Leeroy, lawful male albae Bosmer ---------- |........| |......@.+ |......d.| --------|- [Leeroy the Treehut Dweller] St5 Dx13 Co7 In7 Wi5 Ch5 BosAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC8 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Bosmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # elven arrows - This is a weapon. Color: cyan. Material: wooden. Appearance: runed arrow. You can wield it to attack enemies. Some weapons are also suitable for throwing. A good quality arrow that does high amounts of damage. These are meant to be put in a quiver and shot with a bow. # (2x) A technique that can be used to get a multishot bonus with bows and certain other weapons, the duration of which depends on the technique's level. Use this technique? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 22 Gem identification only worked 100 times out of 263 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 41% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 83% Wand drop chance was reduced to 45% Tool drop chance was reduced to 84% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: spirituality (turn 1) The following skill became untrainable if you tried to train it too early: saber (turn 112) The following skill became untrainable after a while: healing spells (turn 74826) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 29961) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61486 Monster spawn increase reached its maximum at turn 117516 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 4410112 The monster class that cannot be genocided was rodent The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: maud warp fungus (freq bonus 24) The monster species that spawned more often: Ujiblex (freq bonus 8) The monster species that spawned more often: force stalker (freq bonus 12) The monster species that spawned more often: portuguese clandestine (freq bonus 30) The monster species that spawned more often: tubular fleece merchandisable wreaking (freq bonus 18) The monster species that spawned more often: watcher overlord (freq bonus 8) The monster species that spawned more often: whiteout nonstaining accepter (freq bonus 14) The monster species that spawned more often: cat mummy (freq bonus 10) The monster species that spawned more often: archeologist (freq bonus 54) The monster species that spawned more often: jZ#5r,ACUO.-ctk`mc (freq bonus 9) The monster species that spawned more often: keres (freq bonus 6) The monster species that spawned more often: gauze redistilling (freq bonus 16) The monster species that spawned more often: decimalized joule (freq bonus 12) The monster species that spawned more often: lastly goosing (freq bonus 4) The monster species that spawned more often: crocodile (freq bonus 42) The monster species that spawned more often: wood elf tracker (freq bonus 5) The monster species that spawned more often: thiever ogre (freq bonus 12) The monster species that spawned more often: pink naga (freq bonus 3) The monster species that spawned more often: jungle phalanx (freq bonus 24) The monster species that spawned more often: initiate lest (freq bonus 18) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 12) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster species that never randomly spawned: fighter ant The monster species that never randomly spawned: radiant deva The monster species that never randomly spawned: keneral The monster species that never randomly spawned: staff mimic The monster species that never randomly spawned: preponderated enriching The monster species that never randomly spawned: light blue icky thing The monster species that never randomly spawned: anachronist The monster species that never randomly spawned: warped fallen The monster species that never randomly spawned: relearning mutate directionally rickshaw conceptualize The monster species that never randomly spawned: werevampire The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 43) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 16) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 19) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 19) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 7) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 7) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: silver spell gloves (gameble gloves) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: dayshift (thebes) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 4) Trap randomization happened for 1 in 414 traps Next attribute increase check would have come at turn 318 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having acid resistance (0) You saw invisible You had infravision You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Eddergud The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (290) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) double thrownage 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (balanced boots) * elven cloak (faded pall) Scrolls scroll of healing (YOUR MUM LMAO FUCKING REKT) scroll of mana (EUROVISION FARCE CONTEST) scroll of phase door (SNU QQQ) scroll of standard id (CHOP CHOP MASTA ONION) scroll of cure (PENIS MASTURBATION) * scroll of extra healing (DER AFFE MACHT 4 SCHADEN) * scroll of greater mana restoration (ITS ALL MINE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bosmer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.