Leeroy, lawful male redguardian Thalmor --------- |..@....| |...@...| |.......| +........ --------- [Leeroy the Concordate Agent] St14 Dx12 Co12 In8 Wi13 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 96% chance Wand drop chance was reduced to 93% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 95% Tool drop chance was reduced to 82% Food drop chance was reduced to 70% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: form VII (Juyo) The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: general combat (turn 47) The following skill became untrainable if you tried to train it too early: general combat (turn 440) The following skill became untrainable after a while: axe (turn 50301) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 32487) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26299 Monster spawn increase reached its maximum at turn 260659 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 741840 The monster class that cannot be genocided was golem The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 12) The monster species that spawned more often: want respirator (freq bonus 39) The monster species that spawned more often: lizard-eel (freq bonus 30) The monster species that spawned more often: crater patch (freq bonus 56) The monster species that spawned more often: giant bronze dragonfly (freq bonus 90) The monster species that spawned more often: bad colony (freq bonus 28) The monster species that spawned more often: Sammael (freq bonus 90) The monster species that spawned more often: nycademon (freq bonus 14) The monster species that spawned more often: fife fungus (freq bonus 56) The monster species that spawned more often: venom blob (freq bonus 78) The monster species that spawned more often: migo warrior (freq bonus 48) The monster species that spawned more often: electric rat (freq bonus 15) The monster species that spawned more often: frightghost (freq bonus 34) The monster species that spawned more often: Kop Kleever (freq bonus 60) The monster species that spawned more often: deeper one (freq bonus 40) The monster species that spawned more often: spinner warp fungus (freq bonus 13) The monster species that spawned more often: Politically Left Guenter (freq bonus 48) The monster species that spawned more often: resin golem (freq bonus 56) The monster species that spawned more often: lavender force patch (freq bonus 56) The monster species that spawned more often: poison cat (freq bonus 17) The monster species that spawned more often: cutcat (freq bonus 26) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 4) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster species that never randomly spawned: real fumbling monster The monster species that never randomly spawned: eldrak The monster species that never randomly spawned: savvy polydactyly northwest prairie The monster species that never randomly spawned: ninja girl The monster species that never randomly spawned: rattata The monster species that never randomly spawned: purple mold The monster species that never randomly spawned: purple slime The monster species that never randomly spawned: great orc The monster species that never randomly spawned: adventurer fungus The monster species that never randomly spawned: commissioning aviso The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: flimsy dart ((null)) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: amulet of item insecurity (arasia) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: EVC stone (gray) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 12) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 18) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 168) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 2) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 56) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 7) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 13) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 5) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 84) The RNG hath decreed that this item was always generated cursed: robe of permanence (purple robe) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this trap was always invisible: random message trap The RNG hath decreed that this trap was generated more often: container kaboom trap (freq bonus 1) Trap randomization happened for 1 in 24 traps Next attribute increase check would have come at turn 185 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having wonderlegs (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (393) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat (silk helmet) * skullcap (bluy helmet) * flack helmet (basin helmet) * crystal helm (less helmet) * mining helm (scuba helmet) * field helm (filtered helmet) * helm of safeguard (kitchen hat) * war hat (yellow helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (steel gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (slaying gloves) * field gloves (velvet gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heroine mocassins) * field boots (irregular boots) * boots of safeguard (hot boots) Scrolls scroll of healing (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of mana (0UTROSP3CTIVE) scroll of phase door (WONTU PASS) scroll of standard id (GENE FFS) scroll of cure (MASS ABORTION CAMP) * scroll of extra healing (STUPID K MEASURER TAB CONFIRM I WANT TO TURN YOU OFF SO BADLY) * scroll of greater mana restoration (YOU WILL NOT ESCAPE THIS TIME) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.