Leeroy, lawful male albae Korsair ### -@- |f.. |...| ...| |...- ---.. --- [Leeroy the Lubber] St12 Dx13 Co16 In11 Wi8 Ch7 KorAlbMalLaw Dlvl:1 $202 HP18(18) Pw9(9) AC8 Exp1 T1 Latest messages Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! Message o' the day: Ye kan now give an alias name to new kharacters if ye set the askforalias option! This kan be done by adding OPTIONS=askforalias to yer konfiguration file. The moon be waning tonight. # gullies - This be a weapon. Kolor: kyan. Material: iron. Appearance: (null). Ye kan wield it to attack enemies. Some weapons be also suitable for throwing. A basic dagger that doesn't do much damage. It kan be thrown. cutlass - This be a weapon. Kolor: kyan. Material: iron. Appearance: kurved sword. Ye kan wield it to attack enemies. Some weapons be also suitable for throwing. A light but useful blade, the scimitar kan outdamage a standard short sword. # cutlass - This be a weapon. Kolor: kyan. Material: iron. Appearance: kurved sword. Ye kan wield it to attack enemies. Some weapons be also suitable for throwing. A light but useful blade, the scimitar kan outdamage a standard short sword. cutlass - This be a weapon. Kolor: kyan. Material: iron. Appearance: kurved sword. Ye kan wield it to attack enemies. Some weapons be also suitable for throwing. A light but useful blade, the scimitar kan outdamage a standard short sword. Unknown kommand ' '. Ye might want to turn on the number pad, which be done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, ye have to scroll further down to the kompound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog komes up, and set it to 2. Alternatively, ye kan also turn on the number pad by adding this line to yer options file: OPTIONS=number_pad:2 (probably requires ye to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # (2x) Use this technique just before ye start throwing darts, daggers or similar throwing weapons, and ye kan throw many more projectiles per turn! Use this technique? [yn] (n) Beware, there will be no return! Still klimb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: full nutrients You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 28 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 48% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 70% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 45% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 80% Food drop chance was reduced to 93% The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: implants (turn 79) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 270) The following skill became untrainable after a while: short sword (turn 58662) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 78774) Heavy curses were more common by 7% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 113538 Monster spawn increase reached its maximum at turn 265445 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2090240 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: sucker patch (freq bonus 24) The monster species that spawned more often: sissyish overproducing (freq bonus 12) The monster species that spawned more often: anthrazite mushroom (freq bonus 6) The monster species that spawned more often: rotgut semisatirical (freq bonus 9) The monster species that spawned more often: miltank (freq bonus 132) The monster species that spawned more often: ferrous light (freq bonus 8) The monster species that spawned more often: green spore (freq bonus 18) The monster species that spawned more often: unreceptive scott (freq bonus 8) The monster species that spawned more often: ancient sky dragon (freq bonus 14) The monster species that spawned more often: platinum stalk (freq bonus 16) The monster species that spawned more often: mantelet jerkiest (freq bonus 10) The monster species that spawned more often: cuttenclip lieutenant (freq bonus 14) The monster species that spawned more often: gnomish master thief (freq bonus 14) The monster species that spawned more often: baby wyvern (freq bonus 14) The monster species that spawned more often: shapeless air elemental (freq bonus 8) The monster species that spawned more often: hexon (freq bonus 12) The monster species that spawned more often: multielement turret (freq bonus 9) The monster species that spawned more often: itemporter (freq bonus 15) The monster species that spawned more often: sticky patch (freq bonus 6) The monster species that spawned more often: karmic warp fungus (freq bonus 12) The monster trait that was more common: monsters whose attacks do random things (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 4) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 5) The monster trait that was more common: monsters that neigh (freq bonus 4) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster species that never randomly spawned: eel-lizard The monster species that never randomly spawned: blue-red fungus The monster species that never randomly spawned: occupation individually staffed rotator riposting The monster species that never randomly spawned: time spore The monster species that never randomly spawned: novice medium wall The monster species that never randomly spawned: overembellished scourged The monster species that never randomly spawned: antibody boulevard misjudgment The monster species that never randomly spawned: vastly burred The monster species that never randomly spawned: death zruty The monster species that never randomly spawned: mutated battle bunny The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 17) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 23) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 20) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 20) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 16) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 3) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 3) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 5) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 3) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 3) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 8) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 11) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 88) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: momhat (kitchen hat) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 2) Trap randomization happened for 1 in 609 traps Trap difficulty was increased by 89 Next attribute increase check would have come at turn 660 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Erzulie Freda The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (61) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (panty) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (UMUTO QUACK) scroll of mana (WHIRL WITH VACUUM PERFORATO TO FIRST) scroll of phase door (CRASH EM EXTENDED SEGFAULTS AHOY) scroll of standard id (SCHELLENOE KONTENOE) scroll of cure (PEDULI SING JALMO SIMBOL PANGAN) * scroll of extra healing (IBFALABLO) * scroll of greater mana restoration (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) Potions potion of rum (brilliant blue) Rings ring of levitation (coral) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Korsair... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.