Leeroy, lawful male albae Dunmer ------+- ---- |....@......| |...B.......| |...........| |...........| ------------- [Leeroy the Radical Elf] St9 Dx8 Co14 In12 Wi14 Ch3 DunAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Dunmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # You need a blade to use this technique. Doing so allows you to severely hurt an adjacent non-headless monster; high technique levels sometimes even allow you to instakill the monster. Use this technique? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: curse resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 92% chance Book drop chance was reduced to 98% Wand drop chance was reduced to 95% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 83% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: form IV (Ataru) The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: elemental spells (turn 29) The following skill became untrainable if you tried to train it too early: healing spells (turn 105) The following skill became untrainable after a while: body spells (turn 33329) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 67810) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32980 Monster spawn increase reached its maximum at turn 124222 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 6131970 The monster class that cannot be genocided was troll The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: nondescript force fungus (freq bonus 6) The monster species that spawned more often: yoga girl (freq bonus 12) The monster species that spawned more often: vision (freq bonus 4) The monster species that spawned more often: gravity turret (freq bonus 14) The monster species that spawned more often: forgotten trapper (freq bonus 10) The monster species that spawned more often: kurroe (freq bonus 8) The monster species that spawned more often: werekraken (freq bonus 84) The monster species that spawned more often: heliocentrically percent (freq bonus 16) The monster species that spawned more often: bugbear graining wharfed (freq bonus 12) The monster species that spawned more often: full-plated lich (freq bonus 8) The monster species that spawned more often: The King of the Awgwas (freq bonus 4) The monster species that spawned more often: uncommon orc (freq bonus 4) The monster species that spawned more often: group dwarf (freq bonus 5) The monster species that spawned more often: pidgeotto (freq bonus 36) The monster species that spawned more often: sorcerer (freq bonus 16) The monster species that spawned more often: discoloration redistributing (freq bonus 12) The monster species that spawned more often: Dantalion (freq bonus 20) The monster species that spawned more often: Fleecy Whitney (freq bonus 10) The monster species that spawned more often: white seraphon (freq bonus 8) The monster species that spawned more often: great blood dragon (freq bonus 16) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster species that never randomly spawned: Celeborn The monster species that never randomly spawned: inertia stalk The monster species that never randomly spawned: ancient minotaur The monster species that never randomly spawned: giant rat swarm The monster species that never randomly spawned: nightwalker The monster species that never randomly spawned: aeration leapt The monster species that never randomly spawned: faithful The monster species that never randomly spawned: nightly force patch The monster species that never randomly spawned: venomous spirit The monster species that never randomly spawned: Paul The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: orange spell stone (gray) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: great pollax ((null)) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 35) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 6) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 3) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 7) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 11) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 35) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 14) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 3) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 13) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 16) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 92) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: brown spell stone (gray) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this trap was always invisible: data delete trap The RNG hath decreed that this trap was generated more often: trembling trap (freq bonus 1) Trap randomization happened for 1 in 897 traps Trap difficulty was increased by 41 Next attribute increase check would have come at turn 2624 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Orome The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (986) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (area boots) * elven cloak (faded pall) Scrolls scroll of healing (IN THE BUTT KIDNEYS) scroll of mana (BAYARD WENZEL) scroll of phase door (ETADPU CIMOC) scroll of standard id (DIE BEFORE YOUVE MOVED) scroll of cure (YOU WILL NOT ESCAPE THIS TIME) * scroll of extra healing (THE NETHACK DEVTEAM IS NOT DEAD) * scroll of greater mana restoration (TSCHAEAUBANG) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dunmer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.