Leeroy, lawful male redguardian Thalmor ------- ......| |)....| ...@@.| - ----- [Leeroy the Concordate Agent] St8 Dx9 Co7 In12 Wi8 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: shock resistance You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 41 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 135 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 6% Ring drop chance was reduced to 72% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 42% Tool drop chance was reduced to 37% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: riding (turn 29) The following skill became untrainable if you tried to train it too early: divination spells (turn 40) The following skill became untrainable after a while: elemental spells (turn 19393) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 41936) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60627 Monster spawn increase reached its maximum at turn 113364 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 868890 The monster class that cannot be genocided was vortex The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: baby platinum dragon (freq bonus 48) The monster species that spawned more often: shitzvah sephirah (freq bonus 16) The monster species that spawned more often: heliocentrically percent (freq bonus 10) The monster species that spawned more often: lavender growth (freq bonus 18) The monster species that spawned more often: large death dog (freq bonus 40) The monster species that spawned more often: karmic mold (freq bonus 9) The monster species that spawned more often: tasloi sorcerer (freq bonus 24) The monster species that spawned more often: pharaoh sentai (freq bonus 36) The monster species that spawned more often: bloodletter of Khorne (freq bonus 7) The monster species that spawned more often: enslaved authority (freq bonus 3) The monster species that spawned more often: inka militia (freq bonus 9) The monster species that spawned more often: yellow pseudodragon (freq bonus 12) The monster species that spawned more often: dolgsman hunter (freq bonus 24) The monster species that spawned more often: holy cow (freq bonus 8) The monster species that spawned more often: ghetto stalk (freq bonus 12) The monster species that spawned more often: riffle exorcised ditty (freq bonus 16) The monster species that spawned more often: enemy (freq bonus 14) The monster species that spawned more often: energy spore (freq bonus 5) The monster species that spawned more often: appallingly bombarded (freq bonus 8) The monster species that spawned more often: dangerous uvuudaum (freq bonus 32) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 12) The monster trait that was more common: monsters who attack with antimatter (freq bonus 1) The monster species that never randomly spawned: blazing fern spore The monster species that never randomly spawned: wereunfairstiletto The monster species that never randomly spawned: seating reasserting The monster species that never randomly spawned: drying sheeney The monster species that never randomly spawned: lava grue The monster species that never randomly spawned: stalking journeyman lichen The monster species that never randomly spawned: prefecture libbed The monster species that never randomly spawned: haiti shipmate The monster species that never randomly spawned: preventability seigniorial proscenia The monster species that never randomly spawned: fillen warp patch The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: implant of winter (energizing) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 4) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 6) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 11) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 24) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 8) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 11) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 2) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 10) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this trap was always invisible: appearance shuffling trap The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 2) Trap randomization happened for 1 in 342 traps Next attribute increase check would have come at turn 440 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (246) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (knowledgeable helmet) * skullcap (horned helmet) * flack helmet (frequent helmet) * crystal helm (yellow helmet) * mining helm (aluminium helmet) * field helm (cloudy helmet) * helm of safeguard (padded helmet) * war hat (netradiation helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (slit gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (failuncap shoes) * boots of safeguard (living boots) Scrolls scroll of healing (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of mana (ITS ALL MINE) scroll of phase door (KLOCK DOCK KAPOW) scroll of standard id (SO WHAT FROM DEAD GONE) scroll of cure (THRASH EM EXTENDED WRESTLING COMPETITION) * scroll of extra healing (VALKYRIE DIMENSION) * scroll of greater mana restoration (EFFAITH ANDWYOL STATWS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.