Leeroy, lawful male redguardian Thalmor ------@---- |......@..| ..........| -------.--- [Leeroy the Concordate Agent] St11 Dx14 Co10 In11 Wi8 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 52 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 132 Monsters only dropped their equipment with 33% chance Scroll drop chance was reduced to 76% Potion drop chance was reduced to 86% Armor drop chance was reduced to 87% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: attack spells (turn 7) The following skill became untrainable if you tried to train it too early: riding (turn 72) The following skill became untrainable after a while: general combat (turn 37950) The following skill couldn't be trained before a certain turn number is reached: form V (Shien) (turn 61482) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47113 Monster spawn increase reached its maximum at turn 230863 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2120126 The monster class that cannot be genocided was trove Today, this monster class was always generated invisible: jelly The monster class that was spawned more often: rust monster or disenchanter (freq bonus 3) The monster species that spawned more often: idolan (freq bonus 20) The monster species that spawned more often: karate scrub (freq bonus 30) The monster species that spawned more often: ice mage (freq bonus 30) The monster species that spawned more often: dwarf spellslinger (freq bonus 64) The monster species that spawned more often: Micompos (freq bonus 42) The monster species that spawned more often: differ adulterer (freq bonus 12) The monster species that spawned more often: spike warp patch (freq bonus 18) The monster species that spawned more often: polystyrene kneecap (freq bonus 12) The monster species that spawned more often: merchuck (freq bonus 12) The monster species that spawned more often: dawdle purificatory (freq bonus 14) The monster species that spawned more often: rabbit (freq bonus 30) The monster species that spawned more often: mongrel immured doyly purplish (freq bonus 12) The monster species that spawned more often: crunchy patch (freq bonus 16) The monster species that spawned more often: starchy comically (freq bonus 10) The monster species that spawned more often: cooling turret (freq bonus 8) The monster species that spawned more often: swung reconditioning (freq bonus 12) The monster species that spawned more often: Photon Earth (freq bonus 6) The monster species that spawned more often: petty giant tarantula (freq bonus 10) The monster species that spawned more often: sweeping fire vortex (freq bonus 48) The monster species that spawned more often: legion devil sergeant (freq bonus 10) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 24) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster species that never randomly spawned: depression permamimic The monster species that never randomly spawned: housebat The monster species that never randomly spawned: earth giant The monster species that never randomly spawned: Mister Internet The monster species that never randomly spawned: werecentaur The monster species that never randomly spawned: eldritch mold The monster species that never randomly spawned: swamp centaur The monster species that never randomly spawned: engraving sitar compulsorily The monster species that never randomly spawned: crystal warp fungus The monster species that never randomly spawned: magic boomer The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 34) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 11) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 28) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 15) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 9) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 56) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 8) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 3) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 12) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 49) The RNG hath decreed that this item was always generated cursed: checker boots (fetish heels) The RNG hath decreed that this item was always generated cursed: allpicking gloves (flower gloves) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 1) Trap randomization happened for 1 in 289 traps Next attribute increase check would have come at turn 3043 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (167) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spinning helmet) * sedge hat (cold-blooded helmet) * skullcap (meteoric helmet) * flack helmet (cloudy helmet) * crystal helm (wide conical hat) * mining helm (knowledgeable helmet) * field helm (basin helmet) * helm of safeguard (complete helmet) * war hat (thinking helmet) * plasteel gloves (white gloves) * leather gloves (even pair of gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (light gloves) * commander gloves (english gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle sneakers) * field boots (thigh boots) * boots of safeguard (stroking boots) Scrolls scroll of healing (SERGEANT MC SHITHEAD) scroll of mana (VOR LAUTER ERREGUNG KAM ER SOFORT) scroll of phase door (KSIAZKA DZWONEK I SWIECA) scroll of standard id (RIFF8M WAVEFMT) scroll of cure (IGNORANT WEATHER) * scroll of extra healing (BLUE SCREEN OF DEATH) * scroll of greater mana restoration (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.