Leeroy, lawful male redguardian Thalmor --------------- |.............| |.............| |...{...B...... |.....@.......| |...`@........| --------------- [Leeroy the Concordate Agent] St9 Dx8 Co9 In8 Wi11 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 200 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 45 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 79% chance Musable item generation frequency had a negative bias of 22% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 77% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: shuriken (turn 17) The following skill became untrainable if you tried to train it too early: polymorphing (turn 1092) The following skill became untrainable after a while: hammer (turn 28263) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 27399) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34285 Monster spawn increase reached its maximum at turn 90424 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 806248 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: master thief (freq bonus 12) The monster species that spawned more often: undead flayer (freq bonus 6) The monster species that spawned more often: rat-thing (freq bonus 8) The monster species that spawned more often: repatriating flecked (freq bonus 24) The monster species that spawned more often: absent fungus (freq bonus 10) The monster species that spawned more often: freezing mucus (freq bonus 16) The monster species that spawned more often: energy witch (freq bonus 6) The monster species that spawned more often: pegasi (freq bonus 9) The monster species that spawned more often: Kostchtchie (freq bonus 15) The monster species that spawned more often: flightless shantak (freq bonus 4) The monster species that spawned more often: graver comprehend (freq bonus 4) The monster species that spawned more often: engulf roomier (freq bonus 8) The monster species that spawned more often: hc destroyer (freq bonus 21) The monster species that spawned more often: frozen abyss (freq bonus 5) The monster species that spawned more often: warrior changed (freq bonus 60) The monster species that spawned more often: chimaera (freq bonus 4) The monster species that spawned more often: null (freq bonus 6) The monster species that spawned more often: green stalk (freq bonus 6) The monster species that spawned more often: gnashing mumak (freq bonus 5) The monster species that spawned more often: Anastasia's dancing shoe (freq bonus 24) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster species that never randomly spawned: domestic centaur The monster species that never randomly spawned: shotgun horror The monster species that never randomly spawned: wood bear cub The monster species that never randomly spawned: lightning grue The monster species that never randomly spawned: sportsmanship crewing The monster species that never randomly spawned: The Norsa The monster species that never randomly spawned: engram squirmiest The monster species that never randomly spawned: scorpion The monster species that never randomly spawned: sweet asian poison ivy The monster species that never randomly spawned: bulette The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: lag stone (gray) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 23) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 26) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 9) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 13) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 6) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 109) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 13) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 3) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 17) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 7) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 69) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: fucked info trap (freq bonus 1) Trap randomization happened for 1 in 798 traps Next attribute increase check would have come at turn 622 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (179) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crested helmet) * sedge hat (crazy helmet) * skullcap (green bowel) * flack helmet (full helmet) * crystal helm (chain-aventailed helmet) * mining helm (netradiation helmet) * field helm (eternal helmet) * helm of safeguard (grunter helmet) * war hat (hacker helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (bise gloves) * commander gloves (poor gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heroine mocassins) * field boots (fetish heels) * boots of safeguard (mud boots) Scrolls scroll of healing (IAIA IAKOUBIAI IO ERBETH) scroll of mana (FASTINTERRUPTREQUESTHACK) scroll of phase door (YASD GUARANTEED OR YOUR MONEY BACK) scroll of standard id (PLAY THE VIOLIN DULY THE OPINION) scroll of cure (WPROWADZIC BRAMY PIEKIELNE) * scroll of extra healing (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) * scroll of greater mana restoration (MAYBE LOVELY WHEN TOUCH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.