Leeroy, lawful male redguardian Thalmor --------- +.....@.| |....@..| +°......- --------- [Leeroy the Concordate Agent] St5 Dx7 Co6 In8 Wi12 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: corrosivity You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 152 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 30 Gem identification only worked 100 times out of 116 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 60% chance Wand drop chance was reduced to 94% Potion drop chance was reduced to 94% Armor drop chance was reduced to 94% Tool drop chance was reduced to 32% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: knife The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: whip (turn 163) The following skill became untrainable if you tried to train it too early: divination spells (turn 1903) The following skill became untrainable after a while: whip (turn 57008) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 47083) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12471 Monster spawn increase reached its maximum at turn 200091 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 734625 The monster class that cannot be genocided was worm The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: fetishist luminesced (freq bonus 8) The monster species that spawned more often: storm giant (freq bonus 8) The monster species that spawned more often: giant grey ant (freq bonus 14) The monster species that spawned more often: thematic water elemental (freq bonus 12) The monster species that spawned more often: razorfin fish (freq bonus 8) The monster species that spawned more often: baal spy (freq bonus 10) The monster species that spawned more often: pustulent warp patch (freq bonus 6) The monster species that spawned more often: hc bride (freq bonus 12) The monster species that spawned more often: bramble mushroom (freq bonus 18) The monster species that spawned more often: criminology outmoded (freq bonus 4) The monster species that spawned more often: arrester sprinted imbued (freq bonus 4) The monster species that spawned more often: fractured xorn (freq bonus 6) The monster species that spawned more often: Amy's foot (freq bonus 12) The monster species that spawned more often: jiggling blob (freq bonus 12) The monster species that spawned more often: Ann Kathrin's girl shoe (freq bonus 12) The monster species that spawned more often: roommate's almost lover (freq bonus 18) The monster species that spawned more often: spider magus (freq bonus 6) The monster species that spawned more often: blue naga hatchling (freq bonus 6) The monster species that spawned more often: weary-looking traveler (freq bonus 45) The monster species that spawned more often: Barney the Dinosaur (freq bonus 8) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 4) The monster trait that was more common: monsters with fire resistance (freq bonus 6) The monster trait that was more common: monsters that count as hobbit (freq bonus 6) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster species that never randomly spawned: overspecialization excretion The monster species that never randomly spawned: nitrohack horror The monster species that never randomly spawned: semi-novice paladin The monster species that never randomly spawned: clay mushroom The monster species that never randomly spawned: nauseam od The monster species that never randomly spawned: fuel barrel The monster species that never randomly spawned: fire elemental The monster species that never randomly spawned: postformed crenel The monster species that never randomly spawned: demon orc The monster species that never randomly spawned: releasable wanderlust The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 18) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 19) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 6) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 14) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 40) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 9) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 8) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 10) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 11) The RNG hath decreed that this item was generated more often: fallout stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 50) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: fallout helmet (post-nuclear helmet) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: elesde cloak (unostentatious cloak) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this trap was always invisible: dimness trap The RNG hath decreed that this trap was generated more often: sleeping gas trap (freq bonus 10) Trap randomization happened for 1 in 876 traps Next attribute increase check would have come at turn 378 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having corrosivity (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (682) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (weeping helmet) * sedge hat (failuncap helmet) * skullcap (resounding helmet) * flack helmet (crazy helmet) * crystal helm (eternal helmet) * mining helm (gas mask) * field helm (precious helmet) * helm of safeguard (silk helmet) * war hat (chain-aventailed helmet) * plasteel gloves (white gloves) * leather gloves (tar gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (princess gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (feelgood heels) * field boots (snow boots) * boots of safeguard (spooky boots) Scrolls scroll of healing (HYPNOTIZED PLAGIARIST) scroll of mana (VO FACIAM) scroll of phase door (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) scroll of standard id (PROTECTION RACKET IS BAD LMAO) scroll of cure (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) * scroll of extra healing (MY PRIVATE IS TENMETERS ACROSS) * scroll of greater mana restoration (BEN SU ANDA KEBAP YEMEK ISTIYORUM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 18 points, Since you escaped early, the score list will not be checked.