Leeroy, lawful male redguardian Thalmor ----- ... ...| ### ..| #,# . -|--- . |...|#########################,s,,#,#,### #+# |...|,,,,,,,,,,,,,,,,,,,,,,,,,@$,,,,,,,,## #,#### |...|,########################,#,-.-----,# #,##,####|...|,# #,,,,,,,,# +<....|,# #,##,,`,,-...|,# ##,######## |.....|,, ---.----,##|...|,# #,,# |.....|,# |.....)|,# |...|,##### #,## |.....|,# |.....{|,# |....,=,,,,###--------.------- |.....-,# |......|,# |...|,####.,,,|..............| -------## |.......,##|...|,# ####,...............| --------,,,-----,# #|....`.........| ###,,,,,#,# ---------------- #####,,,# [Leeroy the Heretic Hunter] St9 Dx15 Co9 In12 Wi11 Ch7 ThaRedMalLaw Dlvl:3 $117 HP-1(67) Pw42(42) AC-4 Exp6 T1699 Ftd Par Latest messages The pile of killer gold coins bites you! [-2 -> 21] The sand spider bites you! [-5 -> 16] The pile of killer gold coins bites you! [-2 -> 14] The sand spider bites you! You hear the howling of the CwnAnnwn... [-8 -> 6] Warning: HP low! Your elven mithril-coat deflects the pile of killer gold coins' attack. The sand spider bites you! [-4 -> 3] Warning: HP low! The pile of killer gold coins misses. The pile of killer gold coins bites you! [-1 -> 2] Warning: HP low! The pile of killer gold coins bites you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed -1 dark elven bow {12} d - 50 uncursed +2 dark elven arrows {1} j - an uncursed +0 orcish dagger {4} l - 67 uncursed +0 darts (in quiver) {1} p - 12 uncursed +0 crossbow bolts {0} q - an uncursed +0 crossbow {20} r - 17 blessed +0 blaster bolts {0} t - an uncursed +0 orcish short sword {12} E - 25 cursed -1 darts {0} F - an uncursed +0 orcish short sword {12} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} v - an uncursed +0 elven leather helm (being worn) {2} w - a blessed +2 pair of leather gloves (being worn) {4} z - an uncursed +0 elven helm {12} A - an uncursed rustproof +0 orcish helm {12} Comestibles u - an uncursed tin of spinach {0} Scrolls e - 4 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} x - an uncursed scroll of teleportation {0} B - a blessed scroll of taming {0} C - an uncursed scroll of reverse identify {0} Potions o - an uncursed finalized potion of oil (400) {0} Rings D - a sticky cursed -5 ring of gain dexterity called gain dexterity {0} Wands m - an uncursed wand of cold (0:1) {0} y - an uncursed wand of striking (0:10) {0} Tools n - an uncursed IC {1} G - a * blessed mirror {0} H - an uncursed large box {500} The large box is empty. Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: polymorph control You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 23 Implant identification only worked 1 times out of 39 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 154 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 60% Armor drop chance was reduced to 54% Tool drop chance was reduced to 83% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: petkeeping (turn 23) The following skill became untrainable if you tried to train it too early: spirituality (turn 400) The following skill became untrainable after a while: two-handed weapons (turn 53011) The following skill couldn't be trained before a certain turn number is reached: shield (turn 34441) Sticky curses were more common by 8% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 15493 Monster spawn increase reached its maximum at turn 34003 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 12060468 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: sexy demimondaine (freq bonus 7) The monster species that spawned more often: prepaying whereunder (freq bonus 4) The monster species that spawned more often: thick potato (freq bonus 32) The monster species that spawned more often: baby blood dragon (freq bonus 30) The monster species that spawned more often: darkness ghost (freq bonus 3) The monster species that spawned more often: nasty light (freq bonus 30) The monster species that spawned more often: metallic blue centipede (freq bonus 12) The monster species that spawned more often: monoclops (freq bonus 18) The monster species that spawned more often: overview horseplayer (freq bonus 9) The monster species that spawned more often: platinum dragon (freq bonus 21) The monster species that spawned more often: stone-chasm fly (freq bonus 4) The monster species that spawned more often: Johanna (freq bonus 16) The monster species that spawned more often: Tasmanian devil (freq bonus 4) The monster species that spawned more often: loaded ray (freq bonus 12) The monster species that spawned more often: violet beauty (freq bonus 6) The monster species that spawned more often: Fanny's brand-new sneaker (freq bonus 8) The monster species that spawned more often: warrior ant (freq bonus 20) The monster species that spawned more often: memory beam (freq bonus 8) The monster species that spawned more often: white draconian (freq bonus 24) The monster species that spawned more often: tradename ragwort punster (freq bonus 5) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 6) The monster species that never randomly spawned: color-changing bulb The monster species that never randomly spawned: oblivion demon The monster species that never randomly spawned: mutant human The monster species that never randomly spawned: Runner The monster species that never randomly spawned: grille ophthalmoscopic The monster species that never randomly spawned: binah sephirah The monster species that never randomly spawned: darth dragon The monster species that never randomly spawned: enjoyment euler The monster species that never randomly spawned: brindled kindheartedly backslap casing The monster species that never randomly spawned: hidden growth The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: changing directive stone (gray) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: rang call stone (gray) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 10) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 94) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: possession identification (catched, freq bonus 19) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 11) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 47) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 24) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 10) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: life saving stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: implant of malice (eocene) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 5) Trap randomization happened for 1 in 117 traps Next attribute increase check would have come at turn 2998 Strength training was 27 Dexterity training was 16 Wisdom training was 9 Constitution training was 13 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were paralyzed (-2) You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having polymorph control (0) You saw invisible You had infravision You had -909 points of nutrition remaining You aggravated monsters You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) dazzle 2X LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wok-shaped helmet) * sedge hat (round helmet) * skullcap (translucent helmet) * flack helmet (cold-blooded helmet) * crystal helm (covered helmet) * mining helm (padded helmet) * field helm (meteoric helmet) * helm of safeguard (strip bandana) * war hat (hacker helmet) * plasteel gloves (white gloves) * leather gloves (nondescript gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (nonexistant gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (castlevania boots) * boots of safeguard (high iron boots) Scrolls scroll of healing (YITH GETS ONESHOT BY A MOTHERFUCKING BABY) scroll of mana (GOT SOMETHING FOUR YOU) scroll of phase door (JOIN US OR THOSE) scroll of standard id (AKARNACHTHAS) scroll of cure (CRASH EM EXTENDED SEGFAULTS AHOY) * scroll of extra healing (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) * scroll of greater mana restoration (FUCCHACK ASCII PORN GAME) scroll of teleportation (INTEGER DIVIDE BY ZERO) scroll of taming (MA ARACHNID) scroll of reverse identify (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) Potions potion of sleeping (cough) potion of oil (jasmine) Rings ring of gain dexterity called gain dexterity (wedding) Wands wand of cold (fourked) wand of striking (shaped) Tools IC (many-wired thing) mirror (looking glass) large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 8 times You eaten food with animal by-products 6 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 18 times You killed 42 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills general combat [Basic] (max Master) (30 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (27 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (6 of 20) searching [Unskilled] (max Expert) (10 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (7 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (49 of 160) two-weapon combat [Basic] (max Expert) (37 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (32 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (11 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...