Leeroy, lawful male redguardian Thalmor ----- |...+ ||@.| |@..| |...| ----- [Leeroy the Concordate Agent] St5 Dx11 Co8 In10 Wi6 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: quad attacks You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 67 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 26 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 133 Monsters only dropped their musable items with 24% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 9% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 95% Armor drop chance was reduced to 72% Tool drop chance was reduced to 81% Food drop chance was reduced to 96% The following skill could not be trained at all: lance The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: knife (turn 2) The following skill became untrainable if you tried to train it too early: javelin (turn 120) The following skill became untrainable after a while: attack spells (turn 6843) The following skill couldn't be trained before a certain turn number is reached: sling (turn 7345) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55871 Monster spawn increase reached its maximum at turn 130403 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 921544 The monster class that cannot be genocided was xorn The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: minotaur grandmaster (freq bonus 3) The monster species that spawned more often: kudzu (freq bonus 14) The monster species that spawned more often: eternity engine (freq bonus 20) The monster species that spawned more often: gnome prostitute (freq bonus 12) The monster species that spawned more often: ant captain (freq bonus 24) The monster species that spawned more often: fetishist luminesced (freq bonus 16) The monster species that spawned more often: costumed receiptor conciliate introversive (freq bonus 48) The monster species that spawned more often: purple growth (freq bonus 7) The monster species that spawned more often: crater growth (freq bonus 18) The monster species that spawned more often: featherbrain flicked footgear (freq bonus 12) The monster species that spawned more often: grim ward turret (freq bonus 6) The monster species that spawned more often: migo queen (freq bonus 12) The monster species that spawned more often: vip rubber (freq bonus 24) The monster species that spawned more often: Romann (freq bonus 12) The monster species that spawned more often: capitate preset (freq bonus 5) The monster species that spawned more often: peritoneal pong vigilantly (freq bonus 6) The monster species that spawned more often: werebeautifulfunnelheeledpump (freq bonus 30) The monster species that spawned more often: giant spider (freq bonus 24) The monster species that spawned more often: domiciliary deposed (freq bonus 5) The monster species that spawned more often: formica reinvent renascence (freq bonus 20) The monster trait that was more common: monsters with drain resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 8) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster trait that was more common: monsters that bark (freq bonus 1) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 8) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 4) The monster species that never randomly spawned: copper golem The monster species that never randomly spawned: vainglory petulantly The monster species that never randomly spawned: hole force patch The monster species that never randomly spawned: thief vortex The monster species that never randomly spawned: inquisitor enterprise The monster species that never randomly spawned: pimping intelligently The monster species that never randomly spawned: normal monster The monster species that never randomly spawned: slime stalk The monster species that never randomly spawned: giant implant trove The monster species that never randomly spawned: Urbaldi The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: failure stone (gray) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 10) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 10) The RNG hath decreed that this item was generated more often: force stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 6) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 10) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 14) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 2) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 16) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 11) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 8) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 82) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 66) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: take selfie (pristine) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: hard mode trap (freq bonus 5) Trap randomization happened for 1 in 49 traps Next attribute increase check would have come at turn 953 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (295) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (less helmet) * sedge hat (brick helmet) * skullcap (sages helmet) * flack helmet (arduous helmet) * crystal helm (wide conical hat) * mining helm (kitchen hat) * field helm (organic helmet) * helm of safeguard (red helmet) * war hat (tight helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (natural gloves) * commander gloves (tightly fitting gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (lolita boots) * boots of safeguard (roller boots) Scrolls scroll of healing (DINKIER MISDO MONOPOLIZATION WALLEYE) scroll of mana (NNA GI NA ARA MKPURU AMU) scroll of phase door (NONO STENTUM) scroll of standard id (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES) scroll of cure (TSX IS A VARIANT AND NOT VANILLA) * scroll of extra healing (CHANGED CELLS TO BE LIKE AS ELF) * scroll of greater mana restoration (INE IGO PIO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.