Leeroy, lawful male albae Archeologist ---|--- |...@d| |...... ------- [Leeroy the Digger] St9 Dx8 Co8 In11 Wi10 Ch8 ArcAlbMalLaw Dlvl:1 $0 HP24(24) Pw8(18) AC9 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Archeologist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) You have a strange feeling for a moment, then it passes. You don't have enough energy to cast that spell. The required amount was 10. Beware, there will be no return! Still climb? [yn] (n) The door opens. What do you want to eat? [d or ?*] You cannot eat that! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: manaleech You could not have this property intrinsically: psi resistance Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 203 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 88% chance Musable item generation frequency had a negative bias of 5% Ring drop chance was reduced to 79% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 65% Armor drop chance was reduced to 97% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: mace (turn 101) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1232) The following skill became untrainable after a while: saber (turn 58441) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 30324) Sticky curses were more common by 39% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 38608 Monster spawn increase reached its maximum at turn 135684 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1656963 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: unicorn or horse (freq bonus 10) The monster species that spawned more often: dire lich (freq bonus 84) The monster species that spawned more often: crockery prodigiously slush telling (freq bonus 48) The monster species that spawned more often: sasboss (freq bonus 56) The monster species that spawned more often: quill rat (freq bonus 144) The monster species that spawned more often: giant cocktypus (freq bonus 88) The monster species that spawned more often: lethe sphere (freq bonus 24) The monster species that spawned more often: nurgling (freq bonus 84) The monster species that spawned more often: shard mold (freq bonus 28) The monster species that spawned more often: sandstone man (freq bonus 33) The monster species that spawned more often: dark gray force fungus (freq bonus 13) The monster species that spawned more often: blue faerie (freq bonus 36) The monster species that spawned more often: throwing supremacist (freq bonus 48) The monster species that spawned more often: burning buckyball (freq bonus 22) The monster species that spawned more often: verbal jabberwock (freq bonus 24) The monster species that spawned more often: lawn cattle (freq bonus 48) The monster species that spawned more often: nyrse (freq bonus 66) The monster species that spawned more often: stoner (freq bonus 22) The monster species that spawned more often: colluded stalk (freq bonus 132) The monster species that spawned more often: rogue hireling (freq bonus 14) The monster species that spawned more often: gnome pewer (freq bonus 39) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 9) The monster trait that was more common: monsters that gurgle (freq bonus 4) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster species that never randomly spawned: dnhslex monster The monster species that never randomly spawned: soft growth The monster species that never randomly spawned: rust golem The monster species that never randomly spawned: flameproof gatefold The monster species that never randomly spawned: miner The monster species that never randomly spawned: vogon The monster species that never randomly spawned: atmosphere slighter The monster species that never randomly spawned: blue sentai The monster species that never randomly spawned: airmailing chromospheric The monster species that never randomly spawned: nondescript growth The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 15) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 16) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 7) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 5) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 35) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 14) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 3) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 9) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 10) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 6) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 10) The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 4) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: cure insanity (jackpot) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this trap was always invisible: hyperbluewall trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 7) Trap randomization happened for 1 in 212 traps Next attribute increase check would have come at turn 303 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having infravision (0) You had 1498 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (442) You survived Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 110% Techniques known in the end Name Level Status research 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of identify (THE FIRST FOOCUBUS ENCOUNTER ASKS FOR YOUR SEXUALITY) scroll of remove curse (I LIKE MY COFFEE BLACK AND MY WOMEN SLUTTY) scroll of healing (MICRODOLLAROFT) scroll of mana (DEADLY BONES FILE) scroll of phase door (TUFFA YUF) scroll of standard id (ABRA KA DABRA) scroll of cure (FORC RISE WHEN KEY IS HIT) * scroll of extra healing (HOLLANDS ANTJE) * scroll of greater mana restoration (YO I PLAYED THE GAME AND DIED TO SOME UTTER BULLSHIT) Spellbooks spellbook of detect food (ancient) Tools * sack (bag) leather leash (leash) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (24 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Archeologist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.