Leeroy, lawful male redguardian Thalmor --.-- |..$+ |...| |...| |8... |@@.| --- - [Leeroy the Concordate Agent] St10 Dx9 Co8 In5 Wi5 Ch4 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: the Force You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 67% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 95% The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: occult spells (turn 1) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 245) The following skill became untrainable after a while: unicorn horn (turn 21240) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 55501) Sticky curses were more common by 17% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81806 Monster spawn increase reached its maximum at turn 255746 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 853461 The monster class that cannot be genocided was major demon The monster class that was spawned more often: trove (freq bonus 4) The monster species that spawned more often: diver (freq bonus 18) The monster species that spawned more often: carrion creeper (freq bonus 12) The monster species that spawned more often: Gudrun's combat boot (freq bonus 6) The monster species that spawned more often: nexus turret (freq bonus 36) The monster species that spawned more often: icy bulb (freq bonus 6) The monster species that spawned more often: judgment initiating (freq bonus 6) The monster species that spawned more often: coiled bush jouster (freq bonus 30) The monster species that spawned more often: USA President (freq bonus 27) The monster species that spawned more often: bad hunter (freq bonus 54) The monster species that spawned more often: stupid nickname inventor (freq bonus 36) The monster species that spawned more often: scrap titan (freq bonus 18) The monster species that spawned more often: russety hadron (freq bonus 96) The monster species that spawned more often: infallible nonjudicial (freq bonus 16) The monster species that spawned more often: spirit drinker (freq bonus 10) The monster species that spawned more often: chasing soldier ant (freq bonus 10) The monster species that spawned more often: ramapithecus (freq bonus 9) The monster species that spawned more often: swarming sneak thief (freq bonus 30) The monster species that spawned more often: slob corpsman (freq bonus 12) The monster species that spawned more often: wepechaun (freq bonus 27) The monster species that spawned more often: demon cheater (freq bonus 9) The monster trait that was more common: monsters with petrification resistance (freq bonus 4) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 4) The monster species that never randomly spawned: xof The monster species that never randomly spawned: white missingno The monster species that never randomly spawned: micrograph click The monster species that never randomly spawned: Miss House Worker The monster species that never randomly spawned: ultramarine growth The monster species that never randomly spawned: armed migo queen The monster species that never randomly spawned: roaring fishtaur The monster species that never randomly spawned: manufactory somnambulant The monster species that never randomly spawned: oilskin alien The monster species that never randomly spawned: eye of the deep The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 17) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 204) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 16) The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 6) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 3) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 10) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 15) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 12) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 28) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: dragon blood (perishable) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this trap was always invisible: meltem trap The RNG hath decreed that this trap was generated more often: dywypi trap (freq bonus 1) Trap randomization happened for 1 in 644 traps Next attribute increase check would have come at turn 533 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEMExtended tty Version 2.3.8 - last build Mon Oct 29 20:16:27 2018. You could not have safely prayed (245) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (yellow helmet) * sedge hat (RNG helmet) * skullcap (radiant helmet) * flack helmet (spired helmet) * crystal helm (green bowel) * mining helm (deformed helmet) * field helm (hacker helmet) * helm of safeguard (scuba helmet) * war hat (plumed helmet) * plasteel gloves (white gloves) * leather gloves (spacey gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (black gloves) * commander gloves (polnish gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plof heels) * field boots (combat boots) * boots of safeguard (orange boots) Scrolls scroll of healing (CHE NON SONO IO) scroll of mana (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll of phase door (SWEET FEET) scroll of standard id (TOUCH ELF MAYBE BURN) scroll of cure (RAIN FALL FROM SKY) * scroll of extra healing (ES LAGGT ECHT GANZ GROTTENERBAERMLICH GIGA) * scroll of greater mana restoration (ANDOVA BEGARIN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.