Leeroy, lawful male redguardian Thalmor ------- -------------- ----- |.```D| ############| --------- |.......|....`|.......-|.```I|# #.%.....#..%|# |.......| |--.---.|.---.|.|.---,,..`.`.@` #.###.#.#.#.)% -----.|.---.| |...|.|...|.|.|.|.....-|..`@.|# #.#...#.%.#.|# |.....|.|...| |.---.-----.|.|.-----.||.....| #.#.#######.| ---.----|.---.| |.|.....|...|.|.....|.|---..-- #.#.#.......- |...|...|...|.| |.|.----|.|.|.-----.|.|## #.#.###############.-------.---.-----.--| |.|.....|.|.....|.>.|*..# #.#.....#.........#...|.....|.......|...| |.---.|.|.|------.--|.-## #.#####.#.#######.#.|.|.---------.|.---.| |...|.|...|.......|.|.. #.#...#.#.#.....#...|.........|...|...|.| ---.|.----|.-------.--- #.#.###.#.#.#######.|--------.|.-------.| |...|.....|.| ......| #.#...#...#.-------.|...|.|...|.|...|...| |.-------.|.--- |.---.| #.#.#.#####.|...|.|--.|.|.|.---.|.|.|*|.| |.......|.|...| |.| |.-|}}}}}|#.. #.#.,.....#%|((...|...|.|.<.....|.|.|.|.| |.-----.|.---.| |.| |..-}}}}}-..# #.#.#.##,.,.%|(|..-`--|.|----.---.|.|.--| |...|.|.|...|.| |.| .-|}}}.}|#.. #.#.#.#.#.....[%(||...|.|...|.|...|.|...| |--.|.|.-----.---.| |}}}}} #.#####.###.#.###.||(((.|.---.|.|.---.---.---.| |.....|...........| #...........#.....|-----|.......|.....|...%...| ------------------- ------------------- ----------------------- [Leeroy the Heretic Hunter] St12 Dx11 Co13 In13 Wi13 Ch5 ThaRedMalLaw Dlvl:4 $2994 HP56(79) Pw48(48) AC3 Exp7 T4206 Hun Par Latest messages You try to move the boulder, but in vain. You hear a monster behind the boulder. Perhaps that's why you cannot move it. You try to move the boulder, but in vain. You miss the baby domestic dragon. You just miss the baby domestic dragon. You are struggling to keep your movements. With great effort you move the boulder. The baby domestic dragon bites you! [-5 -> 55] Your limbs are stiffening. Your limbs have turned to stone. The invisible thalmor called Rulindil the enemy of talos thrusts her elven short sword at the baby domestic dragon. The invisible thalmor called Rulindil the enemy of talos hits the baby domestic dragon. The invisible thalmor called Rulindil the enemy of talos thrusts her elven short sword at the baby domestic dragon. The invisible thalmor called Rulindil the enemy of talos hits the baby domestic dragon. The baby domestic dragon is killed! You have turned to stone. The invisible thalmor called Rulindil the enemy of talos eats a baby domestic dragon corpse {500}. You are a statue. Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows {1} j - 29 uncursed +0 arrows {0} n - 31 uncursed +0 darts {1} o - an uncursed +0 bow {12} s - an uncursed +0 axe {24} D - a blessed +4 knife {2} E - a cursed +0 knife {2} I - 3 uncursed +0 orcish spears {36} J - an uncursed corroded +0 orcish short sword {12} K - a blessed +1 long sword {16} T - an uncursed +0 war hammer {20} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} k - an uncursed +0 leather armor {60} L - an uncursed +0 robe {16} Comestibles t - an uncursed cream pie {0} Scrolls e - an uncursed scroll of healing {0} f - 3 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} M - a blessed scroll of standard id {0} Y - an uncursed scroll of identify {0} Spellbooks p - an uncursed finalized spellbook of mana battery (6:0) {0} x - an uncursed spellbook of freeze sphere (0:3) {0} A - an uncursed finalized spellbook of rumor (0:1) {0} B - an uncursed spellbook of knock (0:2) {0} F - an uncursed spellbook of solar beam (0:1) {0} G - an uncursed spellbook of no effect (0:3) {0} Z - an uncursed spellbook of knock (0:2) {0} Potions r - an uncursed potion of hallucination {0} H - an uncursed potion of healing {0} U - an uncursed potion of acid {0} Wands m - a ! sticky cursed wand of poison (0:5) {0} u - a blessed wand of stun monster (3:9) {0} C - an uncursed wand of sleep (0:4) {0} Tools q - a cursed large box {500} z - an uncursed magic marker (0:41) {0} Gems O - an uncursed +0 worthless piece of white glass {1} The large box is empty. Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: warning You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 58 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 66% Wand drop chance was reduced to 52% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 99% Food drop chance was reduced to 89% Monster death drops spawned with only 93% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: body spells (turn 33) The following skill became untrainable if you tried to train it too early: sexy flats (turn 3835) The following skill became untrainable after a while: techniques (turn 58260) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 25063) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 52291 Monster spawn increase reached its maximum at turn 196381 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3136644 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: wall monster (freq bonus 8) The monster species that spawned more often: Lemmy (freq bonus 18) The monster species that spawned more often: slime elemental (freq bonus 60) The monster species that spawned more often: broad lich (freq bonus 18) The monster species that spawned more often: mind stalk (freq bonus 9) The monster species that spawned more often: chasm viper (freq bonus 15) The monster species that spawned more often: pixie (freq bonus 26) The monster species that spawned more often: lava spore (freq bonus 54) The monster species that spawned more often: incapable male nurse (freq bonus 12) The monster species that spawned more often: taker warp fungus (freq bonus 20) The monster species that spawned more often: baby platinum dragon (freq bonus 40) The monster species that spawned more often: white ray (freq bonus 24) The monster species that spawned more often: polarizer blocker (freq bonus 11) The monster species that spawned more often: dream force fungus (freq bonus 20) The monster species that spawned more often: mountain force nymph (freq bonus 22) The monster species that spawned more often: Gomar and Shioh (freq bonus 11) The monster species that spawned more often: ankylosaurus (freq bonus 28) The monster species that spawned more often: xornitaur (freq bonus 20) The monster species that spawned more often: armed snake (freq bonus 72) The monster species that spawned more often: lady freeze (freq bonus 26) The monster species that spawned more often: undead midget (freq bonus 40) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 3) The monster trait that was more common: monsters that mew (freq bonus 12) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster species that never randomly spawned: pw stealer The monster species that never randomly spawned: chemical growth The monster species that never randomly spawned: misinstructed pseudoclassic The monster species that never randomly spawned: charcoal stalk The monster species that never randomly spawned: stemmy bruskly substring disinclined finnickier unhitched The monster species that never randomly spawned: General Zaroff The monster species that never randomly spawned: almhug The monster species that never randomly spawned: byakhee, the star-steeds The monster species that never randomly spawned: galaxy warmer The monster species that never randomly spawned: cruel abuser The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 10) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 66) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 15) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 23) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 2) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 5) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow wing (failuncap cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 9) The RNG hath decreed that this item was generated more often: metal spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 31) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this trap was always invisible: non-prayer trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 4) Trap randomization happened for 1 in 647 traps Next attribute increase check would have come at turn 6307 Strength training was 50 Dexterity training was 50 Wisdom training was 13 Constitution training was 26 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were paralyzed (-3) You had not decided on your sexuality yet You were suffering from very slight contamination. (7) You were prevented from having petrification resistance (0) You were prevented from having warning (0) You saw invisible You had infravision You had 253 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - mana battery 3 occult 40% 92% b - command undead 5 attack 95% 85% c - cure dim 1 healing 55% 85% d - freeze sphere 1 matter 55% 110% e - knock 1 matter 55% 85% f - solar beam 6 matter 98% 87% g - no effect 1 elemental 55% 97% h - rumor 1 chaos 47% 97% Techniques known in the end Name Level Status appraisal 7 R Prepared(0) panic digging 7 R Not Ready(6195) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) dazzle 3X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (brick helmet) * sedge hat (meso helmet) * skullcap (strip bandana) * flack helmet (deformed helmet) * crystal helm (organic helmet) * mining helm (rural helmet) * field helm (bluy helmet) * helm of safeguard (less helmet) * war hat (masked helmet) * plasteel gloves (white gloves) * leather gloves (tar gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (nondescript gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro boots) * field boots (princess pumps) * boots of safeguard (high iron boots) Scrolls scroll of healing (DISSOLVED UNDEAD POTATO) scroll of mana (LEP GEX VEN ZEA) scroll of phase door (EYEHACK LEVELPORT CHANGE IS BULLSHIT) scroll of standard id (PLUS 100 MAGIC MARKER) scroll of cure (INVALID NEXT SIZE FAST) * scroll of extra healing (GO FEK YOURSELF) * scroll of greater mana restoration (CHANGED CELLS TO BE LIKE AS ELF) scroll of teleportation (BOEHMIMIC) scroll of earth (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of stoning (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) scroll of identify (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) Spellbooks spellbook of mana battery (canvas) spellbook of command undead (violet) spellbook of cure dim (shining) spellbook of freeze sphere (fleeting) spellbook of knock (turquoise) spellbook of solar beam (pale) spellbook of no effect (khaki) spellbook of rumor (encased) Potions potion of hallucination (effervescent) potion of healing (gray) potion of acid (fizzy) Wands wand of poison (contaminated) wand of stun monster (exploding) wand of sleep (fiber) Tools large box (wooden box) Gems worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 16 times You eaten food with animal by-products 14 times You eaten meat 12 times You have communicated with the gods 2 times You prayed to the gods 1 time You hit with a wielded weapon 40 times You killed 81 monsters You read items or engraved 32 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills general combat [Basic] (max Master) (41 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (28 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (17 of 20) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (19 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (11 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (96 of 160) two-weapon combat [Basic] (max Expert) (116 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (21 of 160) broadsword [Basic] (max Expert) (37 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (32 of 160) elemental spells [Unskilled] (max Expert) (2 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (9 of 20) Goodbye Leeroy the Thalmor...