Leeroy, lawful male ungenomoldic Thalmor -------+- |.......| |.......--- |.........| ...:......| |..@......| ----------- [Leeroy the Purple Crocodile] St13 Dx10 Co13 In11 Wi9 Ch9 ThaUngMalLaw Dlvl:1 $0 HP70(70) Pw17(17) AC5 HD6 Exp1 T3 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male ungenomoldic Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You turn into a purple crocodile! You break out of your armor! You find you must drop your weapon! Wiped out all ungenomolds. You feel dead inside. There is a staircase up here. You see here an uncursed fireproof +0 elven broadsword {30}. The moon is waning tonight. a - an uncursed fireproof +0 elven broadsword {30}. # A very powerful technique that will instakill all non-unique monsters on the current dungeon level whose monster level is lower than the technique's level. Sometimes it will also kill higher-level monsters. Use this technique? [yn] (n) You scream "EYGOORTS-TOGAAL, JEZEHH!" Eliminated 1 monster. Pick an object. @ a human or elf (tame thalmor called Rulindil the concordate agent) (base level 10) (female) Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: magic resistance You could not have this property intrinsically: displacement Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 168 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 70% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 85% Food drop chance was reduced to 86% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: matter spells (turn 1) The following skill became untrainable if you tried to train it too early: mace (turn 128) The following skill became untrainable after a while: elemental spells (turn 33384) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 81578) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 42205 Monster spawn increase reached its maximum at turn 252745 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2722125 The monster class that cannot be genocided was troll The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: Marenka (freq bonus 4) The monster species that spawned more often: giant brown dragonfly (freq bonus 2) The monster species that spawned more often: ball of webbing (freq bonus 8) The monster species that spawned more often: ethereal dragon (freq bonus 5) The monster species that spawned more often: inertia mushroom (freq bonus 5) The monster species that spawned more often: tender jesse (freq bonus 12) The monster species that spawned more often: terrier (freq bonus 14) The monster species that spawned more often: morsel sullener mausoleum maundering medially played (freq bonus 28) The monster species that spawned more often: null fungus (freq bonus 3) The monster species that spawned more often: bang lich (freq bonus 18) The monster species that spawned more often: maud force fungus (freq bonus 4) The monster species that spawned more often: principal (freq bonus 6) The monster species that spawned more often: Skylla (freq bonus 12) The monster species that spawned more often: haiti shipmate (freq bonus 6) The monster species that spawned more often: nether force fungus (freq bonus 84) The monster species that spawned more often: evasive jermlaine (freq bonus 3) The monster species that spawned more often: giant mole cricket (freq bonus 6) The monster species that spawned more often: admirer irritating (freq bonus 24) The monster species that spawned more often: interesting manes (freq bonus 9) The monster species that spawned more often: locomotive (freq bonus 12) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 6) The monster species that never randomly spawned: hellhole mold The monster species that never randomly spawned: sepia fungus The monster species that never randomly spawned: elf warlord The monster species that never randomly spawned: sand barrier The monster species that never randomly spawned: boss bass The monster species that never randomly spawned: elder mercurial dragon The monster species that never randomly spawned: coal golem The monster species that never randomly spawned: shadow wolf The monster species that never randomly spawned: H. The monster species that never randomly spawned: Avatar of Roflth The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: anti training stone (gray) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 21) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 8) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 70) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 14) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 10) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 11) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 31) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 70) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 8) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: thai trap (freq bonus 2) Trap randomization happened for 1 in 429 traps Next attribute increase check would have come at turn 723 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having double attacks (0) You were warned You had automatic searching You had 1498 points of nutrition remaining You could swim You could breathe water You were polymorphing You were polymorphed into a purple crocodile Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (193) You survived You didn't know any spells. Techniques known in the end Name Level Status world fall 1 R Huge timeout(19441) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rural helmet) * sedge hat (failuncap helmet) * skullcap (silk helmet) * flack helmet (wide conical hat) * crystal helm (golden helmet) * mining helm (weeping helmet) * field helm (organic helmet) * helm of safeguard (celtic helmet) * war hat (metal disk) * plasteel gloves (white gloves) * leather gloves (ice-cold gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (polnish gloves) * commander gloves (flower gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hot boots) * field boots (velcro sandals) * boots of safeguard (spider boots) Scrolls scroll of healing (TRATS ARL) scroll of mana (SLAPHEELEDSANDALBOOT) scroll of phase door (VITERBI TRELLIS) scroll of standard id (IM SORRY TO SAY IT BUT I THINK THE WAND BALANCE PATCH SUCKS) scroll of cure (MANDEVILHACK WILL BE A VARIANT OF FIQHACK) * scroll of extra healing (UTOR COMPERIO) * scroll of greater mana restoration (ITS TOO HEAVY FOR YOUR) scroll of genocide (BIRD STUNT IS BETTER) Wands wand of death (fir) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (7 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (20 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.