Leeroy, lawful male redguardian Thalmor ------- -.@...| |.@....| +......| |......| |....... |......| |......| |.....-- ------- [Leeroy the Concordate Agent] St12 Dx10 Co9 In4 Wi9 Ch12 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: improved vision You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 28 Spellbook identification only worked 2 times out of 46 Gem identification only worked 100 times out of 187 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 69% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 89% Armor drop chance was reduced to 13% The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: missile weapons (turn 25) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 120) The following skill became untrainable after a while: bare-handed combat (turn 53706) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 64624) Sticky curses were more common by 12% Heavy curses were more common by 16% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 57905 Monster spawn increase reached its maximum at turn 104039 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3781758 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: icicle penetrator (freq bonus 20) The monster species that spawned more often: Roxy Greta (freq bonus 8) The monster species that spawned more often: blood pudding (freq bonus 12) The monster species that spawned more often: tanked elephant (freq bonus 6) The monster species that spawned more often: Paul (freq bonus 4) The monster species that spawned more often: monoclops (freq bonus 4) The monster species that spawned more often: rando ant (freq bonus 21) The monster species that spawned more often: werepiranha (freq bonus 9) The monster species that spawned more often: old corpse (freq bonus 24) The monster species that spawned more often: porter permamimic (freq bonus 8) The monster species that spawned more often: great wyrm of power (freq bonus 2) The monster species that spawned more often: small item trove (freq bonus 30) The monster species that spawned more often: gangster (freq bonus 18) The monster species that spawned more often: Scratching Maria (freq bonus 80) The monster species that spawned more often: mannerly maidhood essayer (freq bonus 10) The monster species that spawned more often: animated beautiful sandal (freq bonus 6) The monster species that spawned more often: thorn thresher (freq bonus 9) The monster species that spawned more often: mattering voiceprint (freq bonus 5) The monster species that spawned more often: war bear (freq bonus 36) The monster species that spawned more often: soft woman (freq bonus 4) The monster trait that was more common: monsters with drain resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 3) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 4) The monster trait that was more common: monsters that have passive attacks (freq bonus 12) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 4) The monster species that never randomly spawned: crippling self-doubt The monster species that never randomly spawned: chemistry teacher The monster species that never randomly spawned: joker ciao The monster species that never randomly spawned: gulch knickknack The monster species that never randomly spawned: damage sphere The monster species that never randomly spawned: gong ingratiating leukemoid bairn nonce The monster species that never randomly spawned: cave lizard The monster species that never randomly spawned: tonic shifter The monster species that never randomly spawned: nntp demon The monster species that never randomly spawned: Hailbush The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: unaffected candle (candle) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 5) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 19) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 25) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 19) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 13) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 5) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 5) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 10) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 4) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 69) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 5) The RNG hath decreed that this item was always generated cursed: goldspell helmet (precious helmet) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: skill loss stone (gray) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: implant of puncturing (fortified) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 1) Trap randomization happened for 1 in 522 traps Next attribute increase check would have come at turn 164 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEMExtended tty Version 2.3.8 - last build Mon Oct 29 20:16:27 2018. You could not have safely prayed (270) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (red helmet) * sedge hat (etched helmet) * skullcap (steel helmet) * flack helmet (bluy helmet) * crystal helm (netradiation helmet) * mining helm (cone-shaped helmet) * field helm (organic helmet) * helm of safeguard (dark helmet) * war hat stone (rubynus helmet) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (flower gloves) * commander gloves (camouflage patterned gloves) * field gloves (gameble gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (steel toed boots) * boots of safeguard (battle boots) Scrolls scroll of healing (HEY STICKY KEYS INVENTOR YOUR MOM IS SUCH A HARLOT) scroll of mana (OMIAZBOYISU531) scroll of phase door (BIRD STUNT IS BETTER) scroll of standard id (LEGEND OF FH BREATH OF THE DANK) scroll of cure (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) * scroll of extra healing (SPEE WORK WHEN TOUCH) * scroll of greater mana restoration (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.