Leeroy, lawful male albae Death Eater --.----- |......| |......| |....@.| |.:.F..| .......| |......| -------- [Leeroy the Filthy Worm] St7 Dx12 Co11 In17 Wi4 Ch6 DeaAlbMalLaw Dlvl:1 $0 HP25(25) Pw6(26) AC7 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # You don't have enough energy to cast that spell. The required amount was 56. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 90% chance Wand drop chance was reduced to 93% Amulet drop chance was reduced to 97% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 70% Tool drop chance was reduced to 40% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: paddle (turn 27) The following skill became untrainable if you tried to train it too early: flail (turn 1716) The following skill became untrainable after a while: shield (turn 32255) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 39577) Heavy curses were more common by 35% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37170 Monster spawn increase reached its maximum at turn 92589 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1547624 The monster class that cannot be genocided was orc The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: ancient plain dragon (freq bonus 3) The monster species that spawned more often: black smasher (freq bonus 6) The monster species that spawned more often: yogini streamed (freq bonus 6) The monster species that spawned more often: unco trample (freq bonus 24) The monster species that spawned more often: shock hound (freq bonus 24) The monster species that spawned more often: too deep digger (freq bonus 14) The monster species that spawned more often: stonecutting water elemental (freq bonus 24) The monster species that spawned more often: tear warp fungus (freq bonus 16) The monster species that spawned more often: ball of light (freq bonus 27) The monster species that spawned more often: parried washwomen portliest (freq bonus 15) The monster species that spawned more often: unpa (freq bonus 12) The monster species that spawned more often: giant beelob (freq bonus 36) The monster species that spawned more often: leprechaun wanderer (freq bonus 18) The monster species that spawned more often: dark lady (freq bonus 8) The monster species that spawned more often: daddy longlegs (freq bonus 24) The monster species that spawned more often: black and white force patch (freq bonus 9) The monster species that spawned more often: blister warp patch (freq bonus 36) The monster species that spawned more often: Erathaol (freq bonus 15) The monster species that spawned more often: sloppy force fungus (freq bonus 48) The monster species that spawned more often: spinner force patch (freq bonus 72) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster trait that was more common: monsters that count as rats (freq bonus 3) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster trait that was more common: monsters of huge size (freq bonus 12) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 1) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster species that never randomly spawned: obscener repackage The monster species that never randomly spawned: art and craft annoyer The monster species that never randomly spawned: blue icky thing The monster species that never randomly spawned: immobile warp patch The monster species that never randomly spawned: Master of Desaster The monster species that never randomly spawned: challenging hunter The monster species that never randomly spawned: mayan twitchingly allergist The monster species that never randomly spawned: thick jackal The monster species that never randomly spawned: skidooed aardvark The monster species that never randomly spawned: edifying deceptive cringe The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: implant of osmosis (stellar) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: charger ((null)) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 8) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 14) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 28) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 19) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 17) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 7) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 5) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 16) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 77) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: metal spell stone (gray) The RNG hath decreed that this trap was always invisible: volt trap The RNG hath decreed that this trap was generated more often: hybrid trap (freq bonus 3) Trap randomization happened for 1 in 450 traps Next attribute increase check would have come at turn 2254 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having stealth (0) You had 1474 points of nutrition remaining You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (983) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 10% 310% c - acid stream 4 matter 13% 300% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1XR Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (heap) Weapons quarterstaff (staff) Armor cloak of reflection (voluminous cloak) Scrolls scroll of healing (WAKE ME UP INSIDE) scroll of mana (HIWEDALE OOO) scroll of phase door (CO APPESTUS) scroll of standard id (HZLRC KSTSBD MPFNG) scroll of cure (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) * scroll of extra healing (ASCEND WITH PURPLE RAIN TO GET INTO HDFS INNER CIRCLE) * scroll of greater mana restoration (KTTDLWRGT) Spellbooks spellbook of finger of death (ephemeral) spellbook of charm monster (pigtail) spellbook of acid stream (silver) Wands wand of death (naked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (28 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Death Eater... You and Sessilium escaped from the dungeon with 154 points, Since you escaped early, the score list will not be checked.