Leeroy, lawful male redguardian Thalmor -------- ....{.. #@@{| ......| #..... ----|- [Leeroy the Concordate Agent] St9 Dx6 Co14 In14 Wi9 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: slow digestion You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 161 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 22 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 70% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 58% Implant drop chance was reduced to 91% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 92% Tool drop chance was reduced to 78% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 37% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: protection spells (turn 75) The following skill became untrainable if you tried to train it too early: searching (turn 62) The following skill became untrainable after a while: techniques (turn 68592) The following skill couldn't be trained before a certain turn number is reached: devices (turn 8831) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82295 Monster spawn increase reached its maximum at turn 558125 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3470246 The monster class that cannot be genocided was dragon The monster class that was spawned more often: unicorn or horse (freq bonus 3) The monster species that spawned more often: thorn thresher (freq bonus 21) The monster species that spawned more often: The Greater Hell-Lichen (freq bonus 21) The monster species that spawned more often: jargoned took (freq bonus 4) The monster species that spawned more often: vacuum jelly (freq bonus 42) The monster species that spawned more often: gadder exemplified (freq bonus 30) The monster species that spawned more often: really dangerous force patch (freq bonus 120) The monster species that spawned more often: null fungus (freq bonus 20) The monster species that spawned more often: inputted guillotine hellbox vet overrun riband (freq bonus 5) The monster species that spawned more often: scorched archer (freq bonus 14) The monster species that spawned more often: baby cyan dragon (freq bonus 4) The monster species that spawned more often: young adult sky dragon (freq bonus 4) The monster species that spawned more often: starborg (freq bonus 6) The monster species that spawned more often: yule landsliding (freq bonus 20) The monster species that spawned more often: emerald draconian (freq bonus 4) The monster species that spawned more often: jumping ego kraken (freq bonus 12) The monster species that spawned more often: crunchy patch (freq bonus 24) The monster species that spawned more often: master golden dragon (freq bonus 5) The monster species that spawned more often: red balrog (freq bonus 7) The monster species that spawned more often: diphtheric roping (freq bonus 15) The monster species that spawned more often: kireihana (freq bonus 6) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 1) The monster trait that was more common: monsters whose attacks digest you (freq bonus 4) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 4) The monster species that never randomly spawned: brown naga hatchling The monster species that never randomly spawned: brown missingno The monster species that never randomly spawned: umbrellaing non sensibler The monster species that never randomly spawned: liquorice upsetting dyeweed The monster species that never randomly spawned: bleeding star The monster species that never randomly spawned: flying dryad The monster species that never randomly spawned: crappy warp patch The monster species that never randomly spawned: group dwarf The monster species that never randomly spawned: chelated inbreathing The monster species that never randomly spawned: lesser moloch The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: satan stone (gray) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: cloak of gravation (fourchan cloak) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 10) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 271) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 30) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 176) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 10) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 3) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 11) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 3) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: implant of bliss (calling) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: implant of badness (prismatic) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this trap was always invisible: natalje trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 1) Trap randomization happened for 1 in 251 traps Next attribute increase check would have come at turn 946 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having regeneration (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (1893) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (knowledgeable helmet) * sedge hat (frequent helmet) * skullcap (bluy helmet) * flack helmet (hydra helmet) * crystal helm (horned helmet) * mining helm (space helmet) * field helm (cone-shaped helmet) * helm of safeguard (scuba helmet) * war hat (twisted visor helmet) * plasteel gloves (white gloves) * leather gloves (brand-new gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (gameble gloves) * commander gloves (transparent gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (buffalo boots) * boots of safeguard (marji shoes) Scrolls scroll of healing (AROBREITHA BOLCHOSETH KOKKOLOIPTOLE RAMBITHNIPS) scroll of mana (VERR YED HORRE) scroll of phase door (FEMMY SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of standard id (THE ICE BLOCK TYPE TRASHED MY BEAUTIFUL VARIANT) scroll of cure (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) * scroll of extra healing (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) * scroll of greater mana restoration (DUVESSA SIFMUNA SAMANTHA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.