Leeroy, lawful male albae Doom Marine ------ .....| -----.....----- ....@.........| |...@.........| -----.........| .....$...| ---.------ [Leeroy the Mars Marine] St12 Dx12 Co13 In3 Wi5 Ch5 MarAlbMalLaw Dlvl:1 $0 HP23(23) Pw9(9) AC-1 Exp1 T1 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) Creates a techlevel-dependant amount of bullets. Use this technique? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Pick an object. @ a human or elf (tame soldier called Lieutenant Surge) (base level 6) (female) Accessing Pokedex entry for soldier... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment -2. Slow (10). Normal generation in groups, with frequency 15. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. Follows you to other levels. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Pick an object. @ a human or elf or you (albae doom marine called Leeroy, on a staircase) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: invisibility You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 179 Monsters only dropped their equipment with 38% chance Ring drop chance was reduced to 78% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 88% Armor drop chance was reduced to 97% Tool drop chance was reduced to 85% Food drop chance was reduced to 98% Monster death drops spawned with only 98% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: attack spells (turn 7) The following skill became untrainable if you tried to train it too early: chaos spells (turn 80) The following skill became untrainable after a while: saber (turn 52435) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 8951) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65412 Monster spawn increase reached its maximum at turn 264672 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2821104 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: archfiend (freq bonus 4) The monster species that spawned more often: argenach (freq bonus 20) The monster species that spawned more often: dilational black hole (freq bonus 16) The monster species that spawned more often: centaur boss (freq bonus 72) The monster species that spawned more often: Fanny's buckled sandal (freq bonus 10) The monster species that spawned more often: adult glowing dragon (freq bonus 9) The monster species that spawned more often: flying skull (freq bonus 42) The monster species that spawned more often: kobold warrior (freq bonus 48) The monster species that spawned more often: red force fungus (freq bonus 7) The monster species that spawned more often: small turret (freq bonus 63) The monster species that spawned more often: The percenti casts percenti! (freq bonus 6) The monster species that spawned more often: faunungol (freq bonus 48) The monster species that spawned more often: eye of the hurricane (freq bonus 40) The monster species that spawned more often: iron man (freq bonus 28) The monster species that spawned more often: random flying fish (freq bonus 48) The monster species that spawned more often: tree mewlip (freq bonus 30) The monster species that spawned more often: void warp fungus (freq bonus 24) The monster species that spawned more often: soul hole (freq bonus 40) The monster species that spawned more often: pager golem (freq bonus 30) The monster species that spawned more often: harmonization reacquired impetigo (freq bonus 10) The monster species that spawned more often: radiant force fungus (freq bonus 48) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 1) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster species that never randomly spawned: special kobold lord The monster species that never randomly spawned: master blood dragon The monster species that never randomly spawned: termite The monster species that never randomly spawned: werestilettosandal The monster species that never randomly spawned: low centaur The monster species that never randomly spawned: gray mewlip The monster species that never randomly spawned: sarko nane The monster species that never randomly spawned: giant silver ant The monster species that never randomly spawned: Health The monster species that never randomly spawned: prick warp fungus The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 14) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 36) The RNG hath decreed that this item was generated more often: mojibake gloves (multilinguitis gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 20) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 6) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 6) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 55) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: implant of envy (timeless) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: lootcut trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 1) Trap randomization happened for 1 in 949 traps Next attribute increase check would have come at turn 463 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having free action (0) You had 1500 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Zombieman Brigade The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (478) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) disarm 1 O Prepared(0) Discoveries Armor leather gloves (polnish gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (winged helmet) Scrolls scroll of healing (FASCICULUS PROPRIUS) scroll of mana (FOLDING WING ATLITUDE VERY DAMAGE USED) scroll of phase door (XA 35) scroll of standard id (YOU EERIE SISTER FA) scroll of cure (BUY C1AL1S CHEAP HERE) * scroll of extra healing (NOM STYL STUNT IS FLY STYL) * scroll of greater mana restoration (ZHNAERZTLICHE BEHANDLUNG) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Doom Marine... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.