Leeroy, lawful male argonian Bleeder ----- ...'| |.@.| |...| |...| |...| |...| |...| |...| |...| |..{| ----- [Leeroy the Leg-scratched Boy] St10 Dx6 Co7 In10 Wi17 Ch13 BleArgMalLaw Dlvl:1 $0 HP18(22) Pw10(10) AC10 Exp1 T4 Old Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You can't even move a handspan with this load! You begin fighting with a weapon and your left hand. # (2x) Your load is too heavy to climb the stairs. Your backpack is crushing you! [-4 -> 18] You collapse under your load. What do you want to eat? [j or ?*] You can't do that while carrying so much stuff. There appears to be no shopkeeper here to receive your payment. You have no legs to kick with. Try a full-body tackle instead? [yn] (n) # can of grease - This is a tool. Color: cyan. Material: iron. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. Despite seeming so mundane, this tool is actually rare and valuable as it allows you to grease your items. However, grease will wear off quickly and needs to be applied again. You can apply up to three layers of grease to a single item. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 33 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 29% chance Ring drop chance was reduced to 97% Potion drop chance was reduced to 84% Tool drop chance was reduced to 74% Food drop chance was reduced to 94% Monster death drops spawned with only 93% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: general combat (turn 21) The following skill became untrainable if you tried to train it too early: bow (turn 84) The following skill became untrainable after a while: two-handed weapons (turn 56732) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 8927) Heavy curses were more common by 62% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 17571 Monster spawn increase reached its maximum at turn 104158 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1837842 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: umber hulk (freq bonus 3) The monster species that spawned more often: great plain dragon (freq bonus 5) The monster species that spawned more often: water archer (freq bonus 18) The monster species that spawned more often: Naberius (freq bonus 20) The monster species that spawned more often: blank gnome (freq bonus 15) The monster species that spawned more often: camo rubber (freq bonus 56) The monster species that spawned more often: Gerrit (freq bonus 8) The monster species that spawned more often: ruby dragon (freq bonus 15) The monster species that spawned more often: adult gentleman (freq bonus 15) The monster species that spawned more often: cat zombie (freq bonus 30) The monster species that spawned more often: platinum spore (freq bonus 30) The monster species that spawned more often: space bat (freq bonus 12) The monster species that spawned more often: grah sephirah (freq bonus 15) The monster species that spawned more often: evanescence miscasting rationalize dismaler (freq bonus 14) The monster species that spawned more often: evil warp fungus (freq bonus 7) The monster species that spawned more often: scapula reinfusing chelate precut (freq bonus 16) The monster species that spawned more often: dreadmaster (freq bonus 78) The monster species that spawned more often: baby brood wasp (freq bonus 54) The monster species that spawned more often: runoff spore (freq bonus 12) The monster species that spawned more often: Hungry Times (freq bonus 10) The monster species that spawned more often: crystal ooze (freq bonus 54) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 6) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 4) The monster species that never randomly spawned: arctic avenger The monster species that never randomly spawned: invisible colony The monster species that never randomly spawned: spiderling The monster species that never randomly spawned: star ray The monster species that never randomly spawned: grater militiamen The monster species that never randomly spawned: platinum stalk The monster species that never randomly spawned: Olog-hai permamimic The monster species that never randomly spawned: famed hoydening permissively The monster species that never randomly spawned: Charlotte The monster species that never randomly spawned: punisher The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: implant of prospering (realgar) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 19) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 17) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 4) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 26) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 3) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 8) The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 4) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 11) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 10) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 16) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 25) The RNG hath decreed that this item was always generated cursed: implant of craftsmanship (fleet) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this item was always generated cursed: implant of lines (victorious) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: EVC trap (freq bonus 6) Trap randomization happened for 1 in 268 traps Next attribute increase check would have come at turn 649 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having dimmopathy (0) You had 1496 points of nutrition remaining You could swim You could survive without air You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Glycocalyx The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (330) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% b - resist poison 1 protect 0% 100% c - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status surgery 1X Prepared(0) healing hands 1XR Prepared(0) draw blood 1X Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of data storage (mobius) Armor lab coat (white coat) Scrolls scroll of root password detection (EVERYTHING FOR NAUGHT) scroll of healing (MIXING FUCK) scroll of mana (STASH EM EXTENDED FINEST MAGIC CHESTS) scroll of phase door (MR TONES WILD RIDE) scroll of standard id (FASTINTERRUPTREQUESTHACK) scroll of cure (STRC PRST SKRZ KRK) * scroll of extra healing (VITERBI TRELLIS) * scroll of greater mana restoration (CAMAMNMALCHA XJ) Spellbooks spellbook of protection (heavy) spellbook of resist poison (sweet) spellbook of botox resist (light green) Potions potion of vampire blood (blood-red) Rings ring of timely backup (spanish) Tools ice box (cooling box) mirror (looking glass) Venoms * faerie floss rhing (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bleeder... Since you quit, the score list will not be checked.