Leeroy, lawful male redguardian Thalmor --- ###---.---### ---# #,,-.....-,,------.}----- #,#|.....|#)-..I.I......| -------------- #,#|.....|##|..I@I......| |............---------------,#---.--- |}.I.I......| |..........................|,# --- -{----.--->--,,#-##----- |..........................#,# ### -.-#,,,,%,,|......| |..........................|,# ,,#####,|......| |..........................+,# #,-......| ----------------------------## ##|..<...| -------- [Leeroy the Whitegold Ambassador] St14 Dx12 Co9 In12 Wi11 Ch6 ThaRedMalLaw Dlvl:2 $45 HP-2(66) Pw32(32) AC2 Exp5 T903 Bli Latest messages What do you want to read? [##efhips-uyzA-SU-Z or ?*] As you pronounce the formula on it, the scroll disappears. This is an identify scroll. The scroll resisted your identification attempt! # - a cursed finalized unlabeled scroll {0}. The scroll resisted your identification attempt! K - an uncursed finalized scroll labeled IS THERE A WAY TO DONATE 2 DT {0}. It hits you! [-8 -> 27] Your elven mithril-coat blocks its attack. It hits you! [-6 -> 21] You hear a flinging sound. You are hit! There's something sticky all over your face. It hits you! [-8 -> 13] Warning: HP low! It hits you! You die... Your inventory Weapons # - 27 uncursed +0 bullets {0} # - 5 blessed +1 bullets {0} # - an uncursed +0 submachine gun {8} # - an uncursed +0 rubber hose {8} a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} m - an uncursed +0 orcish dagger {4} q - the uncursed -1 axe named Attack Guard {24} v - 3 blessed +1 orcish spears {36} w - a blessed +0 orcish dagger {4} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} l - an uncursed +0 orcish helm (being worn) {12} n - an uncursed +0 orcish helm {12} Comestibles # - 3 cursed cream pies {0} j - an uncursed cram ration {0} k - 22 uncursed slime molds {0} o - an uncursed tripe ration {0} r - an uncursed sprig of wolfsbane {0} Scrolls # - an uncursed finalized scroll of food detection {0} # - a cursed finalized scroll of blank paper {0} # - an uncursed finalized scroll of stoning {0} # - an uncursed scroll of scare monster {0} # - an uncursed finalized scroll of scare monster {0} # - an uncursed scroll of scare monster {0} # - an uncursed finalized scroll of identify {0} e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} K - an uncursed finalized scroll of sleep {0} N - an uncursed finalized scroll of taming {0} Spellbooks # - an uncursed spellbook of stealth (7:5) {0} # - an uncursed spellbook of create monster (0:4) {0} # - an uncursed spellbook of insulate (0:1) {0} # - an uncursed spellbook of finger of death (0:5) {0} # - an uncursed finalized spellbook of acidshield (0:3) {0} # - an uncursed spellbook of light (0:5) {0} # - an uncursed spellbook of wizard lock (0:3) {0} # - an uncursed spellbook of corrode metal (0:1) {0} # - an uncursed finalized spellbook of drain life (0:3) {0} # - an uncursed spellbook of protection (3:1) {0} # - an uncursed spellbook of poison blast (0:4) {0} # - an uncursed finalized spellbook of cure random status (0:1) {0} # - an uncursed spellbook of poison blast (3:2) {0} # - an uncursed spellbook of polymorph (7:5) {0} # - an uncursed spellbook of force bolt (0:1) {0} # - an uncursed spellbook of detect treasure (0:2) {0} # - an uncursed spellbook of dissolve food (2:1) {0} # - an uncursed finalized spellbook of create monster (0:4) {0} # - an uncursed spellbook of invisibility (0:3) {0} # - an uncursed spellbook of extra healing (0:4) {0} # - an uncursed spellbook of finger of death (0:2) {0} # - an uncursed spellbook of charm monster (3:5) {0} # - an uncursed spellbook of grow trees (6:3) {0} # - an uncursed spellbook of cure dim (4:5) {0} # - an uncursed spellbook of charm monster (0:2) {0} # - a cursed spellbook of teleport away (0:2) {0} # - an uncursed spellbook of good night (0:3) {0} # - an uncursed spellbook of cure numbness (6:4) {0} # - an uncursed spellbook of resist sleep (0:2) {0} # - an uncursed spellbook of healing (0:-1) {0} # - an uncursed spellbook of force bolt (0:4) {0} # - an uncursed spellbook of detect treasure (0:-1) {0} # - an uncursed spellbook of detect treasure (0:5) {0} # - an uncursed spellbook of charging (0:-1) {0} # - an uncursed finalized spellbook of confuse monster (0:2) {0} # - an uncursed spellbook of chromatic beam (0:3) {0} # - an uncursed spellbook of lightning (0:3) {0} # - an uncursed spellbook of cure hallucination (7:2) {0} # - a blessed spellbook of lightning (0:5) {0} # - an uncursed spellbook of resist sleep (7:2) {0} # - a cursed spellbook of full healing (0:3) {0} # - an uncursed spellbook of water flame (0:5) {0} # - an uncursed spellbook of cure sickness (0:2) {0} # - an uncursed spellbook of toxic (0:4) {0} # - an uncursed spellbook of detect unseen (6:2) {0} # - an uncursed finalized spellbook of magic missile (0:3) {0} # - an uncursed spellbook of teleport away (0:2) {0} # - a blessed spellbook of teleport away (0:3) {0} # - an uncursed spellbook of cure sickness (0:4) {0} # - an uncursed spellbook of cancellation (0:2) {0} # - an uncursed spellbook of drain life (6:3) {0} # - an uncursed spellbook of chemistry (0:2) {0} # - an uncursed finalized spellbook of cure sickness (0:0) {0} # - an uncursed spellbook of cure stun (0:3) {0} # - an uncursed spellbook of magic missile (0:2) {0} # - an uncursed spellbook of air current (0:5) {0} # - an uncursed spellbook of cause fear (0:1) {0} # - an uncursed finalized spellbook of blank paper (0:4) {0} # - an uncursed finalized spellbook of identify (0:5) {0} # - an uncursed finalized spellbook of magic missile (0:1) {0} # - an uncursed spellbook of cone of cold (0:1) {0} # - an uncursed spellbook of entrapping (4:3) {0} # - an uncursed spellbook of cone of cold (4:2) {0} # - an uncursed finalized spellbook of message (0:1) {0} # - an uncursed finalized spellbook of detect unseen (3:5) {0} # - an uncursed spellbook of force bolt (5:3) {0} # - the uncursed finalized spellbook of sleep named Streetrace (0:5) {0} # - an uncursed spellbook of water flame (0:2) {0} # - an uncursed finalized spellbook of healing (5:3) {0} # - an uncursed spellbook of spellbinder (4:1) {0} # - an uncursed finalized spellbook of warping (2:2) {0} # - an uncursed finalized spellbook of detect monsters (1:3) {0} # - an uncursed spellbook of create familiar (0:5) {0} # - an uncursed spellbook of acquirement (5:4) {0} # - an uncursed spellbook of magic mapping (0:2) {0} # - an uncursed spellbook of protection (0:1) {0} s - an uncursed spellbook of dig (0:4) {0} t - an uncursed spellbook of magic missile (0:4) {0} u - an uncursed finalized spellbook of cure sickness (0:3) {0} y - an uncursed finalized spellbook of healing (0:1) {0} z - an uncursed spellbook of stun monster (0:1) {0} A - an uncursed spellbook of detect monsters (0:2) {0} B - an uncursed spellbook of disintegration beam (2:3) {0} C - an uncursed spellbook of detect food (0:5) {0} D - an uncursed finalized spellbook of anti-magic shell (0:3) {0} E - an uncursed spellbook of sleep (0:1) {0} F - an uncursed spellbook of enchant weapon (0:2) {0} G - an uncursed spellbook of godmode (0:1) {0} H - an uncursed rotted spellbook of healing (0:4) {0} I - an uncursed finalized spellbook of sniper beam (0:4) {0} J - an uncursed finalized spellbook of enchant weapon (0:2) {0} L - an uncursed finalized spellbook of poison blast (7:1) {0} M - an uncursed spellbook of drain life (0:1) {0} O - a cursed spellbook of cure blindness (0:4) {0} P - an uncursed finalized spellbook of botox resist (0:3) {0} Q - a blessed finalized spellbook of dig (0:5) {0} R - an uncursed finalized spellbook of cure stun (4:1) {0} S - an uncursed finalized spellbook of extra healing (0:5) {0} U - an uncursed fireproof spellbook of summon undead (6:5) {0} V - an uncursed spellbook of detect monsters (1:2) {0} W - an uncursed finalized spellbook of air current (0:1) {0} X - an uncursed spellbook of teleport away (0:3) {0} Y - an uncursed spellbook of poison blast (1:3) {0} Z - an uncursed spellbook of volt rock (7:-1) {0} Tools x - a * uncursed mirror {0} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: full nutrients You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 47% chance Scroll drop chance was reduced to 74% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 70% Weapon drop chance was reduced to 61% Armor drop chance was reduced to 28% Tool drop chance was reduced to 56% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 78) The following skill became untrainable if you tried to train it too early: divination spells (turn 174) The following skill became untrainable after a while: healing spells (turn 21739) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 78631) Number of artifacts generated was 0 Number of fake artifacts generated was 7 Monster spawn increase started at turn 21329 Monster spawn increase reached its maximum at turn 179549 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1938846 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: leprechaun chairman (freq bonus 16) The monster species that spawned more often: dinner bushiest (freq bonus 8) The monster species that spawned more often: paralysis elemental (freq bonus 6) The monster species that spawned more often: upbringing enclose hexahedral (freq bonus 3) The monster species that spawned more often: fatal attraction turret (freq bonus 15) The monster species that spawned more often: reticent anodally (freq bonus 4) The monster species that spawned more often: substance warper (freq bonus 6) The monster species that spawned more often: polychrome star (freq bonus 10) The monster species that spawned more often: midi grue (freq bonus 12) The monster species that spawned more often: racist troll (freq bonus 12) The monster species that spawned more often: floodwave (freq bonus 12) The monster species that spawned more often: adding lich (freq bonus 18) The monster species that spawned more often: tree hugger (freq bonus 6) The monster species that spawned more often: clay statue (freq bonus 6) The monster species that spawned more often: droven turret (freq bonus 12) The monster species that spawned more often: noxious force patch (freq bonus 9) The monster species that spawned more often: bright white force fungus (freq bonus 6) The monster species that spawned more often: Melkor (freq bonus 8) The monster species that spawned more often: slimy stalk (freq bonus 20) The monster species that spawned more often: lower brain (freq bonus 12) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 18) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 4) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 8) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster species that never randomly spawned: lightning lizard The monster species that never randomly spawned: Nightly Kop The monster species that never randomly spawned: star vampire The monster species that never randomly spawned: JNR The monster species that never randomly spawned: Helen wannabe The monster species that never randomly spawned: roomba The monster species that never randomly spawned: five of diamonds The monster species that never randomly spawned: depowered stalk The monster species that never randomly spawned: great red wyrm The monster species that never randomly spawned: land urchin The RNG hath decreed that this item was never generated: silver spell stone (gray) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 57) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 280) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 16) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 45) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 3) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 111) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 94) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: sadistic boots (doctor claw boots) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: pet AI trap (freq bonus 4) Trap randomization happened for 1 in 69 traps Trap difficulty was increased by 64 Next attribute increase check would have come at turn 3117 Strength training was 5 Dexterity training was 8 Wisdom training was 34 Constitution training was 32 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were blinded (18) You had not decided on your sexuality yet You were being chased by the kops. (8547) You were prevented from having psi resistance (0) You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1415 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Reloading(947) invoke deity 5 R Prepared(0) dazzle 1X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (thinking helmet) * sedge hat (round helmet) * skullcap (guzzle helmet) * flack helmet (meteoric helmet) * crystal helm (musical helmet) * mining helm (full helmet) * field helm (gray helmet) * helm of safeguard (hacker helmet) * war hat (dim colored helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (demolition gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (feelgood heels) * field boots (blue sneakers) * boots of safeguard (red sneakers) Scrolls scroll of healing (PURE VIRTUAL FUNCTION CALL) scroll of mana (DUHU DA SHUDI KURU WUTSIYA) scroll of phase door (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of standard id (IT IS LITERALLY SATANIC TO MAKE DISINTEGRATION RESISTANCE NOT PROTECT YOUR ITEMS) scroll of cure (MAKED FLOT STONE TO HURTED ENEMYTRAP) * scroll of extra healing (MERKELDAEMMERUNG) * scroll of greater mana restoration (ZAL BALAMAON EIEOY) scroll of identify (YOU DO NOT GO PAST AT ME) scroll of food detection (MASS ABORTION CAMP) scroll of blank paper (unlabeled) scroll of stoning (CONFIG SYS) scroll of scare monster (DEJIZ FRADO) scroll of sleep (IS THERE A WAY TO DONATE 2 DT) scroll of taming (GRASS MUD HORSE) Spellbooks spellbook of stealth (unseen) spellbook of create monster (torn) spellbook of insulate (sky blue) spellbook of finger of death (unavailable) spellbook of acidshield (fleecy-colored) spellbook of light (impenetrable) spellbook of wizard lock (wide) spellbook of corrode metal (lupine) spellbook of drain life (white) spellbook of protection (fleeting) spellbook of poison blast (violet) spellbook of cure random status (preserved) spellbook of polymorph (eternal) spellbook of force bolt (pergament) spellbook of detect treasure (donkey-eared) spellbook of dissolve food (shining) spellbook of invisibility (multicolored) spellbook of extra healing (tame) spellbook of charm monster (crumbling) spellbook of grow trees (solid) spellbook of cure dim (dry) spellbook of teleport away (purple) spellbook of good night (vellum) spellbook of cure numbness (wasteful) spellbook of resist sleep (crying) spellbook of healing (backward) spellbook of charging (charcoal) spellbook of confuse monster (dark blue) spellbook of chromatic beam (unwritten) spellbook of lightning (hugging) spellbook of cure hallucination (antichrist) spellbook of full healing (smeared) spellbook of water flame (complete) spellbook of cure sickness (venerable) spellbook of toxic (hellish) spellbook of detect unseen (perishable) spellbook of magic missile (amyflax) spellbook of cancellation (curare-impregnated) spellbook of chemistry (memorial) spellbook of cure stun (dark green) spellbook of air current (faded) spellbook of cause fear (biting) spellbook of blank paper (plain) spellbook of identify (accusory) spellbook of cone of cold (sweet) spellbook of entrapping (transforming) spellbook of message (zone-specific) spellbook of sleep (failed) spellbook of spellbinder (gambling) spellbook of warping (mottled) spellbook of detect monsters (rolled) spellbook of create familiar (encased) spellbook of acquirement (reversed) spellbook of magic mapping (stalking) spellbook of dig (thin) spellbook of stun monster (possessive) spellbook of disintegration beam (monospace) spellbook of detect food (hostile) spellbook of anti-magic shell (complicated) spellbook of enchant weapon (maroon) spellbook of godmode (generous) spellbook of sniper beam (satisfied) spellbook of cure blindness (colorglad) spellbook of botox resist (crumpled) spellbook of summon undead (sorrowful) spellbook of volt rock (freed) Tools mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 5 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 17 times You killed 27 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills general combat [Basic] (max Master) (24 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (5 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (33 of 160) two-weapon combat [Unskilled] (max Expert) (14 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (34 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...