 697 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having infravision (0) You saw invisible You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (554) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (green bowel) * sedge hat (filtered helmet) * skullcap (frequent helmet) * flack helmet (rural helmet) * crystal helm (chain-aventailed helmet) * mining helm (etched helmet) * field helm (sages helmet) * helm of safeguard (grunter helmet) * war hat (wok-shaped helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (even pair of gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (velvet gloves) * field gloves (flower gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (imaginary heels) * field boots (fetish heels) * boots of safeguard (spooky boots) Scrolls scroll of healing (KRIGGELKRAGG SCHNUPPSCHNAPP) scroll of mana (SPLASH EM EXTENDED POOL PARTY) scroll of phase door (ARCHEPHRENEPSOU PHIRIGX) scroll of standard id (CLASH EM EXTENDED OF THE TITANS) scroll of cure (I WANT TO SEE URANUS TOO) * scroll of extra healing (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) * scroll of greater mana restoration (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.