Leeroy, lawful male albae Acid Mage --.- |.@| |d.. |..| |..| ---- [Leeroy the Oozer] St10 Dx10 Co12 In19 Wi7 Ch11 AciAlbMalLaw Dlvl:1 $5 HP23(23) Pw24(24) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) Transform into your draconic form? [yn] (n) You can't polymorph at will yet. potion of restore ability - This is a potion. Color: yellow. Material: glass. Appearance: nectar. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. Quaffing this potion can restore lost attribute points. ring of increase damage - This is a ring. Color: red. Material: elasthan. Appearance: inka. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature. Wearing this ring increases your attack damage by its enchantment value. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 162 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 81% Implant drop chance was reduced to 84% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 57% Armor drop chance was reduced to 78% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: martial arts (turn 199) The following skill became untrainable if you tried to train it too early: paddle (turn 702) The following skill became untrainable after a while: elemental spells (turn 59540) The following skill couldn't be trained before a certain turn number is reached: axe (turn 25729) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 55936 Monster spawn increase reached its maximum at turn 277096 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 621595 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: segregating supplicated fetishistic gourmand (freq bonus 8) The monster species that spawned more often: Cthugha, the Living Flame (freq bonus 4) The monster species that spawned more often: demonic bladewitch (freq bonus 12) The monster species that spawned more often: lesser intrinsic eating permamimic (freq bonus 24) The monster species that spawned more often: irriant spirit (freq bonus 24) The monster species that spawned more often: dire tiger (freq bonus 7) The monster species that spawned more often: K14 (freq bonus 24) The monster species that spawned more often: dangerous uvuudaum (freq bonus 21) The monster species that spawned more often: colorless warp patch (freq bonus 21) The monster species that spawned more often: Klara's high-heeled sandal (freq bonus 36) The monster species that spawned more often: aligned star (freq bonus 27) The monster species that spawned more often: capture girdle (freq bonus 15) The monster species that spawned more often: hyper sable cat (freq bonus 16) The monster species that spawned more often: Vera (freq bonus 18) The monster species that spawned more often: boronic outrooting (freq bonus 12) The monster species that spawned more often: titan (freq bonus 10) The monster species that spawned more often: fake warp patch (freq bonus 24) The monster species that spawned more often: aggravated boomer (freq bonus 6) The monster species that spawned more often: skeleton warrior (freq bonus 6) The monster species that spawned more often: pumping bulb (freq bonus 20) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 3) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 6) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster species that never randomly spawned: red snake The monster species that never randomly spawned: juggernaut of Khorne The monster species that never randomly spawned: wise spirit The monster species that never randomly spawned: white force patch The monster species that never randomly spawned: barb force fungus The monster species that never randomly spawned: baby beholder The monster species that never randomly spawned: clamping trove The monster species that never randomly spawned: quartz ripper The monster species that never randomly spawned: superior angler The monster species that never randomly spawned: zeroing parleyer The monster class that more likely to generate with musable stuff: flying fish The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: left inventory stone (gray) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 25) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 7) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 20) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 13) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 4) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Venoms (freq bonus 71) The RNG hath decreed that this item was always generated cursed: implant of pain (scintillating) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: implant of quickening (eburine) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 2) Trap randomization happened for 1 in 96 traps Next attribute increase check would have come at turn 304 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (81) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant weapon (GNASH EM EXTENDED DENTAL PLAN) scroll of healing (VELOX NEB) scroll of mana (EZGAMEEZLIFE) scroll of phase door (IUSTIO QUE PIS) scroll of standard id (SOLARFLARE ABSOLUTELY LOVES SLEX AND ITS NASTY TRAPS) scroll of cure (VO BIEN VOI MUOI CHAN UON) * scroll of extra healing (TRUCKHACK CHICKEN SIMULATOR) * scroll of greater mana restoration (POWER IS GREATER THE BASE IS LESS) Spellbooks spellbook of acid sphere (miracle) spellbook of acid stream (translated) Potions potion of restore ability (nectar) Rings ring of increase damage (inka) Wands wand of acid (mahogany) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.