Leeroy, lawful male albae Caveman ---------------- |..............| |..............+ |..............| |..............| +..............| |............@d| |..............| |..............| |............... ---------------- [Leeroy the Troglodyte] St11 Dx7 Co10 In4 Wi6 Ch5 CavAlbMalLaw Dlvl:1 $0 HP27(27) Pw11(11) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful albae Caveman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: burnopathy You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 32 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 28 Gem identification only worked 100 times out of 771 Tool identification only worked 5 times out of 22 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 78% Wand drop chance was reduced to 53% Tool drop chance was reduced to 84% Food drop chance was reduced to 95% Monster death drops spawned with only 91% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: dart (turn 37) The following skill became untrainable if you tried to train it too early: firearms (turn 357) The following skill became untrainable after a while: spirituality (turn 68622) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 63951) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39282 Monster spawn increase reached its maximum at turn 75697 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1671078 The monster class that cannot be genocided was dragon The monster class that was spawned more often: nymph (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 2) The monster species that spawned more often: sculp infester (freq bonus 8) The monster species that spawned more often: falling mold (freq bonus 4) The monster species that spawned more often: mack conclusive (freq bonus 6) The monster species that spawned more often: Amadeus (freq bonus 14) The monster species that spawned more often: preternaturally placating (freq bonus 42) The monster species that spawned more often: earth spirit (freq bonus 5) The monster species that spawned more often: great white wyrm (freq bonus 8) The monster species that spawned more often: frogman leader (freq bonus 24) The monster species that spawned more often: fessed fulminant (freq bonus 30) The monster species that spawned more often: blue-red spore (freq bonus 16) The monster species that spawned more often: ghostly lich (freq bonus 6) The monster species that spawned more often: glowing warp patch (freq bonus 6) The monster species that spawned more often: accelerating waistcoat cassowary funkier (freq bonus 12) The monster species that spawned more often: ice trove (freq bonus 12) The monster species that spawned more often: pixie (freq bonus 12) The monster species that spawned more often: moaner type (freq bonus 8) The monster species that spawned more often: misnomer packet (freq bonus 6) The monster species that spawned more often: luncheon leverage (freq bonus 8) The monster species that spawned more often: deadly ant (freq bonus 16) The monster species that spawned more often: crochet bursted (freq bonus 16) The monster trait that was more common: monsters that make orc sounds (freq bonus 1) The monster trait that was more common: monsters that make cow sounds (freq bonus 4) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster species that never randomly spawned: dimness vortex The monster species that never randomly spawned: unassured riyal The monster species that never randomly spawned: immobile spore The monster species that never randomly spawned: wild wolf The monster species that never randomly spawned: lost ufo part The monster species that never randomly spawned: rot monster The monster species that never randomly spawned: female yeoman The monster species that never randomly spawned: steel beetle The monster species that never randomly spawned: catoblepas The monster species that never randomly spawned: redwood disaster programmer The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: cloak of transformation (black cloak) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: melee prefix stone (gray) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of techout (taut, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 11) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 9) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 9) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 15) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 71) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: goldspell trap (freq bonus 4) Trap randomization happened for 1 in 273 traps Next attribute increase check would have come at turn 318 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anu, Ishtar and Anshar Your deity was Anu The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (178) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (FIRST ATTACK LOSED SO IS LATER) scroll of mana (VANILLA SHOPKEEPERS DONT LET YOU OUT IF YOUR INVISIBLE) scroll of phase door (REDEM SHIN) scroll of standard id (SATANCHOP IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of cure (CONE ALACIO) * scroll of extra healing (VIA FERO DEO) * scroll of greater mana restoration (UMUTO QUACK) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Legendary) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Caveman... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.