Leeroy, lawful male albae Fencer --------- |.......| |@..``.$| |@......+ --------- [Leeroy the Alcor] St9 Dx15 Co14 In12 Wi7 Ch4 FenAlbMalLaw Dlvl:1 $0 HP20(20) Pw22(22) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! What do you want to eat? [ef or ?*] You don't have that object. What do you want to eat? [ef or ?*] You don't have that object. What do you want to eat? [ef or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: searching Potion identification only worked 3 times out of 8 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 202 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 67% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 85% Tool drop chance was reduced to 45% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: chaos spells (turn 16) The following skill became untrainable if you tried to train it too early: paddle (turn 1023) The following skill became untrainable after a while: javelin (turn 62802) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 28873) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63499 Monster spawn increase reached its maximum at turn 223219 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3356100 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: Smaug the ADOM Hurthling (freq bonus 18) The monster species that spawned more often: thieving lady (freq bonus 10) The monster species that spawned more often: uncapped combatant (freq bonus 12) The monster species that spawned more often: baby ruby dragon (freq bonus 18) The monster species that spawned more often: blacker bear (freq bonus 8) The monster species that spawned more often: desert mountain (freq bonus 12) The monster species that spawned more often: inertia hound (freq bonus 48) The monster species that spawned more often: The Walking Daikon (freq bonus 12) The monster species that spawned more often: wereghost (freq bonus 10) The monster species that spawned more often: Vampire Katcher (freq bonus 21) The monster species that spawned more often: sonija (freq bonus 14) The monster species that spawned more often: rancidifying putt (freq bonus 7) The monster species that spawned more often: flux postclassical anxiously bluntest (freq bonus 20) The monster species that spawned more often: skullduggery dipt (freq bonus 12) The monster species that spawned more often: jet unicorn (freq bonus 5) The monster species that spawned more often: gsas turret (freq bonus 42) The monster species that spawned more often: nondescript warp patch (freq bonus 12) The monster species that spawned more often: drey elf (freq bonus 12) The monster species that spawned more often: japanese lady (freq bonus 48) The monster species that spawned more often: elyetty (freq bonus 6) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 1) The monster species that never randomly spawned: overinvested mandolinist The monster species that never randomly spawned: Illurien of the Myriad Glimpses The monster species that never randomly spawned: migo force drone The monster species that never randomly spawned: undead electric mage The monster species that never randomly spawned: pesky mind sucker The monster species that never randomly spawned: attackingly junketeer starlit The monster species that never randomly spawned: blastoise The monster species that never randomly spawned: admirer linearly The monster species that never randomly spawned: shitzvah sephirah The monster species that never randomly spawned: eye tyrant The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: implant of impossibility (corporal) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: cloak of sickness (green cloak) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: trash stone (gray) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 127) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 11) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 22) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 7) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 6) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 15) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 5) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: pet AI stone (gray) The RNG hath decreed that this trap was always invisible: missingno trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 10) Trap randomization happened for 1 in 324 traps Next attribute increase check would have come at turn 415 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having phasing (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (504) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grunter helmet) * sedge hat (meso helmet) * skullcap (crested helmet) * flack helmet (sages helmet) * crystal helm (cold-blooded helmet) * mining helm stone (rubynus helmet) * field helm (rotating helmet) * helm of safeguard (twisted visor helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (steel gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (slaying gloves) * field gloves (gameble gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (winter stilettos) * boots of safeguard (high iron boots) Scrolls scroll of healing (MEAD NI NAJAP) scroll of mana (FUCK THE NOTELEPORT RULES) scroll of phase door (SLIPPAGE 2DOT0) scroll of standard id (REVERTREVERTREVERT IT IN RUSSIACK) scroll of cure (WALKING LUNACY) * scroll of extra healing (DEFINITELY NOT THE ORACLE) * scroll of greater mana restoration (NEW VALUE FOR NAME REJECTED) Rings ring of increase accuracy (cameo) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.