Leeroy, lawful male redguardian Jedi ------ |....| |....| |...d| ....@| |....| ------ [Leeroy the Youngling] St9 Dx4 Co10 In9 Wi12 Ch8 JedRedMalLaw Dlvl:1 $0 HP32(32) Pw9(9) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. violet lightsaber (1209) - This is a tool. Color: cyan. Material: platinum. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does steady damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. You don't know any spells right now. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 292 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 4 Gem identification only worked 100 times out of 108 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 65% Wand drop chance was reduced to 82% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 68% Tool drop chance was reduced to 96% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: occult spells (turn 10) The following skill became untrainable if you tried to train it too early: elemental spells (turn 288) The following skill became untrainable after a while: body spells (turn 40775) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 27132) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64022 Monster spawn increase reached its maximum at turn 148373 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 306892 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: tangible integrative (freq bonus 12) The monster species that spawned more often: low ooze (freq bonus 9) The monster species that spawned more often: dzoo-noo-qua (freq bonus 21) The monster species that spawned more often: Jil's velcro sneaker (freq bonus 6) The monster species that spawned more often: trembling poplar (freq bonus 2) The monster species that spawned more often: drollest sixth (freq bonus 16) The monster species that spawned more often: gazer horror (freq bonus 18) The monster species that spawned more often: best treasure russian (freq bonus 16) The monster species that spawned more often: cyberdemon (freq bonus 12) The monster species that spawned more often: teethfish (freq bonus 4) The monster species that spawned more often: fillen mushroom (freq bonus 10) The monster species that spawned more often: glowing warp patch (freq bonus 12) The monster species that spawned more often: do minimized (freq bonus 6) The monster species that spawned more often: sternly flatwise (freq bonus 9) The monster species that spawned more often: demagnetize pogroming credence (freq bonus 30) The monster species that spawned more often: ore twen (freq bonus 30) The monster species that spawned more often: blue snake (freq bonus 6) The monster species that spawned more often: petro giant (freq bonus 42) The monster species that spawned more often: felltwin (freq bonus 8) The monster species that spawned more often: careened billeter reifying (freq bonus 8) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 9) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 4) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 12) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 4) The monster species that never randomly spawned: petty rhumbat The monster species that never randomly spawned: sticky growth The monster species that never randomly spawned: real smoke hound The monster species that never randomly spawned: lampblack sendable stimulatory The monster species that never randomly spawned: crimson warp fungus The monster species that never randomly spawned: snooped normandy The monster species that never randomly spawned: mind sucker The monster species that never randomly spawned: cyan starlit sky The monster species that never randomly spawned: dark hunter The monster species that never randomly spawned: shapeless air elemental The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 7) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 40) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 31) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 4) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 11) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 5) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 2) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 55) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 95) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 7) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: momhat (kitchen hat) The RNG hath decreed that this item was always generated cursed: fallout stone (gray) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: implant of grace (feral) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: unequipping trap (freq bonus 15) Trap randomization happened for 1 in 546 traps Next attribute increase check would have come at turn 550 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having quad attacks (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (124) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (cyan robe) * leather gloves (nondescript gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spired helmet) * sedge hat (cold-blooded helmet) * skullcap (internet helmet) * flack helmet (transversal helmet) * crystal helm (organic helmet) * mining helm (steel helmet) * field helm (formula one helmet) * helm of safeguard (etheric helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (steel gloves) * commander gloves (even pair of gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sexy heels) * field boots (heavy boots) * boots of safeguard (ballet heels) Scrolls scroll of healing (ULULULULOHH) scroll of mana (YKEN PACK) scroll of phase door (STAT CANT DEBASE BY EN) scroll of standard id (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of cure (RAMBA ZAMBA) * scroll of extra healing (SERO GRIUS) * scroll of greater mana restoration (THIS SATANCHOP TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) Tools violet lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.