Leeroy, lawful male albae DQ Slime ----- .h. +f..# | |.@.... ------- [Leeroy the Globule] St5 Dx11 Co7 In8 Wi6 Ch7 SliAlbMalLaw Dlvl:1 $0 HP13(13) Pw9(9) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae DQ Slime. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -20 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: flying You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 39 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 283 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 65% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 98% Armor drop chance was reduced to 74% Tool drop chance was reduced to 82% Food drop chance was reduced to 91% Monster death drops spawned with only 96% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: elemental spells (turn 17) The following skill became untrainable if you tried to train it too early: saber (turn 374) The following skill became untrainable after a while: club (turn 17137) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 55354) Items were more likely to be generated cursed by 5% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18318 Monster spawn increase reached its maximum at turn 121709 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2527095 The monster class that cannot be genocided was centaur The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: falling force patch (freq bonus 6) The monster species that spawned more often: bullfinch bbl leeward englobe rainy (freq bonus 12) The monster species that spawned more often: scrag (freq bonus 18) The monster species that spawned more often: touched absoluter (freq bonus 6) The monster species that spawned more often: Montgomery, Dr. Moreau's assistant (freq bonus 18) The monster species that spawned more often: easterling (freq bonus 3) The monster species that spawned more often: Sonja's torn sneaker (freq bonus 6) The monster species that spawned more often: axed slandering (freq bonus 4) The monster species that spawned more often: chaos viper (freq bonus 32) The monster species that spawned more often: unbigoted brandished (freq bonus 5) The monster species that spawned more often: dino of the destruction (freq bonus 9) The monster species that spawned more often: spell suxxor (freq bonus 8) The monster species that spawned more often: spike giant (freq bonus 12) The monster species that spawned more often: weatherworn freebie (freq bonus 7) The monster species that spawned more often: betrayed maia (freq bonus 30) The monster species that spawned more often: undead bleeder (freq bonus 24) The monster species that spawned more often: devilkin shaman (freq bonus 8) The monster species that spawned more often: purple stalk (freq bonus 8) The monster species that spawned more often: storm atronach (freq bonus 36) The monster species that spawned more often: fungoid mold (freq bonus 24) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 4) The monster trait that was more common: monsters that count as major demon (freq bonus 4) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 5) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster species that never randomly spawned: lutheranism challenged The monster species that never randomly spawned: jamboree nostalgically The monster species that never randomly spawned: Carina The monster species that never randomly spawned: bavaria star The monster species that never randomly spawned: juristic reverting The monster species that never randomly spawned: collegium coaxed The monster species that never randomly spawned: legion devil grunt The monster species that never randomly spawned: complainant saintly overargumentative The monster species that never randomly spawned: geneva housecleaned The monster species that never randomly spawned: Liljana The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: redemption (sweet) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 14) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 35) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 14) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 8) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 11) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 34) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 12) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 6) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 7) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 13) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 21) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 34) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this item was always generated cursed: implant of puncturing (fortified) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: implant of love (unearthly) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this trap was always invisible: magic portal The RNG hath decreed that this trap was generated more often: gushlush trap (freq bonus 5) Trap randomization happened for 1 in 424 traps Next attribute increase check would have come at turn 322 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had the menu bug. (83886080) You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having flying (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was King Somnus The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (1159) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (HARATTAMA KIYOTTAMA) scroll of mana (HOYO HOYO) scroll of phase door (HOUOU SUIKUN CHARCOLT MILLENUM) scroll of standard id (STRAIGHT LINES IT SIGNED ME) scroll of cure (ALPHABET SOUP LETTER SALAD) * scroll of extra healing (GET YOUR PET GIRL IN SLEX) * scroll of greater mana restoration (KNEELHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the DQ Slime... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.