Leeroy, lawful male redguardian Thalmor ----------------- |@@.............| |................ |...............| |...............| ------------- --- [Leeroy the Concordate Agent] St6 Dx12 Co7 In10 Wi14 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: stealth You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 94% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 83% Armor drop chance was reduced to 78% Tool drop chance was reduced to 83% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 78% of the time only The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: body spells (turn 5) The following skill became untrainable if you tried to train it too early: polearms (turn 108) The following skill became untrainable after a while: bow (turn 33620) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 46002) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55636 Monster spawn increase reached its maximum at turn 356536 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1914682 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: cursed spirit (freq bonus 14) The monster species that spawned more often: proscenium star epilogued (freq bonus 24) The monster species that spawned more often: small jabberwock (freq bonus 21) The monster species that spawned more often: star bulb (freq bonus 168) The monster species that spawned more often: steam automaton (freq bonus 10) The monster species that spawned more often: waifing coagulability kneading frequentation (freq bonus 8) The monster species that spawned more often: sabotaging nonsocial propagational interrogatorily (freq bonus 48) The monster species that spawned more often: undead ego snake (freq bonus 14) The monster species that spawned more often: arced vivisectional (freq bonus 8) The monster species that spawned more often: Uruk-hai (freq bonus 12) The monster species that spawned more often: Kaschei (freq bonus 8) The monster species that spawned more often: balor (freq bonus 18) The monster species that spawned more often: avail bangle knit (freq bonus 8) The monster species that spawned more often: glittergold (freq bonus 12) The monster species that spawned more often: scatter bomb (freq bonus 10) The monster species that spawned more often: hoop indwell recommitted (freq bonus 24) The monster species that spawned more often: ruby patch (freq bonus 8) The monster species that spawned more often: woodchuck (freq bonus 4) The monster species that spawned more often: race X (freq bonus 24) The monster species that spawned more often: departmental ired (freq bonus 12) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 4) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 9) The monster species that never randomly spawned: collie melamine The monster species that never randomly spawned: Elena's plateau boot The monster species that never randomly spawned: claque unnoticeably The monster species that never randomly spawned: grunthack horror The monster species that never randomly spawned: renouncer religiously The monster species that never randomly spawned: inertia patch The monster species that never randomly spawned: ammonic nighthawk The monster species that never randomly spawned: lesser daemon The monster species that never randomly spawned: antimatter patch The monster species that never randomly spawned: shoplifted lateraled The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: implant of virility (frantic) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 113) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 7) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 7) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 12) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 9) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 13) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 4) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 75) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 12) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 59) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 53) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: metal sling ((null)) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: implant of anthrax (chestnut) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 1) Trap randomization happened for 1 in 26 traps Next attribute increase check would have come at turn 242 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (535) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (internet helmet) * sedge hat (organic helmet) * skullcap (basin helmet) * flack helmet (thinking helmet) * crystal helm (radiant helmet) * mining helm (spired helmet) * field helm (middle-earth helmet) * helm of safeguard (yellow helmet) * war hat (etheric helmet) * plasteel gloves (white gloves) * leather gloves (slit gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (odd pair of gloves) * field gloves (nonexistant gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (gentle boots) * boots of safeguard (rainbow boots) Scrolls scroll of healing (CUTME) scroll of mana (RW NW PRT M HRW) scroll of phase door (CHEIAMOPSEI ERPEBOTH) scroll of standard id (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) scroll of cure (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) * scroll of extra healing (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) * scroll of greater mana restoration (OM NOM NOM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.