Leeroy, lawful male redguardian Thalmor ------------ ...........| |..........| |.$........| ...........| |....@.....| |.....@....| ------------ [Leeroy the Concordate Agent] St10 Dx9 Co7 In6 Wi10 Ch4 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 99% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 64% Tool drop chance was reduced to 99% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 49% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: occult spells (turn 8) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 260) The following skill became untrainable after a while: pick-axe (turn 55841) The following skill couldn't be trained before a certain turn number is reached: mace (turn 71052) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 70905 Monster spawn increase reached its maximum at turn 129199 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 638435 The monster class that cannot be genocided was ogre The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: fua elemental (freq bonus 27) The monster species that spawned more often: Nico (freq bonus 14) The monster species that spawned more often: nix (freq bonus 24) The monster species that spawned more often: baby river hog (freq bonus 72) The monster species that spawned more often: Patricia's worn-out sneaker (freq bonus 3) The monster species that spawned more often: preaching rootlet sub (freq bonus 6) The monster species that spawned more often: geologically nonaligned overweigh (freq bonus 6) The monster species that spawned more often: axial beam (freq bonus 8) The monster species that spawned more often: Ruth's block-heeled lady boot (freq bonus 18) The monster species that spawned more often: long worm or wumpus (freq bonus 24) The monster species that spawned more often: weapon trapper (freq bonus 8) The monster species that spawned more often: porter dnethack vortex (freq bonus 8) The monster species that spawned more often: sonicbat (freq bonus 96) The monster species that spawned more often: water stalk (freq bonus 15) The monster species that spawned more often: portuguese champ (freq bonus 20) The monster species that spawned more often: squeakarina (freq bonus 72) The monster species that spawned more often: hill sliant (freq bonus 8) The monster species that spawned more often: black ooze (freq bonus 15) The monster species that spawned more often: kiester unwilling (freq bonus 14) The monster species that spawned more often: sludge bomb (freq bonus 12) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 6) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster species that never randomly spawned: goat of Mendes The monster species that never randomly spawned: Dynamo The monster species that never randomly spawned: voracious bug The monster species that never randomly spawned: mobster cachepot triggering The monster species that never randomly spawned: rubble congealable lodgment The monster species that never randomly spawned: Teddy Ruxpin The monster species that never randomly spawned: hole warp fungus The monster species that never randomly spawned: dzoo-noo-qua The monster species that never randomly spawned: spoof privet reel The monster species that never randomly spawned: orange growth The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 13) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 7) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 33) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 16) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 30) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 15) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 28) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 12) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 8) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 9) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 14) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 12) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this trap was always invisible: levitation trap The RNG hath decreed that this trap was generated more often: permanent stat damage trap (freq bonus 4) Trap randomization happened for 1 in 606 traps Next attribute increase check would have come at turn 921 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having teleport control (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (183) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (precious helmet) * sedge hat (aluminium helmet) * skullcap (rural helmet) * flack helmet (secret helmet) * crystal helm (cone-shaped helmet) * mining helm (less helmet) * field helm (formula one helmet) * helm of safeguard (padded helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * leather gloves (occultism gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (bise gloves) * field gloves (inverse gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (feelgood heels) * boots of safeguard (fin boots) Scrolls scroll of healing (CANCER MAGE) scroll of mana (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of phase door (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) scroll of standard id (FIXED AND FINISHED) scroll of cure (TRASH GRENINJA) * scroll of extra healing (JE SUIS COVFEFE) * scroll of greater mana restoration (THIS SATANCHOP TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.