Leeroy, lawful male albae Druid ----.-- |.....| |.....| |B....| |@..... |{$...| |.....| ------- [Leeroy the Fire Tower Caster] St11 Dx15 Co12 In11 Wi8 Ch11 DrdAlbMalLaw Dlvl:1 $0 HP16(16) Pw20(20) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Druid. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: cold resistance You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 530 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 47% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 6% Armor drop chance was reduced to 12% Tool drop chance was reduced to 81% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 20) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 975) The following skill became untrainable after a while: sexy flats (turn 44042) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 36891) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39971 Monster spawn increase reached its maximum at turn 263427 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 999808 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: camera guy (freq bonus 12) The monster species that spawned more often: indigo force patch (freq bonus 12) The monster species that spawned more often: foundrechaun (freq bonus 18) The monster species that spawned more often: multi-hued icky thing (freq bonus 12) The monster species that spawned more often: crappy colony (freq bonus 9) The monster species that spawned more often: tapioca pudding (freq bonus 36) The monster species that spawned more often: young unicorn (freq bonus 8) The monster species that spawned more often: cerulean stalk (freq bonus 6) The monster species that spawned more often: stilting rehired (freq bonus 30) The monster species that spawned more often: wiggle cat (freq bonus 12) The monster species that spawned more often: shade grue (freq bonus 9) The monster species that spawned more often: Infested Noviere (freq bonus 10) The monster species that spawned more often: hellish lich (freq bonus 6) The monster species that spawned more often: white naga (freq bonus 5) The monster species that spawned more often: Aldinach (freq bonus 24) The monster species that spawned more often: pion pandemonium (freq bonus 12) The monster species that spawned more often: stygian doll (freq bonus 6) The monster species that spawned more often: weird warp fungus (freq bonus 8) The monster species that spawned more often: illusionary soldier (freq bonus 10) The monster species that spawned more often: Enki (freq bonus 8) The monster trait that was more common: monsters that shriek (freq bonus 4) The monster species that never randomly spawned: bloody eye The monster species that never randomly spawned: freight gaucherie The monster species that never randomly spawned: ocean naga The monster species that never randomly spawned: dyke intentionally The monster species that never randomly spawned: repented relaxant The monster species that never randomly spawned: Lugribossk The monster species that never randomly spawned: baby red dragon The monster species that never randomly spawned: swarm nymph The monster species that never randomly spawned: brick living rallye The monster species that never randomly spawned: weeping fishing rod The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 16) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 26) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 3) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 37) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 5) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 2) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 11) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 18) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 12) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 87) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: silk spear ((null)) The RNG hath decreed that this item was always generated cursed: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this trap was always invisible: gravation trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 4) Trap randomization happened for 1 in 751 traps Next attribute increase check would have come at turn 396 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Tal Rascha The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (156) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 600% b - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) scroll of mana (TUOE DISNI) scroll of phase door (RENEW TIME DIFFER SO QUANTITY) scroll of standard id (ENTIENDES ESTA LENGUA) scroll of cure (WAMUU) * scroll of extra healing (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) * scroll of greater mana restoration (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) Spellbooks spellbook of create familiar (cloth) spellbook of charm monster (apocryphic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Druid... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.