Leeroy, lawful male albae Chevalier -----.---- .........| |.....D@.| |........| ---------- [Leeroy the Basher] St11 Dx8 Co10 In4 Wi19 Ch6 CheAlbMalLaw Dlvl:1 $0 HP28(28) Pw26(26) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (4x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: wallwalking Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 95% chance Wand drop chance was reduced to 80% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 83% Tool drop chance was reduced to 76% Concealing monsters were spawned underneath items 15% of the time only The following skill could not be trained at all: knife The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: body spells (turn 20) The following skill became untrainable if you tried to train it too early: petkeeping (turn 1975) The following skill became untrainable after a while: sexy flats (turn 8863) The following skill couldn't be trained before a certain turn number is reached: axe (turn 49129) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49838 Monster spawn increase reached its maximum at turn 108205 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 328496 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: greater ice elemental (freq bonus 32) The monster species that spawned more often: spoopy ghost (freq bonus 4) The monster species that spawned more often: blind trove (freq bonus 36) The monster species that spawned more often: skillor trove (freq bonus 5) The monster species that spawned more often: retention hound (freq bonus 72) The monster species that spawned more often: hole stalk (freq bonus 54) The monster species that spawned more often: unreal stalk (freq bonus 8) The monster species that spawned more often: oscillator (freq bonus 5) The monster species that spawned more often: death draconian (freq bonus 12) The monster species that spawned more often: black wasp (freq bonus 15) The monster species that spawned more often: blue mold (freq bonus 6) The monster species that spawned more often: yellow ape (freq bonus 12) The monster species that spawned more often: shortcross girl (freq bonus 24) The monster species that spawned more often: Markus (freq bonus 12) The monster species that spawned more often: Internet Exploder (freq bonus 8) The monster species that spawned more often: full nymph (freq bonus 36) The monster species that spawned more often: Lord Bademon (freq bonus 4) The monster species that spawned more often: grateful tootsy (freq bonus 16) The monster species that spawned more often: indigo mold (freq bonus 6) The monster species that spawned more often: adult deep dragon (freq bonus 18) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 4) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 3) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 4) The monster species that never randomly spawned: definite bladder The monster species that never randomly spawned: suicide dwarf The monster species that never randomly spawned: leopard dress prostitute The monster species that never randomly spawned: vandal The monster species that never randomly spawned: sluggish boomer The monster species that never randomly spawned: tortured traitor The monster species that never randomly spawned: big wand trove The monster species that never randomly spawned: small group kobold The monster species that never randomly spawned: ice archer The monster species that never randomly spawned: outjutting centralization The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: helm of shuffling (grunter helmet) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 1000) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 29) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 34) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 3) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 14) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 4) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 19) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 7) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 8) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this trap was always invisible: spreading trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 4) Trap randomization happened for 1 in 679 traps Next attribute increase check would have come at turn 1019 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from being a stoned chiller (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Windows SlashEMExtended tty Version 2.3.8 - last build Mon Oct 29 20:16:27 2018. You could not have safely prayed (546) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of gold detection (NAMEEXPERIENCEGOLDTIME) scroll of healing (TROOG TROOOG TROOOOOG) scroll of mana (MASKELLI MASKELLO) scroll of phase door (BANANANANANA) scroll of standard id (WANNA UNDRESS PALE NIGHT) scroll of cure (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) * scroll of extra healing (ABOR EFECTOR) * scroll of greater mana restoration (NIYONIAI) Spellbooks spellbook of healing (momentary) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.