Leeroy, lawful male redguardian Thalmor ---- ------ -------- --------- --- |<.-- --....-- ---......--- |.......-- --..-- --..-- |......| --..........-- |...#....| --....| --..----..|...| |.........|..-- ---.....-- --....-- --..--..------ ---.....----..-- |#| ---%.--- |.....| |-....-- ----..| --..-- --|-- --#..-- ----..| |....-| ----- --..-- --..-- --....---- --#.#--- |..| --.....| ---...-- ---..-- --..-- -........---- --,..----..| |......| --......| |...-| ----..--..@r........------ #|.#.--...| --....-| --.#|....| |....| ---.......................*| |......--- ----..----^.---..- |-...| |......................#.--- --..---- ----- -.#--..-- ---- --..--- |..........#.............-- --..| --....---.%..-- --..-- --...................#....| --..| |......||-%.-| --..-- --....................---- --..-- --....---..#.-- --..-- --............-------- ----..-- ----- --#.---.#--..------..------ ##---.......%%...-- ----....-| --...-- |..|..-- --..............-- |-^...........|-----....--..--|.....| --#%.-- --------------..------------..-----.#.%----.....------..---....| ----- --.*........*...-- ----#.....----- --#....---- ---------------- ------- ------ [Leeroy the Whitegold Ambassador] St17 Dx8 Co11 In12 Wi11 Ch7 ThaRedMalLaw Dlvl:2 $33 HP-2(70) Pw41(41) AC4 Exp5 T2561 Ftd Par Latest messages [-3 -> 13] Warning: HP low! The eevee bites you! [-1 -> 12] Warning: HP low! The eevee claws you! [-3 -> 9] Warning: HP low! The eevee bites you! [-1 -> 8] Warning: HP low! The eevee bites you! You hear the wailing of the Banshee... [-7 -> 1] Warning: HP low! The eevee claws you! [-1 -> 1] Warning: HP low! The eevee bites you! You die... Your inventory Amulets P - a cursed amulet of swimming {0} Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows {1} m - 46 uncursed +0 darts {0} s - an uncursed +0 orcish dagger {4} y - the cursed -2 orcish short sword named Stoutnail {12} z - an uncursed +0 sling {2} C - 30 cursed -1 darts {0} G - an uncursed +0 scimitar {16} N - 15 cursed -1 arrows named El Espiritu {0} Q - an uncursed +0 axe {24} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} k - an uncursed +0 pair of sprap boots {8} t - an uncursed +0 small shield {12} u - a cursed -2 pair of field boots {8} H - an uncursed +0 pair of leather gloves {4} Scrolls e - 5 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} n - an uncursed scroll of magic mapping {0} x - an uncursed scroll of wishing {0} I - an uncursed scroll of fountain building {0} O - 2 blessed scrolls of healing {0} Spellbooks K - an uncursed finalized spellbook of entrapping (1:1) {0} Rings E - a cursed ring of teleportation {0} M - an uncursed ring of searching {0} Tools o - a * uncursed bottle {1} p - an uncursed large box {500} w - a * uncursed mirror {0} L - an uncursed tin whistle {0} The large box is empty. Final attributes You were piously aligned Your alignment was 26 Your max alignment was 27 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 175 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 15 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 80% Implant drop chance was reduced to 85% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 74% Food drop chance was reduced to 89% The following skill could not be trained at all: whip The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: long sword (turn 1) The following skill became untrainable if you tried to train it too early: healing spells (turn 1120) The following skill became untrainable after a while: occult spells (turn 53929) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 53042) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 26697 Monster spawn increase reached its maximum at turn 72240 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1636550 The monster class that cannot be genocided was lizard Today, this monster class was always generated invisible: trapper or lurker above The monster class that was spawned more often: vampire (freq bonus 3) The monster species that spawned more often: gnome adventuredin (freq bonus 14) The monster species that spawned more often: tunnel spider (freq bonus 36) The monster species that spawned more often: yellow dragon (freq bonus 24) The monster species that spawned more often: The Hugging Topmodel her hugging boot (freq bonus 16) The monster species that spawned more often: clitoral how lionizer (freq bonus 30) The monster species that spawned more often: bang lich (freq bonus 8) The monster species that spawned more often: night sparrow (freq bonus 12) The monster species that spawned more often: yaki mochi (freq bonus 6) The monster species that spawned more often: flying umber hulk (freq bonus 8) The monster species that spawned more often: ironical tonneaux venoming placebo alphabetically improbably (freq bonus 16) The monster species that spawned more often: deep lava drowning fish (freq bonus 64) The monster species that spawned more often: greater daemon (freq bonus 4) The monster species that spawned more often: psycho vortex (freq bonus 5) The monster species that spawned more often: fire gazer (freq bonus 7) The monster species that spawned more often: uprear underclothing populace cathouse tatami (freq bonus 7) The monster species that spawned more often: all-rocking woman (freq bonus 12) The monster species that spawned more often: stone elemental (freq bonus 27) The monster species that spawned more often: lemur (freq bonus 10) The monster species that spawned more often: filthy long hair guy (freq bonus 18) The monster species that spawned more often: pseudo-dragon (freq bonus 24) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 4) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 3) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 4) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster species that never randomly spawned: gazer The monster species that never randomly spawned: robing enviously The monster species that never randomly spawned: mulatto midpoint addict The monster species that never randomly spawned: teasing nymph The monster species that never randomly spawned: lance bouncer The monster species that never randomly spawned: blood wing The monster species that never randomly spawned: naddel The monster species that never randomly spawned: silent watcher The monster species that never randomly spawned: hobbit figure The monster species that never randomly spawned: green naga The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 17) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 48) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 4) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 29) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 33) The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 16) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 4) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 7) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 53) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: implant of puncturing (fortified) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this trap was always invisible: latency trap The RNG hath decreed that this trap was generated more often: stuck announcement trap (freq bonus 5) Trap randomization happened for 1 in 308 traps Trap difficulty was increased by 23 Next attribute increase check would have come at turn 12975 Strength training was 4 Dexterity training was 20 Wisdom training was 3 Constitution training was -2 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were paralyzed (-2) You had not decided on your sexuality yet You were prevented from having freezopathy (0) You saw invisible You had infravision You had -1041 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEMExtended tty Version 2.3.8 - last build Mon Oct 29 20:16:27 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - entrapping 6 divine 98% 93% Techniques known in the end Name Level Status appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(1898) phase door 5 R LIMIT(1749) invoke deity 5 R LIMIT(0) dazzle 1X LIMIT(0) Discoveries Amulets amulet of swimming (piston) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (golden helmet) * sedge hat (middle-earth helmet) * skullcap (plumed helmet) * flack helmet (twisted visor helmet) * crystal helm (complete helmet) * mining helm (meso helmet) * field helm (orange visored helmet) * helm of safeguard (transversal helmet) * war hat (netradiation helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (princess gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spider boots) * field boots (tightly fitting boots) * boots of safeguard (rainbow boots) sprap boots (plof heels) Scrolls scroll of healing (EN DRAIN STUNT HURT EN) scroll of mana (BUEP IS THE STUPID) scroll of phase door (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of standard id (OH I DUMBIE) scroll of cure (MORPH BALL) * scroll of extra healing (THIS CHANGE TO DUALWIELDING IN K MEASURER SUCKS MONKEYBALLS) * scroll of greater mana restoration (DEVIENEX COER) scroll of barrhing (SAVE SOME POWER AFTER BEATTACK) scroll of bad effect (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) scroll of magic mapping (A WINNER IS YOU) scroll of wishing (GON GET YA) scroll of fountain building (THE RESULT IS THE FRUIT) Spellbooks spellbook of entrapping (maroon) Potions potion of gain ability (creepy) potion called juice (nanika) Rings ring of teleportation (finger-jamming) ring of searching (wet) Tools large box (wooden box) mirror (looking glass) tin whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 15 times You eaten food with animal by-products 13 times You eaten meat 13 times You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 51 monsters You read items or engraved 11 times You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Unskilled] (max Basic) (0 of 20) general combat [Basic] (max Master) (25 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (25 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (5 of 20) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (6 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (45 of 160) two-weapon combat [Unskilled] (max Expert) (29 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (25 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...